Version/2.25.x

From Empires Wiki
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

2.25.8

Features

  • Add grenadier NPC.
  • New tree and rock models.

Bugfix

  • Crossroads navmesh fix.
  • Fixed issue with minimap definition for maps in subfolders.
  • More descriptive error messages for workshop uploads.
  • Make the scoping sway of sniper rifle no longer a fixed number, regardless of player stance. (standing/ducking/proning/jumping)

Scripts/Game balance

  • BE&NF Commander Vehicles
    • Receive 20% more damage from vehicle weapons.
      • MissileResist 0->-0.2
      • MissileExplosiveResist 0->-0.2
      • KineticResist 0->-0.2
      • BioArtResist 0->-0.2
      • ExplosiveResist 0->-0.2
      • GeneralPhysicsResist 0->-0.2
      • APBulletResist 0->-0.2
      • BulletExplosiveResist 0->-0.2
      • GeneralChemistryResist 0->-0.2
      • GeneralMechanicalResist 0->-0.2
      • GeneralElectricResist 0->-0.2
    • Armor regeneration rate 0.004->0.01
    • Engineer Heal(hull) 3.5->5 (NF) 3->5 (BE)
    • Engineer Repair(Armor) 0.05->0.04
  • BE&NF SMG2
    • Falloff End 3500->4500

2.25.7

Bugfixes

  • Game servers are no longer official by default.
  • Hitticks when shooting at vehicles should be more accurate.
  • ML turrets no longer trigger hitticks on their owner.

Scripts/Game balance

  • Corrected jeeps' boost sound to match length of boost.
  • NF jeep boost duration 1s -> 2s.
  • BE jeep boost duration 2s -> 1s.

2.25.6

Feature

  • Different hittick for people driving in a vehicle.
  • New hittick graphics.

Bugfixes

  • Hittick no longer triggers when switching between spectator targets.
  • Hittick now triggers when you hit tank armor.
  • Fixed navmesh issue on urbanchaos.

2.25.5

Feature

  • Disabling emp_sv_vehicle_skill_cooling / emp_sv_vehicle_skill_armor / emp_sv_vehicle_skill_damage / emp_sv_vehicle_skill_speed / emp_sv_skill_rifleman_damage_increase
    • Infantry skills are no longer server variables.

Scripts/Game balance

  • Seismic grenade no longer damages vehicle/infantry (1~2 damage previously)
  • Grenadier vehicle armor skill bonus 25%->20%
  • Rifleman vehicle damage skill bonus 25%->22%

Bugfixes

  • Bots no longer instantly aim on you when you are in their vision.
  • Fixed a bug where MG turrets would cause hit ticks
  • Fixed a bug where deconstructing would cause hit ticks
  • Fixed a bug where Bio damage would cause hit ticks

2.25.4

Bugfixes

  • Workshop uploads now show more detailed error messages.
  • Fixed a wrong image link in workshop upload.
  • XP gain should no longer reset to 0 during the match.

2.25.3

Bugfixes

  • Server now restarts after a match if it couldn't retrieve autobalancing information during the match.
  • Hitticks no longer get stuck in observer mode.
  • Health bar when spectating should be less buggy.
  • XP gain percentages are now 0 on servers where you cannot gain XP.

Scripts

  • Autospot distance has been lowered for non-scout classes.
    • Scout remains at 5000
    • All other classes 5000->2000
  • SMG rework.
    • Ranged SMG
      • StandingSpread 0.02->0.014
      • DuckingSpread 0.01->0.009
      • ProneSpread 0.005->0.0015
      • StandingSpreadModifier 0.03->0.016
      • DuckingSpreadModifier 0.015->0.012
      • JumpingSpreadMax 0.7->0.15
      • StandingSpreadMax 0.05->0.04
      • DuckingSpreadMax 0.03->0.025
      • StandingSpreadIncrement 0.003->0.0038
      • DuckingSpreadIncrement 0.0027->0.003
      • ProneSpreadIncrement 0.0024->0.0027
      • JumpingSpreadDecrement 0.02->0.1
      • StandingSpreadDecrement 0.06->0.08
      • ProneSpreadDecrement 0.15->0.12
      • AccuracyUpgradeModifier 0.9->0.75
    • Close Quarter SMG
      • ProneSpread 0.005->0.01
      • DuckingSpread 0.01->0.012
      • StandingSpreadModifier 0.015->0.018
      • DuckingSpreadModifier 0.015->0.016
      • JumpingSpreadMax 0.7->0.2
      • DuckingSpreadMax 0.04->0.048
      • ProneSpreadMax 0.04->0.045
      • JumpingSpreadIncrement 0.1->0.01
      • StandingSpreadIncrement 0.008->0.0045
      • "DuckingSpreadIncrement 0.006->0.004
      • ProneSpreadIncrement 0.004->0.0037
      • StandingSpreadDecrement 0.09->0.065
      • DuckingSpreadDecrement 0.09->0.08
    • Heavy Carbine
      • AccuracyUpgradeModifier 0.9->0.7
      • ProneSpread 0.0075->0.0035
      • JumpingSpreadMax 0.7->0.25
      • StandingSpreadMax 0.235->0.1
      • DuckingSpreadMax 0.16->0.08
      • ProneSpreadMax 0.135->0.05
      • JumpingSpreadIncrement 0.01->0.03
      • StandingSpreadIncrement 0.007->0.0065
      • JumpingSpreadDecrement 0.01->0.1

2.25.2

Bugfixes

  • Fix for mp_timelimit that was reset by default config. (Server owners should comment out the mp_timelimit line in their server.cfg)
  • Fix for hitticks that got 'stuck' when near other players.

2.25.1

Scripts

  • Added jeep turbo courtesy of Reznov.

Features

  • CVs no longer die in one hit during sudden death but take 10x increased damage.
  • Games are limited to 90 minutes.
  • Sudden death countdown is now 200 seconds.
  • Default artillery recoil is now 0.1.
  • Default tickrate is now 66.667 ticks per second.
  • New steam friends XP leaderboard.
  • Main menu layout courtesy of Oktay.
  • Per team stamina bar colors.

Bugfixes

  • Mismatched script asserts no longer pop up on the client, servers are still required to run vanilla values for the properties that pop up asserts.
  • Fixed missing materials due to capitalization issues.
  • Fix for missing palmbay resources.
  • emp_sv_stalemate_countdown is set to 200 seconds and is no longer editable.

Map changes

Palmbay

  • Fixed missing minimap error

Cyclopean

  • New 2D skybox and lighting