Weapons: Difference between revisions

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(update for 2.24. Accuracy will be updated once a system can be worked out.)
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{{Note|As of 2.2 New weapons have been added, as well as damage fall off and minimal damage stats. The stated fall off in world units is the point at which the gun received an 85% reduction in damage. Minimal damage is the lowest damage can get for the weapon at long ranges. For reference, the BE barracks is aprx. 1000 world units long.}}
{{Note|As of 2.2 New weapons have been added, as well as damage fall off and minimal damage stats. The stated fall off in world units is the point at which the gun received an 85% reduction in damage. Minimal damage is the lowest damage can get for the weapon at long ranges. For reference, the BE barracks is aprx. 1000 world units long.}}


{{Warning|These values are outdated and may not reflect the current behavior in game.}}
{{Note|The ammo limit may not be accurate for 2.24.}}


== '''Pistols''' ==
== '''Pistols''' ==
Line 22: Line 22:
| colspan="2" | Standard issue Brenodi pistol. Weighted for more accuracy than the Northern Faction 9mm, but with more kick.  
| colspan="2" | Standard issue Brenodi pistol. Weighted for more accuracy than the Northern Faction 9mm, but with more kick.  
|-
|-
| width="100px" |Damage: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>30(Minimal 5)</small>
| width="100px" |Damage: || 17(Minimal 5)
|-
|-
|Clip Size: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>14</small>
|Clip Size: || 14
|-
|-
|Ammo Limit: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>24</small>
|Ammo Limit: || 24  
|-
|-
|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Fair</small>
|Accuracy: ||  
|-
|-
|Rate Of Fire: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>5/sec(Single Shot)</small>
|Rate Of Fire: || 0.15
|-
|-
|Falloff: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Short(500 Units)</small>
|Falloff/Base: || 800
|-
|Melee/cycle: || 50/.5
|-
| colspan="2" |Notes:  
|-
|-
| Class || [[Engineer]], [[Scout]], [[Grenadier]], [[Rifleman]]
| Class || [[Engineer]], [[Scout]], [[Grenadier]], [[Rifleman]]
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| colspan="2" | '''Brenodi Machine Pistol'''
| colspan="2" | '''Brenodi Machine Pistol'''
|-
|-
| colspan="2" | An automatic pistol that fires 3 round bursts.
| colspan="2" | An automatic pistol.
|-
| width="100px" |Damage: || 15(Minimum 5)
|-
|-
| width="100px" |Damage: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>15(Minimum 5)</small>
|Clip Size: || 25
|-
|-
|Clip Size: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>25</small>
|Ammo Limit: || 125 for Grenadier/75 for Rifleman
|-
|-
|Ammo Limit: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>48</small>
|Accuracy: ||  
|-
|-
|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Good</small>
|Rate Of Fire: || 0.1
|-
|-
|Rate Of Fire: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>3 Bursts/Second</small>
|Falloff/Base: || 400
|-
|-
|Falloff: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Short(400 Units)</small>
|Melee/cycle: || 50/.5
|-
| colspan="2" |Notes: Major downfall is the honorable accuracy after the first shot.
|-
|-
| Class || [[Grenadier]], [[Rifleman]]
| Class || [[Grenadier]], [[Rifleman]]
Line 70: Line 78:
| colspan="2" | Standard sidearm for the Northern Faction.  While it's not initially as accurate as the BE standard issue; compensating for recoil is easier with the 9mm.  
| colspan="2" | Standard sidearm for the Northern Faction.  While it's not initially as accurate as the BE standard issue; compensating for recoil is easier with the 9mm.  
|-
|-
| width="100px" |Damage: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>30(Minimum 5)</small>
| width="100px" |Damage: || 17(Minimum 5)
|-
|-
|Clip Size: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>14</small>
|Clip Size: || 14
|-
|-
|Ammo Limit: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>24</small>
|Ammo Limit: || 24
|-
|-
|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Fair</small>
|Accuracy: ||  
|-
|-
|Rate of Fire: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>5/sec</small>
|Rate of Fire: || .15
|-
|-
|Falloff: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Short(500 Units)</small>
|Falloff/Base: || 800
|-
|Melee/cycle: || 50/.5
|-
| colspan="2" |Notes:  
|-
|-
| Class || [[Engineer]], [[Scout]], [[Grenadier]], [[Rifleman]]
| Class || [[Engineer]], [[Scout]], [[Grenadier]], [[Rifleman]]
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| colspan="2" | Armed with dual shotgun shells for close range action.
| colspan="2" | Armed with dual shotgun shells for close range action.
|-
|-
| width="100px" |Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>10 pellets x 12 damage each(Minimum 3 damage each)</small>
