Difference between revisions of "Version/2.25.x"
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+ | == 2.25.9 == | ||
+ | === Scripts/Game balance === | ||
+ | *Armory | ||
+ | **Carcass Removal Time 10->5 (seconds) | ||
+ | *Railgun | ||
+ | **Cost 80->110 | ||
+ | **Damage 45->100 | ||
+ | **Gravity 0.22->0.2 | ||
+ | **Heat 6->15 | ||
+ | **Cycle Time 1->2.5 | ||
+ | **Clip Size 40->30 | ||
+ | **Explosion Radius 100->50 | ||
+ | *Overcharged Railgun | ||
+ | **Cost 120->160 | ||
+ | **Damage 53->120 | ||
+ | **Gravity 0.2->0.18 | ||
+ | **Heat 7->18 | ||
+ | **Cycle Time 1->2.85 | ||
+ | **Clip Size 40->30 | ||
+ | **Explosion Radius 100->50 | ||
+ | *Grenadier | ||
+ | **Vehicle Armor Skill 20%->15% | ||
+ | *Rifleman | ||
+ | **Vehicle Damage Skill 22%->20% | ||
+ | |||
+ | === Bugfixes === | ||
+ | * Official servers should display 0% XP less often. | ||
+ | * Grenadier bots should be slightly less lethargic. | ||
+ | * Damaging your own tank with explosion no longer induces extra damage. (damage still exist) | ||
+ | * Linux client wouldn't start. | ||
+ | * Added dependencies often missing on 64 bit Linux systems. | ||
+ | |||
+ | == 2.25.8 == | ||
+ | === Features === | ||
+ | * Add grenadier [[NPC]]. | ||
+ | * New tree and rock models. | ||
+ | |||
+ | === Bugfix === | ||
+ | * Crossroads navmesh fix. | ||
+ | * Fixed issue with minimap definition for maps in subfolders. | ||
+ | * More descriptive error messages for workshop uploads. | ||
+ | * Make the scoping sway of sniper rifle no longer a fixed number, regardless of player stance. (standing/ducking/proning/jumping) | ||
+ | |||
+ | === Scripts/Game balance === | ||
+ | *BE&NF Commander Vehicles | ||
+ | ** Receive 20% more damage from vehicle weapons. | ||
+ | ***MissileResist 0->-0.2 | ||
+ | ***MissileExplosiveResist 0->-0.2 | ||
+ | ***KineticResist 0->-0.2 | ||
+ | ***BioArtResist 0->-0.2 | ||
+ | ***ExplosiveResist 0->-0.2 | ||
+ | ***GeneralPhysicsResist 0->-0.2 | ||
+ | ***APBulletResist 0->-0.2 | ||
+ | ***BulletExplosiveResist 0->-0.2 | ||
+ | ***GeneralChemistryResist 0->-0.2 | ||
+ | ***GeneralMechanicalResist 0->-0.2 | ||
+ | ***GeneralElectricResist 0->-0.2 | ||
+ | **Armor regeneration rate 0.004->0.01 | ||
+ | **Engineer Heal(hull) 3.5->5 (NF) 3->5 (BE) | ||
+ | **Engineer Repair(Armor) 0.05->0.04 | ||
+ | *BE&NF SMG2 | ||
+ | **Falloff End 3500->4500 | ||
+ | |||
+ | == 2.25.7 == | ||
+ | === Bugfixes === | ||
+ | * Game servers are no longer official by default. | ||
+ | * Hitticks when shooting at vehicles should be more accurate. | ||
+ | * ML turrets no longer trigger hitticks on their owner. | ||
+ | |||
+ | === Scripts/Game balance === | ||
+ | * Corrected jeeps' boost sound to match length of boost. | ||
+ | * NF jeep boost duration 1s -> 2s. | ||
+ | * BE jeep boost duration 2s -> 1s. | ||
+ | |||
+ | == 2.25.6 == | ||
+ | === Feature === | ||
+ | * Different hittick for people driving in a vehicle. | ||
+ | * New hittick graphics. | ||
+ | |||
+ | === Bugfixes === | ||
+ | * Hittick no longer triggers when switching between spectator targets. | ||
+ | * Hittick now triggers when you hit tank armor. | ||
+ | * Fixed navmesh issue on urbanchaos. | ||
+ | |||
+ | == 2.25.5 == | ||
+ | === Feature === | ||
+ | *Disabling emp_sv_vehicle_skill_cooling / emp_sv_vehicle_skill_armor / emp_sv_vehicle_skill_damage / emp_sv_vehicle_skill_speed / emp_sv_skill_rifleman_damage_increase | ||
+ | ** Infantry skills are no longer server variables. | ||
