Version/2.29.x

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Revision as of 20:10, 7 June 2020 by Smithy (talk | contribs) (Created page with "== 2.29.1 == <small>'''Release: Beta branch (2020/06/07)'''</small> === Features === * Implemented Rich Presence for Steam Friends. * Implemented Discord Rich Presence. * Chan...")
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2.29.1

Release: Beta branch (2020/06/07)

Features

  • Implemented Rich Presence for Steam Friends.
  • Implemented Discord Rich Presence.
  • Changes to the system for issuing commander/squad orders to players:
    • Added bounding box around attack/defend/repair targets in the HUD.
    • Commander can see all standing orders of selected units.
    • Squad orders are now contained within the squad itself. This means players who join a squad with an existing order defined, will also see the squad order.
    • Squad order console commands have been consolidated into one context specific command "emp_squad_order", default bind is the "T" key.
    • Added experimental tank orders (Basic Tank AI system). Unmanned tanks will attempt to follow the issued move/attack order. (Note: This is very experimental, can be disabled on servers with console command "emp_tank_orders 0")
  • Added a Draft phase:
    • Player can pick a preferred team
    • If no balanced teams can be made, players that picked a team may be left behind in spec.
    • Commander voting is done during the draft phase.
    • Top two commanders are chosen as commanders for both teams. (team preference is ignored for commanders)
    • Team balancing now takes player counts into consideration.
  • Added a setup phase where players can select a loadout, join a squad and make plans through voicechat.
  • Sudden death is now declared per-team:
    • Noteable changes:
      • Players can keep spawning.
      • Players can keep healing.
      • Players can no longer revive.
      • Respawn timer increases from 10 to 20 seconds.
      • CV still takes increased damage.
      • CV is permanently visible on the minimap.
    • If both teams sudden death or the time limit is reached:
      • If one of the teams doesn't have a CV, game is decided based on flags capped at that moment.
      • After a countdown game draws.
  • Added BlockTeamNF / BlockTeamBE properties to emp_params that allows mappers to block people from joining specific teams. (blocking both doesn't work)
  • Added SetNFSpawnable / SetBESpawnable input to emp_params that allows mappers to block people from spawning. (please use this responsibly)
  • Disabled motd on server join.
  • If you are dead and can't respawn you will start spectating an overview point.
  • The commander vote screen is no longer closable with the X button until the player voted on someone.
  • Teams now have a 10 second grace period before the ticket drain starts when losing all Barracks'. A warning message indicating what's happening is shown to the team.

Bug fixes

  • Fixed an issue where walls were not being removed correctly, causing servers to reach the entity limit very quickly.
  • Fixed an issue with the BE commander model & BE APC model which made the bounding box appear incorrectly in command view.
  • Fixed scout hide not being removed when the last bullet in the scout's gun is fired.
  • Commander voting is more stable.
  • Respawning doesn't require two clicks anymore.

Scripts/Game Balance

  • Engineer revive now costs 0.1 ticket.

Other changes

  • Reduced total number of squads per team from 26 -> 10.
  • Removed the blocking feature that prevents players joining any squad they choose. (Previously you would have to join squads in order they appear in the UI)