Version/2.26.x: Difference between revisions

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=== Bugfixes ===
=== Bugfixes ===
* Fix that recycling < 1 res per tick does not display message.
* Fix that recycling < 1 res per tick does not display message.
* Fixed coordinate calculation.


== 2.26.2 ==
== 2.26.2 ==

Revision as of 08:16, 6 May 2019

2.26.3

(not released yet)

Bugfixes

  • Fix that recycling < 1 res per tick does not display message.
  • Fixed coordinate calculation.

2.26.2

Features

  • Recycling unbuilt building now gives 85% refund instead of 33%*(building hp percentage), recycle time is also reduced to half.
  • Recycling built building now gives 50% refund instead of 50%*(building hp percentage)
  • You can now recycle a building regardless of its current hp. (previously you couldn't recycle a building if it has less than 20 hp)
  • Recycling unbuilt building now takes 1/2 time.
  • Unbuilt building carcass time halved.
  • Unbuilt building takes 25% more damage.
  • Grenadier bots are now more accurate and have less pitch spread.

Bugfixes

  • New models now have collision meshes.
  • Game no longer crashes when you exit the game.
  • Fixed crash bug when changing resolution while playing.
  • Should now gain XP if the server you're playing on becomes official while playing.


Scripts/Game Balance

  • Building Carcass Removal Time
    • Barrack 25->15
    • Radar 20->10
    • Repair Pad 25->20
    • Vehicle Factory 25->20

2.26.1

Features

  • Going out of stamina no longer makes you exhausted.
  • Sprinting can only be started if you have at least one bar of stamina left.
  • Jumping is only possible if you have at least 3 bars of stamina left.
  • Sprinting stops if you have zero stamina and automatically resumes once you have one bar.
  • Grenadier NPCs are less likely to clump together.
  • Riflemen NPCs will ignore hits that are made at a very long distance.

Scripts

  • Walls cost increased from 18 to 20.

Bugfixes

  • Faster official gameserver detection.
  • New grenadiers are now available in Hammer as well.
  • sv_emp_vehicle_fadeout is now limited to 500 seconds.
  • emp_sv_vehicle_fadeout_time_partial is now limited to 100 seconds.
  • More lake trees now have collisions.