+ | |||
+ | === Scripts/Game balance === | ||
+ | *Seismic grenade no longer damages vehicle/infantry (1~2 damage previously) | ||
+ | *Grenadier vehicle armor skill bonus 25%->20% | ||
+ | *Rifleman vehicle damage skill bonus 25%->22% | ||
+ | |||
+ | === Bugfixes === | ||
+ | *Bots no longer instantly aim on you when you are in their vision. | ||
+ | *Fixed a bug where MG turrets would cause hit ticks | ||
+ | *Fixed a bug where deconstructing would cause hit ticks | ||
+ | *Fixed a bug where Bio damage would cause hit ticks | ||
+ | |||
== 2.25.4 == | == 2.25.4 == | ||
=== Bugfixes === | === Bugfixes === | ||
Line 14: | Line 114: | ||
=== Scripts === | === Scripts === | ||
* Autospot distance has been lowered for non-scout classes. | * Autospot distance has been lowered for non-scout classes. | ||
+ | **Scout remains at 5000 | ||
+ | **All other classes 5000->2000 | ||
* [https://git.empiresmod.com/empires_public/empires_scripts/merge_requests/97 SMG rework]. | * [https://git.empiresmod.com/empires_public/empires_scripts/merge_requests/97 SMG rework]. | ||
**Ranged SMG | **Ranged SMG |
Latest revision as of 04:56, 28 April 2019
2.25.9
Scripts/Game balance
- Armory
- Carcass Removal Time 10->5 (seconds)
- Railgun
- Cost 80->110
- Damage 45->100
- Gravity 0.22->0.2
- Heat 6->15
- Cycle Time 1->2.5
- Clip Size 40->30
- Explosion Radius 100->50
- Overcharged Railgun
- Cost 120->160
- Damage 53->120
- Gravity 0.2->0.18
- Heat 7->18
- Cycle Time 1->2.85
- Clip Size 40->30
- Explosion Radius 100->50
- Grenadier
- Vehicle Armor Skill 20%->15%
- Rifleman
- Vehicle Damage Skill 22%->20%
Bugfixes
- Official servers should display 0% XP less often.
- Grenadier bots should be slightly less lethargic.
- Damaging your own tank with explosion no longer induces extra damage. (damage still exist)
- Linux client wouldn't start.
- Added dependencies often missing on 64 bit Linux systems.
2.25.8
Features
- Add grenadier NPC.
- New tree and rock models.
Bugfix
- Crossroads navmesh fix.
- Fixed issue with minimap definition for maps in subfolders.
- More descriptive error messages for workshop uploads.
- Make the scoping sway of sniper rifle no longer a fixed number, regardless of player stance. (standing/ducking/proning/jumping)
Scripts/Game balance
- BE&NF Commander Vehicles
- Receive 20% more damage from vehicle weapons.
- MissileResist 0->-0.2
- MissileExplosiveResist 0->-0.2
- KineticResist 0->-0.2
- BioArtResist 0->-0.2
- ExplosiveResist 0->-0.2
- GeneralPhysicsResist 0->-0.2
- APBulletResist 0->-0.2
- BulletExplosiveResist 0->-0.2
- GeneralChemistryResist 0->-0.2
- GeneralMechanicalResist 0->-0.2
- GeneralElectricResist 0->-0.2
- Armor regeneration rate 0.004->0.01
- Engineer Heal(hull) 3.5->5 (NF) 3->5 (BE)
- Engineer Repair(Armor) 0.05->0.04
- Receive 20% more damage from vehicle weapons.
- BE&NF SMG2
- Falloff End 3500->4500
2.25.7
Bugfixes
- Game servers are no longer official by default.
- Hitticks when shooting at vehicles should be more accurate.
- ML turrets no longer trigger hitticks on their owner.
Scripts/Game balance
- Corrected jeeps' boost sound to match length of boost.
- NF jeep boost duration 1s -> 2s.
- BE jeep boost duration 2s -> 1s.
2.25.6
Feature
- Different hittick for people driving in a vehicle.
- New hittick graphics.
Bugfixes
- Hittick no longer triggers when switching between spectator targets.
- Hittick now triggers when you hit tank armor.
- Fixed navmesh issue on urbanchaos.
