Version/2.29.x: Difference between revisions

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<small>'''Release: (TBA)'''</small>
<small>'''Release: (TBA)'''</small>
=== Features ===
=== Features ===
* Implemented Rich Presence for Steam Friends.
* Implemented Rich Presence for Steam Friends. [https://partner.steamgames.com/doc/features/enhancedrichpresence (More info on Steam Enhanced Rich Presence can be found here here.)]
* Implemented Discord Rich Presence.
* Implemented Discord Rich Presence.  
[[File:Discord-Example.png|thumb|Discord rich presence example]]


=== Bug fixes ===
=== Bug fixes ===
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* Fixed an issue with the BE commander model & BE APC model which made the bounding box appear incorrectly in command view.
* Fixed an issue with the BE commander model & BE APC model which made the bounding box appear incorrectly in command view.
* Fixed scout hide not being removed when the last bullet in the scout's gun is fired.
* Fixed scout hide not being removed when the last bullet in the scout's gun is fired.
=== Script/Game Balance ===
* Removed the armour penetration effect to vehicle damage
** (Previously taking more than 30 damage at once, would mean the armour will take 90% of the damage and the hull will take 10%. This has now been removed.)


=== Other changes ===
=== Other changes ===
* Players can now join any squad through the menu without having to join them sequencially.
* Updated PBR shader with latest changes. - https://github.com/thexa4/source-pbr
* Updated PBR shader with latest changes. - https://github.com/thexa4/source-pbr

Revision as of 07:55, 26 July 2020

2.29.1

Release: (TBA)

Features

Discord rich presence example

Bug fixes

  • Fixed an issue where walls were not being removed correctly, causing servers to reach the entity limit very quickly.
  • Fixed an issue with the BE commander model & BE APC model which made the bounding box appear incorrectly in command view.
  • Fixed scout hide not being removed when the last bullet in the scout's gun is fired.

Script/Game Balance

  • Removed the armour penetration effect to vehicle damage
    • (Previously taking more than 30 damage at once, would mean the armour will take 90% of the damage and the hull will take 10%. This has now been removed.)

Other changes