| width="100px" |Damage: || 14 pellets x 10 damage each(Minimum 3 damage each)
|-
|Clip Size: || 2
|-
|Ammo Limit: || 16
|-
|-
|Clip Size: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>2</small>
|Accuracy: ||  
|-
|-
|Ammo Limit: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>16</small>
|Rate of Fire: || .5
|-
|-
|Accuracy: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Poor</small>
|Falloff/Base: || 350
|-
|-
|Rate of Fire: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>2/sec</small>
|Melee/cycle: || 50/.5
|-
|-
|Falloff: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Short(400 Units)</small>
| colspan="2" |Notes: Very high burst damage is offset by a reather long reload time.
|-
|-
| Class || [[Grenadier]], [[Rifleman]]
| Class || [[Grenadier]], [[Rifleman]]
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| colspan="2" | Standard issue SMG. Accurate but weak.
| colspan="2" | Standard issue SMG. Accurate but weak.
|-
|-
| width="100px" |Damage: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>22(Minimum 6)</small>
| width="100px" |Damage: || 17(Minimum 4)
|-
|Clip Size: || 30
|-
|Ammo Limit: || 120
|-
|-
|Clip Size: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>30</small>
|Accuracy: ||  
|-
|-
|Ammo Limit: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>120</small>
|Rate of Fire: || 0.086
|-
|-
|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Good</small>
|Falloff/Base: || 1000/.8
|-
|-
|Rate of Fire: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>8/sec</small>
|Melee/cycle: || 50/.5
|-
|-
|Falloff: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Average(1400 Units)</small>
| colspan="2" |Notes:
|-
|-
| Class || [[Engineer]], [[Scout]]
| Class || [[Engineer]], [[Scout]]
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| colspan="2" | An average SMG with a good balance of firepower and Accuracy.  
| colspan="2" | An average SMG with a good balance of firepower and Accuracy.  
|-
|-
| width="100px" |Damage: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>22(Minimum 8)</small>
| width="100px" |Damage: || 22(Minimum 6)
|-
|-
|Clip Size: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>30</small>
|Clip Size: || 30
|-
|-
|Ammo Limit: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>120</small>
|Ammo Limit: || 120
|-
|-
|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Fair</small>
|Accuracy: ||  
|-
|-
|Rate of Fire: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>10/sec</small>
|Rate of Fire: || 0.1
|-
|-
|Falloff: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Short(600 Units)</small>
|Falloff/Base: || 800/.7
|-
|-
| colspan="2" | * This weapon has a fall off base of 55% instead of 85%
|Melee/cycle: || 50/.5
|-
| colspan="2" |Notes:
|-
|-
| Class || [[Engineer]], [[Scout]]
| Class || [[Engineer]], [[Scout]]
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| colspan="2" | Standard issue SMG. Accurate but weak.  
| colspan="2" | Standard issue SMG. Accurate but weak.  
|-
|-
| width="100px" |Damage: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>20(Minimum 5)</small>
| width="100px" |Damage: || 18(Minimum 4)
|-
|-
|Clip Size: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>40</small>
|Clip Size: || 30
|-
|-
|Ammo Limit: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>120</small>
|Ammo Limit: || 120
|-
|-
|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Good</small>
|Accuracy: ||  
|-
|-
|Rate of Fire: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>8/sec</small>
|Rate of Fire: || 0.086
|-
|-
|Falloff: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Average(1400 Units)</small>
|Falloff/Base: || 1000/.8
|-
|Melee/cycle: || 50/.5
|-
| colspan="2" |Notes:
|-
|-
| Class || [[Engineer]], [[Scout]]
| Class || [[Engineer]], [[Scout]]
Line 195: Line 221:
| colspan="2" | An average SMG with a good balance of firepower andAccuracy.
| colspan="2" | An average SMG with a good balance of firepower andAccuracy.
|-
|-
| width="100px" |Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>22(Minimum 8)</small>
| width="100px" |Damage: || 22(Minimum 8)
|-
|-
|Clip Size: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>35</small>
|Clip Size: || 40
|-
|-
|Ammo Limit: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>120</small>
|Ammo Limit: || 120
|-
|-
|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Fair</small>
|Accuracy: ||  
|-
|-
|Rate of Fire: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>12/sec</small>
|Rate of Fire: || .1
|-
|-
|Falloff: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Short(600 Units)</small>
|Falloff/Base: || 800/.7
|-
|-
| colspan="2" | * This weapon has a fall off base of 55% instead of 85%
|Melee/cycle: || 50/.5
|-
| colspan="2" |Notes:
|-
|-
| Class || [[Engineer]], [[Scout]]
| Class || [[Engineer]], [[Scout]]
Line 214: Line 242:


