Version/2.33.x: Difference between revisions

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** [https://steamcommunity.com/games/320/announcements/detail/2971794942853258240 Valve's patch notes for the update simply reads - "Numerous security and stability improvements."]
** [https://steamcommunity.com/games/320/announcements/detail/2971794942853258240 Valve's patch notes for the update simply reads - "Numerous security and stability improvements."]
* Identified and resolved an issue causing Half-Life 2: Lost Coast content to be missing in the server packages. (Both Windows/Linux)
* Identified and resolved an issue causing Half-Life 2: Lost Coast content to be missing in the server packages. (Both Windows/Linux)


=== Maps / Level design ===  
=== Maps / Level design ===  
==== Minor update to emp_canyon: ====
==== Minor update to emp_canyon ====
* Fixed [https://developer.valvesoftware.com/wiki/Cubemaps Cubemaps] not being built when the map was last published.
* Fixed [https://developer.valvesoftware.com/wiki/Cubemaps Cubemaps] not being built when the map was last published.
* All player/vehicle clip brushes have been remade, increasing accuracy in order to prevent players from using exploits to reach the top of the hills.
* All player/vehicle clip brushes have been remade, increasing accuracy in order to prevent players from using exploits to reach the top of the hills.
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* Standardized core entity names to match other official maps.
* Standardized core entity names to match other official maps.
* Fixed the env_sun entity not displaying because of bad entity settings.
* Fixed the env_sun entity not displaying because of bad entity settings.
==== Minor update to emp_coast: ====
==== Minor update to emp_coast ====
* Remade all clip brushes/comm/engy restrict brushes
* Remade all clip brushes/comm/engy restrict brushes
** Fixed various exploit spots
** Fixed various exploit spots
* Standardized core entity names with other official maps.
* Standardized core entity names with other official maps.
==== Minor update to emp_mvalley: ====
==== Minor update to emp_mvalley ====
* Added player/vehicle/comm building clips to the high ground again. After hearing feedback from a lot of players, the majority of people suggested that they preferred the gameplay without high ground being accessible.
* Added player/vehicle/comm building clips to the high ground again. After hearing feedback from a lot of players, the majority of people suggested that they preferred the gameplay without high ground being accessible.


=== Script/Game Balance ===
=== Script/Game Balance ===
* High-Explosive Heavy Machine Gun
Script changes are visible via the [https://git.empiresmod.com/empires_public/empires_scripts/-/commits/develop empires_scripts] repo on our  Gitlab. Please follow the link if you would like to check exactly how the script values have changed.
** '''This weapon has been removed'''
==== Vehicle chassis ====
* Reduced BE AFV Max Weight by 10
* Reduced NF Light Tank Max Weight by 10
* Fixed a few issues with vehicle chassis armor angle values being slightly wrong. (Used for determining which side took damage)
** NF Jeep armor angle values were for the old model, these have been updated to reflect the geometry of the new model.
** Both command vehicles had non-symmetrical armor angles for the back of the vehicle. Only by a few degrees, however both have been updated to resolve this.
 
==== Vehicle engines ====
* APC Engines' cooling has been reduced by 1.
* Heavy Tank Engines' cooling has been increased by 1.
* Removed researchable Artillery Engines as they served little purpose, standard engine has been adjusted to fit its new purpose and to be more fragile (with penalties).
* Stalling Penalties have been changed to be less impactful for armor hits and more impactful for some hull hits and generally reduced stall on heat threshold penalties.
* Horsepower Health Penalty has been increased slightly.
* Bio Diesel has been tweaked so it's no longer "unstoppable".
 
==== Vehicle weapons ====
* Removed High-Explosive Heavy Machine Gun
* Artillery weapons have been slightly rebalanced.
** The trajectory of artillery projectiles have been adjusted.
** Weight, Damage, cycle time and heat have also been adjusted.
 
[[Category:Patch_Notes]]
[[Category:Patch_Notes]]

Revision as of 00:54, 8 September 2021

Home > Patch notes > Version/2.33.x

2.33.1

Release: (TBA)

Bug fixes


Maps / Level design

Minor update to emp_canyon

  • Fixed Cubemaps not being built when the map was last published.
  • All player/vehicle clip brushes have been remade, increasing accuracy in order to prevent players from using exploits to reach the top of the hills.
    • B4 hill is now player/vehicle clipped and has restrictions in place for placing buildings.
  • Standardized core entity names to match other official maps.
  • Fixed the env_sun entity not displaying because of bad entity settings.

Minor update to emp_coast

  • Remade all clip brushes/comm/engy restrict brushes
    • Fixed various exploit spots
  • Standardized core entity names with other official maps.

Minor update to emp_mvalley

  • Added player/vehicle/comm building clips to the high ground again. After hearing feedback from a lot of players, the majority of people suggested that they preferred the gameplay without high ground being accessible.


Script/Game Balance

Script changes are visible via the empires_scripts repo on our Gitlab. Please follow the link if you would like to check exactly how the script values have changed.

Vehicle chassis

  • Reduced BE AFV Max Weight by 10
  • Reduced NF Light Tank Max Weight by 10
  • Fixed a few issues with vehicle chassis armor angle values being slightly wrong. (Used for determining which side took damage)
    • NF Jeep armor angle values were for the old model, these have been updated to reflect the geometry of the new model.
    • Both command vehicles had non-symmetrical armor angles for the back of the vehicle. Only by a few degrees, however both have been updated to resolve this.

Vehicle engines

  • APC Engines' cooling has been reduced by 1.
  • Heavy Tank Engines' cooling has been increased by 1.
  • Removed researchable Artillery Engines as they served little purpose, standard engine has been adjusted to fit its new purpose and to be more fragile (with penalties).
  • Stalling Penalties have been changed to be less impactful for armor hits and more impactful for some hull hits and generally reduced stall on heat threshold penalties.
  • Horsepower Health Penalty has been increased slightly.
  • Bio Diesel has been tweaked so it's no longer "unstoppable".

Vehicle weapons

  • Removed High-Explosive Heavy Machine Gun
  • Artillery weapons have been slightly rebalanced.
    • The trajectory of artillery projectiles have been adjusted.
    • Weight, Damage, cycle time and heat have also been adjusted.