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| == 2.29.1 == | | == 2.29.1 == |
| <small>'''Release: Beta branch (2020/06/07)'''</small> | | <small>'''Release: (TBA)'''</small> |
| === Features === | | === Features === |
| * Implemented Rich Presence for Steam Friends. | | * Implemented Rich Presence for Steam Friends. |
| * Implemented Discord Rich Presence. | | * Implemented Discord Rich Presence. |
| * Changes to the system for issuing commander/squad orders to players:
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| ** Added bounding box around attack/defend/repair targets in the HUD.
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| ** Commander can see all standing orders of selected units.
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| ** Squad orders are now contained within the squad itself. This means players who join a squad with an existing order defined, will also see the squad order.
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| ** Squad order console commands have been consolidated into one context specific command "emp_squad_order", default bind is the "T" key.
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| ** Added experimental tank orders (Basic Tank AI system). Unmanned tanks will attempt to follow the issued move/attack order. (Note: This is very experimental, can be disabled on servers with console command "emp_tank_orders 0")
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| * Added a Draft phase:
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| ** Player can pick a preferred team
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| ** If no balanced teams can be made, players that picked a team may be left behind in spec.
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| ** Commander voting is done during the draft phase.
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| ** Top two commanders are chosen as commanders for both teams. (team preference is ignored for commanders)
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| ** Team balancing now takes player counts into consideration.
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| * Added a setup phase where players can select a loadout, join a squad and make plans through voicechat.
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| * Sudden death is now declared per-team:
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| ** Noteable changes:
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| *** Players can keep spawning.
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| *** Players can keep healing.
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| *** Players can no longer revive.
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| *** Respawn timer increases from 10 to 20 seconds.
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| *** CV still takes increased damage.
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| *** CV is permanently visible on the minimap.
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| ** If both teams sudden death or the time limit is reached:
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| *** If one of the teams doesn't have a CV, game is decided based on flags capped at that moment.
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| *** After a countdown game draws.
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| * Added BlockTeamNF / BlockTeamBE properties to emp_params that allows mappers to block people from joining specific teams. (blocking both doesn't work)
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| * Added SetNFSpawnable / SetBESpawnable input to emp_params that allows mappers to block people from spawning. (please use this responsibly)
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| * Disabled motd on server join.
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| * If you are dead and can't respawn you will start spectating an overview point.
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| * The commander vote screen is no longer closable with the X button until the player voted on someone.
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| * Teams now have a 10 second grace period before the ticket drain starts when losing all Barracks'. A warning message indicating what's happening is shown to the team.
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| === Bug fixes === | | === Bug fixes === |
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| * Fixed an issue with the BE commander model & BE APC model which made the bounding box appear incorrectly in command view. | | * Fixed an issue with the BE commander model & BE APC model which made the bounding box appear incorrectly in command view. |
| * Fixed scout hide not being removed when the last bullet in the scout's gun is fired. | | * Fixed scout hide not being removed when the last bullet in the scout's gun is fired. |
| * Commander voting is more stable.
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| * Respawning doesn't require two clicks anymore.
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| === Scripts/Game Balance===
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| * Engineer revive now costs 0.1 ticket.
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| === Other changes ===
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| * Reduced total number of squads per team from 26 -> 10.
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| * Removed the blocking feature that prevents players joining any squad they choose. (Previously you would have to join squads in order they appear in the UI)
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