Version/2.29.x: Difference between revisions

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== 2.29.1 ==
== 2.29.1 ==
<small>'''Release: Beta branch (2020/06/07)'''</small>
<small>'''Release: (TBA)'''</small>
=== Features ===
=== Features ===
* Implemented Rich Presence for Steam Friends.
* Implemented Rich Presence for Steam Friends.
* Implemented Discord Rich Presence.
* Implemented Discord Rich Presence.
* Changes to the system for issuing commander/squad orders to players:
** Added bounding box around attack/defend/repair targets in the HUD.
** Commander can see all standing orders of selected units.
** Squad orders are now contained within the squad itself. This means players who join a squad with an existing order defined, will also see the squad order.
** Squad order console commands have been consolidated into one context specific command "emp_squad_order", default bind is the "T" key.
** Added experimental tank orders (Basic Tank AI system). Unmanned tanks will attempt to follow the issued move/attack order. (Note: This is very experimental, can be disabled on servers with console command "emp_tank_orders 0")
* Added a Draft phase:
** Player can pick a preferred team
** If no balanced teams can be made, players that picked a team may be left behind in spec.
** Commander voting is done during the draft phase.
** Top two commanders are chosen as commanders for both teams. (team preference is ignored for commanders)
** Team balancing now takes player counts into consideration.
* Added a setup phase where players can select a loadout, join a squad and make plans through voicechat.
* Sudden death is now declared per-team:
** Noteable changes:
*** Players can keep spawning.
*** Players can keep healing.
*** Players can no longer revive.
*** Respawn timer increases from 10 to 20 seconds.
*** CV still takes increased damage.
*** CV is permanently visible on the minimap.
** If both teams sudden death or the time limit is reached:
*** If one of the teams doesn't have a CV, game is decided based on flags capped at that moment.
*** After a countdown game draws.
* Added BlockTeamNF / BlockTeamBE properties to emp_params that allows mappers to block people from joining specific teams. (blocking both doesn't work)
* Added SetNFSpawnable / SetBESpawnable input to emp_params that allows mappers to block people from spawning. (please use this responsibly)
* Disabled motd on server join.
* If you are dead and can't respawn you will start spectating an overview point.
* The commander vote screen is no longer closable with the X button until the player voted on someone.
* Teams now have a 10 second grace period before the ticket drain starts when losing all Barracks'. A warning message indicating what's happening is shown to the team.


=== Bug fixes ===
=== Bug fixes ===
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* Fixed an issue with the BE commander model & BE APC model which made the bounding box appear incorrectly in command view.
* Fixed an issue with the BE commander model & BE APC model which made the bounding box appear incorrectly in command view.
* Fixed scout hide not being removed when the last bullet in the scout's gun is fired.
* Fixed scout hide not being removed when the last bullet in the scout's gun is fired.
* Commander voting is more stable.
* Respawning doesn't require two clicks anymore.
=== Scripts/Game Balance===
* Engineer revive now costs 0.1 ticket.
=== Other changes ===
* Reduced total number of squads per team from 26 -> 10.
* Removed the blocking feature that prevents players joining any squad they choose. (Previously you would have to join squads in order they appear in the UI)

Revision as of 13:14, 25 July 2020

2.29.1

Release: (TBA)

Features

  • Implemented Rich Presence for Steam Friends.
  • Implemented Discord Rich Presence.

Bug fixes

  • Fixed an issue where walls were not being removed correctly, causing servers to reach the entity limit very quickly.
  • Fixed an issue with the BE commander model & BE APC model which made the bounding box appear incorrectly in command view.
  • Fixed scout hide not being removed when the last bullet in the scout's gun is fired.