== '''Rifles''' ==
== '''Rifles''' ==
'''Rifles are (semi-)automatic weapons that are designed for all-range combat. They have a high rate of fire and a high damage potential. The standard and heavy rifles are equipped with ironsights which reduce spread by 25%, while the scout rifles are equipped with scopes imparting perfect accuracy when used.'''
'''Rifles are (semi-)automatic weapons that are designed for all-range combat. They have a high rate of fire and a high damage potential. The standard and heavy rifles are equipped with ironsights which reduce spread by 25%, while the scout rifles are equipped with scopes imparting near perfect accuracy when used.'''


{|
{|
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| colspan="2" | '''Brenodi Assault Rifle'''
| colspan="2" | '''Brenodi Assault Rifle'''
|-
|-
| colspan="2" | The standard issue ranged rifle with medium zoom.
| colspan="2" | The standard issue ranged rifle.
|-
|-
| width="100px" |Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>32(15 Minimal)</small>
| width="100px" |Damage: || 22(Minimum 7)
|-
|-
|Clip Size: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>40</small>
|Clip Size: || 35
|-
|-
|Ammo Limit: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>150</small>
|Ammo Limit: || 150
|-
|-
|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Good</small>
|Accuracy: ||  
|-
|-
|Rate of Fire: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>9/sec</small>
|Rate of Fire: || 0.1
|-
|-
|Falloff: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Average(1400 Units)</small>
|Falloff/Base: || 2000/.7
|-
| colspan="2" |Notes:
|-
|-
| Class || [[Rifleman]]
| Class || [[Rifleman]]
Line 242: Line 272:
{|
{|
|- valign="top"
|- valign="top"
| width="300px" | [[Image:NF_AR_2.png|thumb|left|Northern Faction Standard Issue Assault Rifle]] ||
| width="300px" | [[Image:BE_RIFLE2_2.png|thumb|left|Brenodi Empire Heavy Rifle]] ||
{|
{|
| colspan="2" | '''Northern Faction Assault Rifle'''
| colspan="2" | '''Brenodi Carbine Assault Rifle'''
|-
| colspan="2" | A Carbine rifle that fires 3 bullet bursts in a close pattern.
|-
|-
| colspan="2" | The standard issue assault rifle with ironsights for improved aim.
| width="100px" |Damage: || 22(Minimum 7)
|-
|-
| width="100px" |Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>28(Minimum 12)</small>
|Clip Size: || 30
|-
|-
|Clip Size: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>30</small>
|Ammo Limit: || 120
|-
|-
|Ammo Limit: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>150</small>
|Accuracy: ||  
|-
|-
|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Good</small>
|Rate of Fire: || 0.32
|-
|-
|Rate of Fire: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>9/sec</small>
|Falloff/Base: || 2000/.85
|-
|-
|Falloff: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Average(1450 Units)</small>
| colspan="2" |Notes:
|-
|-
| Class || [[Rifleman]]
| Class || [[Rifleman]]
Line 266: Line 298:
{|
{|
|- valign="top"
|- valign="top"
| width="300px" | [[Image:BE_RIFLE2_2.png|thumb|left|Brenodi Empire Heavy Rifle]] ||
| width="300px" | [[Image:BE_RR_2.png|thumb|left|Brenodi Empire Ranged Rifle]] ||
{|
{|
| colspan="2" | '''Brenodi Carbine Assault Rifle'''
| colspan="2" | '''Brenodi Scout (Ranged) Rifle'''
|-
|-
| colspan="2" | A Carbine rifle that fires 3 bullet bursts in a close pattern.
| colspan="2" | Ranged rifle equipped with a good zoom but a small clip.
|-
|-
| width="100px" |Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>25(Minimum 10)</small>
| width="100px" |Damage: || 50(minimum 15)
|-
|-
|Clip Size: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>30</small>
|Clip Size: || 5
|-
|-
|Ammo Limit: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>120</small>
|Ammo Limit: || 30
|-
|-
|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>Excellent</small>
|Accuracy: ||  
|-
|-
|Rate of Fire: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>3 Bursts/sec</small>
|Rate of Fire: || 2.1
|-
|-
|Falloff: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>Good(2000 Units)</small>
|Falloff/Base: || 2500/.85
|-
|-
| colspan="2" | * This weapon has a fall off base of 88% instead of 85%
