Walls: Difference between revisions

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Walls are simple defensive [[structures]] which restrict movement and fire. They can be created by either the [[commander]] or an [[engineer]], but engineers can only place a limited number.
Walls are simple defensive [[structures]] which restrict movement and fire. They can be created by either the [[commander]] or an [[engineer]], but engineers can only place a limited number.
When they are first placed, they are at 25% height, then raise up out of the ground when they are constructed. They can be destroyed by cannon fire, although de-constructing them from close range with the engineer's tool is much faster.
When they are first placed, they are at 25% height, then raise up out of the ground when they are constructed. They can be destroyed by cannon fire, although de-constructing them from close range with the engineer's tool is much faster.
When walls are destroyed or recycled, they will break into pieces and either crumble when destroyed by an engineer tool or explode with force when destroyed by an explosive projectile. This is a preview of what all buildings and vehicles will have in the future.
[[Category:Structures|Walls]]
[[Category:Structures|Walls]]

Revision as of 02:54, 4 January 2008

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Brenodi Empire walls
Northern Faction walls

Walls are simple defensive structures which restrict movement and fire. They can be created by either the commander or an engineer, but engineers can only place a limited number. When they are first placed, they are at 25% height, then raise up out of the ground when they are constructed. They can be destroyed by cannon fire, although de-constructing them from close range with the engineer's tool is much faster. When walls are destroyed or recycled, they will break into pieces and either crumble when destroyed by an engineer tool or explode with force when destroyed by an explosive projectile. This is a preview of what all buildings and vehicles will have in the future.