2.25.5
Feature
- Disabling emp_sv_vehicle_skill_cooling / emp_sv_vehicle_skill_armor / emp_sv_vehicle_skill_damage / emp_sv_vehicle_skill_speed / emp_sv_skill_rifleman_damage_increase
- Infantry skills are no longer server variables.
Scripts/Game balance
- Seismic grenade no longer damages vehicle/infantry (1~2 damage previously)
- Grenadier vehicle armor skill bonus 25%->20%
- Rifleman vehicle damage skill bonus 25%->22%
Bugfixes
- Bots no longer instantly aim on you when you are in their vision.
- Fixed a bug where MG turrets would cause hit ticks
- Fixed a bug where deconstructing would cause hit ticks
- Fixed a bug where Bio damage would cause hit ticks
2.25.4
Bugfixes
- Workshop uploads now show more detailed error messages.
- Fixed a wrong image link in workshop upload.
- XP gain should no longer reset to 0 during the match.
2.25.3
Bugfixes
- Server now restarts after a match if it couldn't retrieve autobalancing information during the match.
- Hitticks no longer get stuck in observer mode.
- Health bar when spectating should be less buggy.
- XP gain percentages are now 0 on servers where you cannot gain XP.
Scripts
- Autospot distance has been lowered for non-scout classes.
- Scout remains at 5000
- All other classes 5000->2000
- SMG rework.
- Ranged SMG
- StandingSpread 0.02->0.014
- DuckingSpread 0.01->0.009
- ProneSpread 0.005->0.0015
- StandingSpreadModifier 0.03->0.016
- DuckingSpreadModifier 0.015->0.012
- JumpingSpreadMax 0.7->0.15
- StandingSpreadMax 0.05->0.04
- DuckingSpreadMax 0.03->0.025
- StandingSpreadIncrement 0.003->0.0038
- DuckingSpreadIncrement 0.0027->0.003
- ProneSpreadIncrement 0.0024->0.0027
- JumpingSpreadDecrement 0.02->0.1
- StandingSpreadDecrement 0.06->0.08
- ProneSpreadDecrement 0.15->0.12
- AccuracyUpgradeModifier 0.9->0.75
- Close Quarter SMG
- ProneSpread 0.005->0.01
- DuckingSpread 0.01->0.012
- StandingSpreadModifier 0.015->0.018
- DuckingSpreadModifier 0.015->0.016
- JumpingSpreadMax 0.7->0.2
- DuckingSpreadMax 0.04->0.048
- ProneSpreadMax 0.04->0.045
- JumpingSpreadIncrement 0.1->0.01
- StandingSpreadIncrement 0.008->0.0045
- "DuckingSpreadIncrement 0.006->0.004
- ProneSpreadIncrement 0.004->0.0037
- StandingSpreadDecrement 0.09->0.065
- DuckingSpreadDecrement 0.09->0.08
- Heavy Carbine
- AccuracyUpgradeModifier 0.9->0.7
- ProneSpread 0.0075->0.0035
- JumpingSpreadMax 0.7->0.25
- StandingSpreadMax 0.235->0.1
- DuckingSpreadMax 0.16->0.08
- ProneSpreadMax 0.135->0.05
- JumpingSpreadIncrement 0.01->0.03
- StandingSpreadIncrement 0.007->0.0065
- JumpingSpreadDecrement 0.01->0.1
- Ranged SMG
- Lowered building carcass removal time.
- Armory : 30 -> 10
- Barrack/Vehicle Factory/Repair Station : 30 -> 25
- Radar : 30 -> 20
2.25.2
Bugfixes
- Fix for mp_timelimit that was reset by default config. (Server owners should comment out the mp_timelimit line in their server.cfg)
- Fix for hitticks that got 'stuck' when near other players.
2.25.1
Scripts
- Added jeep turbo courtesy of Reznov.
Features
- CVs no longer die in one hit during sudden death but take 10x increased damage.
- Games are limited to 90 minutes.
- Sudden death countdown is now 200 seconds.
- Default artillery recoil is now 0.1.
- Default tickrate is now 66.667 ticks per second.
- New steam friends XP leaderboard.
- Main menu layout courtesy of Oktay.
- Per team stamina bar colors.
Bugfixes
- Mismatched script asserts no longer pop up on the client, servers are still required to run vanilla values for the properties that pop up asserts.
- Fixed missing materials due to capitalization issues.
- Fix for missing palmbay resources.
- emp_sv_stalemate_countdown is set to 200 seconds and is no longer editable.
Map changes
Palmbay
- Fixed missing minimap error
Cyclopean
- New 2D skybox and lighting