| colspan="2" |Notes: Despite the scope, the damage output is minimized by the low rate of fire as well as the low minimum damage.
|-
|-
| Class || [[Rifleman]]
| Class || [[Scout]]
|}
|}
|}
|}
Line 292: Line 324:
{|
{|
|- valign="top"
|- valign="top"
| width="300px" | [[Image:NF_50CAL_2.png|thumb|left|Northern Faction .50 Cal Rifle]] ||
| width="300px" | [[Image:NF_AR_2.png|thumb|left|Northern Faction Standard Issue Assault Rifle]] ||
{|
{|
| colspan="2" | '''Northern Faction .50cal Rifle'''
| colspan="2" | '''Northern Faction Assault Rifle'''
|-
|-
| colspan="2" | Very heavy semi-automatic rifle with a small clip.
| colspan="2" | The standard issue assault rifle with ironsights for improved aim.
|-
|-
| width="100px" |Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>37(Minimum 15</small>
| width="100px" |Damage: || 23(Minimum 7)
|-
|-
|Clip Size: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>15</small>
|Clip Size: || 30
|-
|-
|Ammo Limit: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>60</small>
|Ammo Limit: || 150
|-
|-
|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>Very Good</small>
|Accuracy: ||  
|-
|-
|Rate of Fire: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>5/sec</small>
|Rate of Fire: || 0.096
|-
|-
|Falloff: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>Good(2000 Units)</small>
|Falloff/Base: || 1900/.7
|-
|-
| colspan="2" | * This weapon has a fall off base of 88% instead of 85%
| colspan="2" |Notes:
|-
|-
| Class || [[Rifleman]]
| Class || [[Rifleman]]
Line 318: Line 350:
{|
{|
|- valign="top"
|- valign="top"
| width="300px" | [[Image:BE_RR_2.png|thumb|left|Brenodi Empire Ranged Rifle]] ||
| width="300px" | [[Image:NF_50CAL_2.png|thumb|left|Northern Faction .50 Cal Rifle]] ||
{|
{|
| colspan="2" | '''Brenodi Ranged Rifle'''
| colspan="2" | '''Northern Faction .50cal Rifle'''
|-
| colspan="2" | Very heavy semi-automatic rifle with a small clip.
|-
|-
| colspan="2" | Ranged rifle equipped with a good zoom but a small clip.
| width="100px" |Damage: || 35(Minimum 11)
|-
|-
| width="100px" |Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>30(minimum 15)</small>
|Clip Size: || 15
|-
|-
|Clip Size: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>10</small>
|Ammo Limit: || 60
|-
|-
|Ammo Limit: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>40</small>
|Accuracy: ||  
|-
|-
|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>Excellent</small>
|Rate of Fire: || 0.18
|-
|-
|Rate of Fire: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>2/sec</small>
|Falloff/Base: || 2200/.85
|-
|-
|Falloff: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Average(1300 Units)</small>
| colspan="2" |Notes: Despite the scope, the damage output is minimized by the low rate of fire as well as the low minimum damage
|-
|-
| Class || [[Scout]]
| Class || [[Rifleman]]
|}
|}
|}
|}
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| width="300px" | [[Image:NF_RR_2.png|thumb|left|Northern Faction Ranged Rifle]] ||
| width="300px" | [[Image:NF_RR_2.png|thumb|left|Northern Faction Ranged Rifle]] ||
{|
{|
| colspan="2" | '''Northern Faction Ranged Rifle'''
| colspan="2" | '''Northern Faction Scout (Ranged) Rifle'''
|-
|-
| colspan="2" | Ranged rifle equipped with a good zoom but a small clip.
| colspan="2" | Ranged rifle equipped with a good zoom but a small clip.
|-
|-
| width="100px" |Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>30(Minimum 15)</small>
| width="100px" |Damage: || 50(Minimum 15)
|-
|-
|Clip Size: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>10</small>
|Clip Size: || 5
|-
|-
|Ammo Limit: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>40</small>
|Ammo Limit: || 30
|-
|-
|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>Excellent</small>
|Accuracy: ||  
|-
|-
|Rate of Fire: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>2/sec</small>
|Rate of Fire: || 2
|-
|-
|Falloff: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Average(1300 Units)</small>
|Falloff/Base: || 2400/.85
|-
| colspan="2" |Notes: Despite the scope, the damage output is minimized by the low rate of fire as well as the low minimum damage.
|-
|-
| Class || [[Scout]]
| Class || [[Scout]]
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|}
|}


