https://wiki.empiresmod.com/index.php?title=WeaponScript.Inertia&feed=atom&action=history
WeaponScript.Inertia - Revision history
2024-03-28T09:33:56Z
Revision history for this page on the wiki
MediaWiki 1.40.0
https://wiki.empiresmod.com/index.php?title=WeaponScript.Inertia&diff=8938&oldid=prev
Thexa4 at 20:11, 24 June 2017
2017-06-24T20:11:54Z
<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 03:11, 25 June 2017</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l3">Line 3:</td>
<td colspan="2" class="diff-lineno">Line 3:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{VehicleWeaponCharacteristicsWeapons}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{VehicleWeaponCharacteristicsWeapons}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Inertia==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Inertia==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{Note|This variable <del style="font-weight: bold; text-decoration: none;">only applies to cannons, artillery shells </del>and <del style="font-weight: bold; text-decoration: none;">grenades</del>.}}</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{Note|This variable <ins style="font-weight: bold; text-decoration: none;">is obsolete </ins>and <ins style="font-weight: bold; text-decoration: none;">doesn't work</ins>.}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Affects how the speed of the vehicle affects the momentum of the projectile. For example, a higher inertia means vehicle speed will affect the trajectory of the projectile, possibly causing it to veer off from a straight line or shoot farther or shorter. Defauls to 0.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Affects how the speed of the vehicle affects the momentum of the projectile. For example, a higher inertia means vehicle speed will affect the trajectory of the projectile, possibly causing it to veer off from a straight line or shoot farther or shorter. Defauls to 0.</div></td></tr>
</table>
Thexa4
https://wiki.empiresmod.com/index.php?title=WeaponScript.Inertia&diff=7725&oldid=prev
Gilmore110j at 14:36, 2 June 2010
2010-06-02T14:36:53Z
<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 21:36, 2 June 2010</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l5">Line 5:</td>
<td colspan="2" class="diff-lineno">Line 5:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Note|This variable only applies to cannons, artillery shells and grenades.}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Note|This variable only applies to cannons, artillery shells and grenades.}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Affects how the speed of the vehicle affects the momentum of the projectile. For example, a higher inertia means vehicle speed will affect the trajectory of the projectile, possibly causing it to veer off from a straight line or shoot farther or shorter.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Affects how the speed of the vehicle affects the momentum of the projectile. For example, a higher inertia means vehicle speed will affect the trajectory of the projectile, possibly causing it to veer off from a straight line or shoot farther or shorter<ins style="font-weight: bold; text-decoration: none;">. Defauls to 0</ins>.</div></td></tr>
</table>
Gilmore110j
https://wiki.empiresmod.com/index.php?title=WeaponScript.Inertia&diff=7719&oldid=prev
Gilmore110j: Created Page.
2010-06-02T14:28:47Z
<p>Created Page.</p>
<p><b>New page</b></p><div>{{ScriptingDocumentation}}<br />
{{VehicleWeaponCharacteristicsDocumentation}}<br />
{{VehicleWeaponCharacteristicsWeapons}}<br />
==Inertia==<br />
{{Note|This variable only applies to cannons, artillery shells and grenades.}}<br />
<br />
Affects how the speed of the vehicle affects the momentum of the projectile. For example, a higher inertia means vehicle speed will affect the trajectory of the projectile, possibly causing it to veer off from a straight line or shoot farther or shorter.</div>
Gilmore110j