Difference between revisions of "Version/2.25.x"

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(Scripts/Game balance)
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== 2.25.9 (not released yet) ==
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=== Scripts/Game balance ===
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*Armory
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**Carcass Removal Time 10->7 (seconds)
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*Railgun
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**Cost 80->110
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**Damage 45->100
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**Gravity 0.22->0.2
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**Heat 6->15
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**Cycle Time 1->2.5
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**Clip Size 40->30
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*Overcharged Railgun
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**Cost 120->160
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**Damage 53->120
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**Gravity 0.2->0.18
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**Heat 7->18
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**Cycle Time 1->2.85
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**Clip Size 40->30
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== 2.25.8 ==
 
== 2.25.8 ==
 
=== Features ===
 
=== Features ===

Revision as of 12:33, 22 April 2019

2.25.9 (not released yet)

Scripts/Game balance

  • Armory
    • Carcass Removal Time 10->7 (seconds)
  • Railgun
    • Cost 80->110
    • Damage 45->100
    • Gravity 0.22->0.2
    • Heat 6->15
    • Cycle Time 1->2.5
    • Clip Size 40->30
  • Overcharged Railgun
    • Cost 120->160
    • Damage 53->120
    • Gravity 0.2->0.18
    • Heat 7->18
    • Cycle Time 1->2.85
    • Clip Size 40->30

2.25.8

Features

  • Add grenadier NPC.
  • New tree and rock models.

Bugfix

  • Crossroads navmesh fix.
  • Fixed issue with minimap definition for maps in subfolders.
  • More descriptive error messages for workshop uploads.
  • Make the scoping sway of sniper rifle no longer a fixed number, regardless of player stance. (standing/ducking/proning/jumping)

Scripts/Game balance

  • BE&NF Commander Vehicles
    • Receive 20% more damage from vehicle weapons.
      • MissileResist 0->-0.2
      • MissileExplosiveResist 0->-0.2
      • KineticResist 0->-0.2
      • BioArtResist 0->-0.2
      • ExplosiveResist 0->-0.2
      • GeneralPhysicsResist 0->-0.2
      • APBulletResist 0->-0.2
      • BulletExplosiveResist 0->-0.2
      • GeneralChemistryResist 0->-0.2
      • GeneralMechanicalResist 0->-0.2
      • GeneralElectricResist 0->-0.2
    • Armor regeneration rate 0.004->0.01
    • Engineer Heal(hull) 3.5->5 (NF) 3->5 (BE)
    • Engineer Repair(Armor) 0.05->0.04
  • BE&NF SMG2
    • Falloff End 3500->4500

2.25.7

Bugfixes

  • Game servers are no longer official by default.
  • Hitticks when shooting at vehicles should be more accurate.
  • ML turrets no longer trigger hitticks on their owner.

Scripts/Game balance

  • Corrected jeeps' boost sound to match length of boost.
  • NF jeep boost duration 1s -> 2s.
  • BE jeep boost duration 2s -> 1s.

2.25.6

Feature

  • Different hittick for people driving in a vehicle.
  • New hittick graphics.

Bugfixes

  • Hittick no longer triggers when switching between spectator targets.
  • Hittick now triggers when you hit tank armor.
  • Fixed navmesh issue on urbanchaos.

2.25.5

Feature

  • Disabling emp_sv_vehicle_skill_cooling / emp_sv_vehicle_skill_armor / emp_sv_vehicle_skill_damage / emp_sv_vehicle_skill_speed / emp_sv_skill_rifleman_damage_increase
    • Infantry skills are no longer server variables.

Scripts/Game balance

  • Seismic grenade no longer damages vehicle/infantry (1~2 damage previously)
  • Grenadier vehicle armor skill bonus 25%->20%
  • Rifleman vehicle damage skill bonus 25%->22%

Bugfixes

  • Bots no longer instantly aim on you when you are in their vision.
  • Fixed a bug where MG turrets would cause hit ticks
  • Fixed a bug where deconstructing would cause hit ticks
  • Fixed a bug where Bio damage would cause hit ticks

2.25.4

Bugfixes

  • Workshop uploads now show more detailed error messages.
  • Fixed a wrong image link in workshop upload.
  • XP gain should no longer reset to 0 during the match.