== '''Heavy Weapons''' ==
== '''Heavy Machineguns''' ==
'''Heavy weapons are (semi-)automatic weapons, often with high explosive compounds.'''
'''Automatic weapons ideal for suppresive fire. As such, they are very inaccurate unles fired prone.'''


{|
{|
Line 375: Line 411:
| colspan="2" | Equipped with a very large clip, this machine gun is ideal for suppressive fire.
| colspan="2" | Equipped with a very large clip, this machine gun is ideal for suppressive fire.
|-
|-
| width="100px" |Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>20(Minimum 5)</small>
| width="100px" |Damage: || 22(Minimum 7)
|-
|-
|Clip Size: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>200</small>
|Clip Size: || 200
|-
|-
|Ammo Limit: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>400</small>
|Ammo Limit: || 400
|-
|-
|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Poor</small>
|Accuracy: ||  
|-
|-
|Rate of Fire: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>15/sec</small>
|Rate of Fire: || 0.06
|-
|-
|Falloff: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>Long(2300 Units)</small>
|Falloff/Base: || 1500/.8
|-
| colspan="2" |Notes: There is a signifcant reload time, so it is a good idea to make sure you have a full clip.  
|-
|-
| Class || [[Rifleman]]
| Class || [[Rifleman]]
Line 399: Line 437:
| colspan="2" | Equipped with a very large clip, this machine gun is ideal for suppressive fire.
| colspan="2" | Equipped with a very large clip, this machine gun is ideal for suppressive fire.
|-
|-
| width="100px" |Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>20(Minimum 5)</small>
| width="100px" |Damage: || 23(Minimum 7)
|-
|-
|Clip Size: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>200</small>
|Clip Size: || 200
|-
|-
|Ammo Limit: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>400</small>
|Ammo Limit: || 400
|-
|-
|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Poor</small>
|Accuracy: ||  
|-
|-
|Rate of Fire: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>15/sec</small>
|Rate of Fire: || 0.06
|-
|-
|Falloff: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>Long(2300 Units)</small>
|Falloff/Base: || 1500/.8
|-
| colspan="2" |Notes: There is a signifcant reload time, so it is a good idea to make sure you have a full clip.  
|-
|-
| Class || [[Rifleman]]
| Class || [[Rifleman]]
Line 415: Line 455:
|}
|}


