Version/2.25.x: Difference between revisions

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* Autospot distance has been lowered for non-scout classes.
* Autospot distance has been lowered for non-scout classes.
* [https://git.empiresmod.com/empires_public/empires_scripts/merge_requests/97 SMG rework].
* [https://git.empiresmod.com/empires_public/empires_scripts/merge_requests/97 SMG rework].
**""Ranged SMG""
**Ranged SMG
***"StandingSpread" 0.02->0.014
***StandingSpread 0.02->0.014
***"DuckingSpread" 0.01->0.009
***DuckingSpread 0.01->0.009
***"ProneSpread" 0.005->0.0015
***ProneSpread 0.005->0.0015
***"StandingSpreadModifier" 0.03->0.016
***StandingSpreadModifier 0.03->0.016
***"DuckingSpreadModifier" 0.015->0.012
***DuckingSpreadModifier 0.015->0.012
***"JumpingSpreadMax" 0.7->0.15
***JumpingSpreadMax 0.7->0.15
***"StandingSpreadMax" 0.05->0.04
***StandingSpreadMax 0.05->0.04
***"DuckingSpreadMax" 0.03->0.025
***DuckingSpreadMax 0.03->0.025
***"StandingSpreadIncrement" 0.003->0.0038
***StandingSpreadIncrement 0.003->0.0038
***"DuckingSpreadIncrement" 0.0027->0.003
***DuckingSpreadIncrement 0.0027->0.003
***"ProneSpreadIncrement" 0.0024->0.0027
***ProneSpreadIncrement 0.0024->0.0027
***"JumpingSpreadDecrement" 0.02->0.1
***JumpingSpreadDecrement 0.02->0.1
***"StandingSpreadDecrement" 0.06->0.08
***StandingSpreadDecrement 0.06->0.08
***"ProneSpreadDecrement" 0.15->0.12
***ProneSpreadDecrement 0.15->0.12
***"AccuracyUpgradeModifier" 0.9->0.75
***AccuracyUpgradeModifier 0.9->0.75
**Close Quarter SMG
**Close Quarter SMG
***"ProneSpread" 0.005->0.01
***ProneSpread 0.005->0.01
***"DuckingSpread"                 0.01->0.012
***DuckingSpread                0.01->0.012
***"StandingSpreadModifier" 0.015->0.018
***StandingSpreadModifier 0.015->0.018
***"DuckingSpreadModifier" 0.015->0.016
***DuckingSpreadModifier 0.015->0.016
***"JumpingSpreadMax" 0.7->0.2
***JumpingSpreadMax 0.7->0.2
***"DuckingSpreadMax" 0.04->0.048
***DuckingSpreadMax 0.04->0.048
***"ProneSpreadMax" 0.04->0.045
***ProneSpreadMax 0.04->0.045
***"JumpingSpreadIncrement" 0.1->0.01
***JumpingSpreadIncrement 0.1->0.01
***"StandingSpreadIncrement" 0.008->0.0045
***StandingSpreadIncrement 0.008->0.0045
***"DuckingSpreadIncrement" 0.006->0.004
***"DuckingSpreadIncrement 0.006->0.004
***"ProneSpreadIncrement" 0.004->0.0037
***ProneSpreadIncrement 0.004->0.0037
***"StandingSpreadDecrement" 0.09->0.065
***StandingSpreadDecrement 0.09->0.065
***"DuckingSpreadDecrement" 0.09->0.08
***DuckingSpreadDecrement 0.09->0.08
**Heavy Carbine
**Heavy Carbine
***"AccuracyUpgradeModifier" 0.9->0.7
***AccuracyUpgradeModifier 0.9->0.7
***"ProneSpread" 0.0075->0.0035
***ProneSpread 0.0075->0.0035
***"JumpingSpreadMax" 0.7->0.25
***JumpingSpreadMax 0.7->0.25
***"StandingSpreadMax" 0.235->0.1
***StandingSpreadMax 0.235->0.1
***"DuckingSpreadMax" 0.16->0.08
**"DuckingSpreadMax 0.16->0.08
***"ProneSpreadMax" 0.135->0.05
***ProneSpreadMax 0.135->0.05
***"JumpingSpreadIncrement" 0.01->0.03
**"JumpingSpreadIncrement 0.01->0.03
***"StandingSpreadIncrement" 0.007->0.0065
***"StandingSpreadIncrement 0.007->0.0065
***"JumpingSpreadDecrement" 0.01->0.1
***JumpingSpreadDecrement 0.01->0.1


* [https://git.empiresmod.com/empires_public/empires_scripts/merge_requests/95 Lowered building carcass removal time].
* [https://git.empiresmod.com/empires_public/empires_scripts/merge_requests/95 Lowered building carcass removal time].