2.25.3

Bugfixes

  • Server now restarts after a match if it couldn't retrieve autobalancing information during the match.
  • Hitticks no longer get stuck in observer mode.
  • Health bar when spectating should be less buggy.
  • XP gain percentages are now 0 on servers where you cannot gain XP.

Scripts

  • Autospot distance has been lowered for non-scout classes.
    • Scout remains at 5000
    • All other classes 5000->2000
  • SMG rework.
    • Ranged SMG
      • StandingSpread 0.02->0.014
      • DuckingSpread 0.01->0.009
      • ProneSpread 0.005->0.0015
      • StandingSpreadModifier 0.03->0.016
      • DuckingSpreadModifier 0.015->0.012
      • JumpingSpreadMax 0.7->0.15
      • StandingSpreadMax 0.05->0.04
      • DuckingSpreadMax 0.03->0.025
      • StandingSpreadIncrement 0.003->0.0038
      • DuckingSpreadIncrement 0.0027->0.003
      • ProneSpreadIncrement 0.0024->0.0027
      • JumpingSpreadDecrement 0.02->0.1
      • StandingSpreadDecrement 0.06->0.08
      • ProneSpreadDecrement 0.15->0.12
      • AccuracyUpgradeModifier 0.9->0.75
    • Close Quarter SMG
      • ProneSpread 0.005->0.01
      • DuckingSpread 0.01->0.012
      • StandingSpreadModifier 0.015->0.018
      • DuckingSpreadModifier 0.015->0.016
      • JumpingSpreadMax 0.7->0.2
      • DuckingSpreadMax 0.04->0.048
      • ProneSpreadMax 0.04->0.045
      • JumpingSpreadIncrement 0.1->0.01
      • StandingSpreadIncrement 0.008->0.0045
      • "DuckingSpreadIncrement 0.006->0.004
      • ProneSpreadIncrement 0.004->0.0037
      • StandingSpreadDecrement 0.09->0.065
      • DuckingSpreadDecrement 0.09->0.08
    • Heavy Carbine
      • AccuracyUpgradeModifier 0.9->0.7
      • ProneSpread 0.0075->0.0035
      • JumpingSpreadMax 0.7->0.25
      • StandingSpreadMax 0.235->0.1
      • DuckingSpreadMax 0.16->0.08
      • ProneSpreadMax 0.135->0.05
      • JumpingSpreadIncrement 0.01->0.03
      • StandingSpreadIncrement 0.007->0.0065
      • JumpingSpreadDecrement 0.01->0.1

2.25.2

Bugfixes

  • Fix for mp_timelimit that was reset by default config. (Server owners should comment out the mp_timelimit line in their server.cfg)
  • Fix for hitticks that got 'stuck' when near other players.

2.25.1

Scripts

  • Added jeep turbo courtesy of Reznov.

Features

  • CVs no longer die in one hit during sudden death but take 10x increased damage.
  • Games are limited to 90 minutes.
  • Sudden death countdown is now 200 seconds.
  • Default artillery recoil is now 0.1.
  • Default tickrate is now 66.667 ticks per second.
  • New steam friends XP leaderboard.
  • Main menu layout courtesy of Oktay.
  • Per team stamina bar colors.

Bugfixes

  • Mismatched script asserts no longer pop up on the client, servers are still required to run vanilla values for the properties that pop up asserts.
  • Fixed missing materials due to capitalization issues.
  • Fix for missing palmbay resources.
  • emp_sv_stalemate_countdown is set to 200 seconds and is no longer editable.

Map changes

Palmbay

  • Fixed missing minimap error

Cyclopean

  • New 2D skybox and lighting