== '''Heavy Weapons''' ==
'''Heavy weapons designed for anti-vehicle/anti-inplacement. These are the only weapons besides grnades that can damage vehicles.'''
{|
{|
|- valign="top"
|- valign="top"
Line 429: Line 471:
|Ammo Limit: || 5 Rockets
|Ammo Limit: || 5 Rockets
|-
|-
|Accuracy: || Good
|Accuracy: || Guided
|-
|-
|Rate of Fire: || 20 Missiles Per Minute
|Rate of Fire: || 3
|-
| colspan="2" |Notes: The missile can be guided by holding the fire key. Once released, the missile will continue on its current path.
|-
|-
| Class || [[Grenadier]]
| Class || [[Grenadier]]
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| colspan="2" | '''Northern Faction Rocket Launcher'''
| colspan="2" | '''Northern Faction Rocket Launcher'''
|-
|-
| colspan="2" | Guided missle launcher, well suited to the anti-armor role.
| colspan="2" | Guided missile launcher, well suited to the anti-armor role.
|-
|-
| width="100px" |Damage: || 105
| width="100px" |Damage: || 105
Line 451: Line 495:
|Ammo Limit: || 5 Rockets
|Ammo Limit: || 5 Rockets
|-
|-
|Accuracy: || Good
|Accuracy: || Guided
|-
|Rate of Fire: || 3
|-
|-
|Rate of Fire: || 20 Missiles Per Minute
| colspan="2" |Notes: The missile can be guided by holding the fire key. Once released, the missile will continue on its current path.
|-
|-
| Class || [[Grenadier]]
| Class || [[Grenadier]]
Line 465: Line 511:
| colspan="2" | '''Brenodi Mortar'''
| colspan="2" | '''Brenodi Mortar'''
|-
|-
| colspan="2" | Long range mortar that must be propped in a crouch before firing. Its range makes it ideal for destroying structures.
| colspan="2" | Long range mortar that must be propped in a crouch before firing. Its range makes it ideal for destroying structures as well as indirect fire.
|-
|-
| width="100px" |Damage: || 120
| width="100px" |Damage: || 120
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|Ammo Limit: || 10 Rounds
|Ammo Limit: || 10 Rounds
|-
|-
|Accuracy: || Excellent
|Accuracy: ||  
|-
|-
|Rate of Fire: || 15 Rounds Per Minute
|Rate of Fire: || 4
|-
| colspan="2" |Notes:
|-
|-
| Class || [[Grenadier]]
| Class || [[Grenadier]]
Line 487: Line 535:
| colspan="2" | '''Northern Faction Mortar'''
| colspan="2" | '''Northern Faction Mortar'''
|-
|-
| colspan="2" | Long range mortar that must be propped in a crouch before firing. Its range makes it ideal for destroying structures.
| colspan="2" | Long range mortar that must be propped in a crouch before firing. Its range makes it ideal for destroying structures as well as indirect fire.
|-
|-
| width="100px" |Damage: || 120
| width="100px" |Damage: || 120
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|Ammo Limit: || 10 Rounds
|Ammo Limit: || 10 Rounds
|-
|-
|Accuracy: || Excellent
|Accuracy: ||  
|-
|Rate of Fire: || 4
|-
|-
|Rate of Fire: || 15 Rounds Per Minute
| colspan="2" |Notes:
|-
|-
| Class || [[Grenadier]]
| Class || [[Grenadier]]
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| colspan="2" | '''Seismic Grenade'''
| colspan="2" | '''Seismic Grenade'''
|-
|-
| colspan="2" | Extremely effective at destroying buildings and defensive structures.
| colspan="2" | Extremely effective at destroying buildings and defensive structures but ineffective against infentry and vehicles.
|-
|-
|Ammo Limit: || 5 Grenades
|Ammo Limit: || 5 Grenades

Revision as of 01:53, 26 June 2009

Home > Weapons

This page lists infantry weapons. For lists of vehicle weapons, check the Vehicle Weapon Appendix.


Weapons Appendix


Note
As of 2.2 New weapons have been added, as well as damage fall off and minimal damage stats. The stated fall off in world units is the point at which the gun received an 85% reduction in damage. Minimal damage is the lowest damage can get for the weapon at long ranges. For reference, the BE barracks is aprx. 1000 world units long.


Note
The ammo limit may not be accurate for 2.24.

Pistols

Pistols are semi-automatic weapons designed for close quarter combat, although they can sometimes prove quite useful over longer ranges.

