Version/2.34.x: Difference between revisions

From Empires Wiki
Jump to navigation Jump to search
(Created page with "{{SitenavNested|:Change_Log|Patch notes}} == 2.34.1 == <small>'''Release: (TBA)'''</small> === Features === * Added cvar "emp_sv_drop_cooked_grenades", this is disabled by def...")
 
Line 13: Line 13:


=== Script/Game Balance ===
=== Script/Game Balance ===
==== Command Vehicle ====
* Reduced the Heat to Damage Absorbed on the Command Vehicle's armor by half.
* Increased Max Speed from 25 to 30 mph.
==== General balance Changes ====
* Removed the hard-coded variable damage on mines.
* Removed the hard-coded variable damage on mines.
** It was previously written in code that mines would deal double damage if triggered by a vehicle. This has been removed because the damage resistance system should have been utilized to ensure that everything in the explosion radius was receiving the expected amount of damage. With the old method, it meant that everything in the explosion radius would receive double damage if the mine had been detonated by a vehicle.
** It was previously written in code that mines would deal double damage if triggered by a vehicle. This has been removed because the damage resistance system should have been utilized to ensure that everything in the explosion radius was receiving the expected amount of damage. With the old method, it meant that everything in the explosion radius would receive double damage if the mine had been detonated by a vehicle.

Revision as of 00:28, 17 January 2022

Home > Patch notes > Version/2.34.x

2.34.1

Release: (TBA)

Features

  • Added cvar "emp_sv_drop_cooked_grenades", this is disabled by default until some gameplay testing can be conducted and feedback gathered.
    • Causes grenades to drop when players die if they had already pulled the pin out. (Excluding mines)

Bug fixes

  • Fixed an issue with e-repair preventing mines from being defused inside a damaged friendly building.
  • Fixed an issue that was preventing wall gibs from spawning when destroyed. This was caused by a bug fix last patch.
  • Fixed an issue that prevented the commander wall limit from functioning correctly.
  • Fixed an bug relating to removal of attack targets on a player entering command view or a player entering scout hide. Both actions now remove targets instantly.

Script/Game Balance

Command Vehicle

  • Reduced the Heat to Damage Absorbed on the Command Vehicle's armor by half.
  • Increased Max Speed from 25 to 30 mph.

General balance Changes

  • Removed the hard-coded variable damage on mines.
    • It was previously written in code that mines would deal double damage if triggered by a vehicle. This has been removed because the damage resistance system should have been utilized to ensure that everything in the explosion radius was receiving the expected amount of damage. With the old method, it meant that everything in the explosion radius would receive double damage if the mine had been detonated by a vehicle.
    • Damage resistances have been adjusted to compensate in the scripts.
  • Removed the hard-coded variable damage on explosive sticky grenades.
    • It was previously written in code that sticky grenades would deal double damage to all vehicles except the command vehicle. Again, this has been removed because the damage resistance system should have been utilized to ensure that everything in the explosion radius was receiving the expected amount of damage. With the old method, it meant that everything in the explosion radius would receive double damage if the grenade had been attached to a vehicle (Excluding CV).
    • Damage resistances have been adjusted to compensate in the scripts.
  • Added a new script variable for use with vehicle armors "Flat Damage Reduction". This change is to give reactive more of a unique identity, being quite resistant early game but being less effective as the game progresses and the enemy unlocks stronger weapons.
    • Reactive now has a flat damage reduction of 5. (Resistances have been adjusted to ensure all anti-vehicle machine guns deal damage.)
    • Reactive now has 120 HP per plate instead of 135.
    • Composite now has a flat damage reduction of 1.