Revision as of 07:40, 3 April 2019

2.25.4

Bugfixes

  • Workshop uploads now show more detailed error messages.
  • Fixed a wrong image link in workshop upload.
  • XP gain should no longer reset to 0 during the match.

2.25.3

Bugfixes

  • Server now restarts after a match if it couldn't retrieve autobalancing information during the match.
  • Hitticks no longer get stuck in observer mode.
  • Health bar when spectating should be less buggy.
  • XP gain percentages are now 0 on servers where you cannot gain XP.

Scripts

  • Autospot distance has been lowered for non-scout classes.
  • SMG rework.
    • Ranged SMG
      • StandingSpread 0.02->0.014
      • DuckingSpread 0.01->0.009
      • ProneSpread 0.005->0.0015
      • StandingSpreadModifier 0.03->0.016
      • DuckingSpreadModifier 0.015->0.012
      • JumpingSpreadMax 0.7->0.15
      • StandingSpreadMax 0.05->0.04
      • DuckingSpreadMax 0.03->0.025
      • StandingSpreadIncrement 0.003->0.0038
      • DuckingSpreadIncrement 0.0027->0.003
      • ProneSpreadIncrement 0.0024->0.0027
      • JumpingSpreadDecrement 0.02->0.1
      • StandingSpreadDecrement 0.06->0.08
      • ProneSpreadDecrement 0.15->0.12
      • AccuracyUpgradeModifier 0.9->0.75
    • Close Quarter SMG
      • ProneSpread 0.005->0.01
      • DuckingSpread 0.01->0.012
      • StandingSpreadModifier 0.015->0.018
      • DuckingSpreadModifier 0.015->0.016
      • JumpingSpreadMax 0.7->0.2
      • DuckingSpreadMax 0.04->0.048
      • ProneSpreadMax 0.04->0.045
      • JumpingSpreadIncrement 0.1->0.01
      • StandingSpreadIncrement 0.008->0.0045
      • "DuckingSpreadIncrement 0.006->0.004
      • ProneSpreadIncrement 0.004->0.0037
      • StandingSpreadDecrement 0.09->0.065
      • DuckingSpreadDecrement 0.09->0.08
    • Heavy Carbine
      • AccuracyUpgradeModifier 0.9->0.7
      • ProneSpread 0.0075->0.0035
      • JumpingSpreadMax 0.7->0.25
      • StandingSpreadMax 0.235->0.1
    • "DuckingSpreadMax 0.16->0.08
      • ProneSpreadMax 0.135->0.05
    • "JumpingSpreadIncrement 0.01->0.03
      • "StandingSpreadIncrement 0.007->0.0065
      • JumpingSpreadDecrement 0.01->0.1

2.25.2

Bugfixes

  • Fix for mp_timelimit that was reset by default config. (Server owners should comment out the mp_timelimit line in their server.cfg)
  • Fix for hitticks that got 'stuck' when near other players.

2.25.1

Scripts

  • Added jeep turbo courtesy of Reznov.

Features

  • CVs no longer die in one hit during sudden death but take 10x increased damage.
  • Games are limited to 90 minutes.
  • Sudden death countdown is now 200 seconds.
  • Default artillery recoil is now 0.1.
  • Default tickrate is now 66.667 ticks per second.
  • New steam friends XP leaderboard.
  • Main menu layout courtesy of Oktay.
  • Per team stamina bar colors.

Bugfixes

  • Mismatched script asserts no longer pop up on the client, servers are still required to run vanilla values for the properties that pop up asserts.
  • Fixed missing materials due to capitalization issues.
  • Fix for missing palmbay resources.
  • emp_sv_stalemate_countdown is set to 200 seconds and is no longer editable.

Map changes

Palmbay

  • Fixed missing minimap error

Cyclopean

  • New 2D skybox and lighting