Brenodi Empire Standard Issue Pistol
Brenodi Pistol
Standard issue Brenodi pistol. Weighted for more accuracy than the Northern Faction 9mm, but with more kick.
Damage: 17(Minimal 5)
Clip Size: 14
Ammo Limit: 24
Accuracy:
Rate Of Fire: 0.15
Falloff/Base: 800
Melee/cycle: 50/.5
Notes:
Class Engineer, Scout, Grenadier, Rifleman
Brenodi Empire High Caliber Pistol
Brenodi Machine Pistol
An automatic pistol.
Damage: 15(Minimum 5)
Clip Size: 25
Ammo Limit: 125 for Grenadier/75 for Rifleman
Accuracy:
Rate Of Fire: 0.1
Falloff/Base: 400
Melee/cycle: 50/.5
Notes: Major downfall is the honorable accuracy after the first shot.
Class Grenadier, Rifleman
NF 9mm Pistol
Northern Faction 9mm Pistol
Standard sidearm for the Northern Faction. While it's not initially as accurate as the BE standard issue; compensating for recoil is easier with the 9mm.
Damage: 17(Minimum 5)
Clip Size: 14
Ammo Limit: 24
Accuracy:
Rate of Fire: .15
Falloff/Base: 800
Melee/cycle: 50/.5
Notes:
Class Engineer, Scout, Grenadier, Rifleman
Northern Faction Shot Pistol
Northern Faction Shot Pistol
Armed with dual shotgun shells for close range action.
Damage: 14 pellets x 10 damage each(Minimum 3 damage each)
Clip Size: 2
Ammo Limit: 16
Accuracy:
Rate of Fire: .5
Falloff/Base: 350
Melee/cycle: 50/.5
Notes: Very high burst damage is offset by a reather long reload time.
Class Grenadier, Rifleman

Submachine Guns

Submachine Guns are automatic weapons designed for close to medium quarter combat. They have a highRate of Fire, but a low damage potential.

Brenodi Empire Standard Issue SMG
Brenodi Engineer SMG 1
Standard issue SMG. Accurate but weak.
Damage: 17(Minimum 4)
Clip Size: 30
Ammo Limit: 120
Accuracy:
Rate of Fire: 0.086
Falloff/Base: 1000/.8
Melee/cycle: 50/.5
Notes:
Class Engineer, Scout
Brenodi Empire Balanced SMG
Brenodi SMG 2
An average SMG with a good balance of firepower and Accuracy.
Damage: 22(Minimum 6)
Clip Size: 30
Ammo Limit: 120
Accuracy:
Rate of Fire: 0.1
Falloff/Base: 800/.7
Melee/cycle: 50/.5
Notes:
Class Engineer, Scout
Northern Faction Standard Issue SMG
Northern Faction SMG 1
Standard issue SMG. Accurate but weak.
Damage: 18(Minimum 4)
Clip Size: 30
Ammo Limit: 120
Accuracy:
Rate of Fire: 0.086
Falloff/Base: 1000/.8
Melee/cycle: 50/.5
Notes:
Class Engineer, Scout
Northern Faction Balanced SMG
Northern Faction SMG 2
An average SMG with a good balance of firepower andAccuracy.
Damage: 22(Minimum 8)
Clip Size: 40
Ammo Limit: 120
Accuracy:
Rate of Fire: .1
Falloff/Base: 800/.7
Melee/cycle: 50/.5
Notes:
Class Engineer, Scout

Rifles

Rifles are (semi-)automatic weapons that are designed for all-range combat. They have a high rate of fire and a high damage potential. The standard and heavy rifles are equipped with ironsights which reduce spread by 25%, while the scout rifles are equipped with scopes imparting near perfect accuracy when used.

Brenodi Empire Standard Issue Rifle
Brenodi Assault Rifle
The standard issue ranged rifle.
Damage: 22(Minimum 7)
Clip Size: 35
Ammo Limit: 150
Accuracy:
Rate of Fire: 0.1
Falloff/Base: 2000/.7
Notes:
Class Rifleman
Brenodi Empire Heavy Rifle
Brenodi Carbine Assault Rifle
A Carbine rifle that fires 3 bullet bursts in a close pattern.
Damage: 22(Minimum 7)
Clip Size: 30
Ammo Limit: 120
Accuracy:
Rate of Fire: 0.32
Falloff/Base: 2000/.85
Notes:
Class Rifleman
Brenodi Empire Ranged Rifle
Brenodi Scout (Ranged) Rifle
Ranged rifle equipped with a good zoom but a small clip.
Damage: 50(minimum 15)
Clip Size: 5
Ammo Limit: 30
Accuracy:
Rate of Fire: 2.1
Falloff/Base: 2500/.85
Notes: Despite the scope, the damage output is minimized by the low rate of fire as well as the low minimum damage.
Class Scout
Northern Faction Standard Issue Assault Rifle
Northern Faction Assault Rifle
The standard issue assault rifle with ironsights for improved aim.
Damage: 23(Minimum 7)
Clip Size: 30
Ammo Limit: 150
Accuracy:
Rate of Fire: 0.096
Falloff/Base: 1900/.7
Notes:
Class Rifleman
Northern Faction .50 Cal Rifle
Northern Faction .50cal Rifle
Very heavy semi-automatic rifle with a small clip.
Damage: 35(Minimum 11)
Clip Size: 15
Ammo Limit: 60
Accuracy:
Rate of Fire: 0.18
Falloff/Base: 2200/.85
Notes: Despite the scope, the damage output is minimized by the low rate of fire as well as the low minimum damage
Class Rifleman
Northern Faction Ranged Rifle
Northern Faction Scout (Ranged) Rifle
Ranged rifle equipped with a good zoom but a small clip.
Damage: 50(Minimum 15)
Clip Size: 5
Ammo Limit: 30
Accuracy:
Rate of Fire: 2
Falloff/Base: 2400/.85
Notes: Despite the scope, the damage output is minimized by the low rate of fire as well as the low minimum damage.
Class Scout

