Version/2.24.x: Difference between revisions

From Empires Wiki
Jump to navigation Jump to search
Line 11: Line 11:
=== Bugfixes ===
=== Bugfixes ===
* exec testing now disables forced autoassign.
* exec testing now disables forced autoassign.
* exec cubemaps now no longer analyzes the navmesh.


== 2.24.2 ==
== 2.24.2 ==

Revision as of 05:38, 27 February 2019

2.24.3

Map Changes

Palmbay

  • Restored all 3 cliffside paths
    • North of BE main
    • West of NF main
    • South of NF main
  • Adjusted textures around cliffside paths to better signal their presence
  • Fixed 3D skybox texture mismatch

Bugfixes

  • exec testing now disables forced autoassign.
  • exec cubemaps now no longer analyzes the navmesh.

2.24.2

Bugfixes

  • Fixed more issues with tickets not ending the game.
  • Builtin javascript debugger now accepts quotes.
  • Fixed some VGUI position issues with centered objects.
  • Some small changes to lag compensation.

2.24.1

Scripts

  • UML
    • Cost 70->80
    • Heat 8->8.5
    • Clip Size 7->6
    • Reload Time 3.8->4
  • Heavy-duty ML
    • Cost 110->125
    • Heat 8.5->9.75
    • Reload Time 4->4.5

Features

  • Added muzzleflashes for vehicle MGs

Bugfixes

  • Brenodi muzzleflashes don't render through walls.
  • Researching grenadier upgrades by console commands now works.
  • Tweaked a bunch of particles.
  • Fix incorrect range indicator for ML turret placements in command view