Heavy Machineguns

Automatic weapons ideal for suppresive fire. As such, they are very inaccurate unles fired prone.

Brenodi Empire Heavy Machine Gun
Brenodi Heavy Machine Gun
Equipped with a very large clip, this machine gun is ideal for suppressive fire.
Damage: 22(Minimum 7)
Clip Size: 200
Ammo Limit: 400
Accuracy:
Rate of Fire: 0.06
Falloff/Base: 1500/.8
Notes: There is a signifcant reload time, so it is a good idea to make sure you have a full clip.
Class Rifleman
Northern Faction Heavy Machine Gun
Northern Faction Heavy Machine Gun
Equipped with a very large clip, this machine gun is ideal for suppressive fire.
Damage: 23(Minimum 7)
Clip Size: 200
Ammo Limit: 400
Accuracy:
Rate of Fire: 0.06
Falloff/Base: 1500/.8
Notes: There is a signifcant reload time, so it is a good idea to make sure you have a full clip.
Class Rifleman

Heavy Weapons

Heavy weapons designed for anti-vehicle/anti-inplacement. These are the only weapons besides grnades that can damage vehicles.

Brenodi Empire Rocket Launcher
Brenodi Rocket Launcher
Guided missile launcher, well suited to the anti-armor role.
Damage: 105
Clip Size: 1
Ammo Limit: 5 Rockets
Accuracy: Guided
Rate of Fire: 3
Notes: The missile can be guided by holding the fire key. Once released, the missile will continue on its current path.
Class Grenadier
Nothern Faction Rocket Launcher
Northern Faction Rocket Launcher
Guided missile launcher, well suited to the anti-armor role.
Damage: 105
Clip Size: 1
Ammo Limit: 5 Rockets
Accuracy: Guided
Rate of Fire: 3
Notes: The missile can be guided by holding the fire key. Once released, the missile will continue on its current path.
Class Grenadier
Brenodi Empire Mortar
Brenodi Mortar
Long range mortar that must be propped in a crouch before firing. Its range makes it ideal for destroying structures as well as indirect fire.
Damage: 120
Clip Size: 1
Ammo Limit: 10 Rounds
Accuracy:
Rate of Fire: 4
Notes:
Class Grenadier
Northern Faction Mortar
Northern Faction Mortar
Long range mortar that must be propped in a crouch before firing. Its range makes it ideal for destroying structures as well as indirect fire.
Damage: 120
Clip Size: 1
Ammo Limit: 10 Rounds
Accuracy:
Rate of Fire: 4
Notes:
Class Grenadier

Equipment

Equipment are all hand-held objects that may prove useful to the playing class. They range from binoculars to anti-personnel/anti-tank mines.

Northern Faction Binoculars
Binoculars
Used to observe enemy activity and call in strikes.
Class Scout
Brenodi Empire Mine (Top)
Brenodi Mine
Defensive landmine that is effective for infantry and armor.
Damage: 110
Ammo Limit: 5 Mines
Class Grenadier
Northern Faction Mine
Northern Faction Mine
Defensive landmine that is effective for infantry and armor.
Damage: 110
Ammo Limit: 5 Mines
Class Grenadier
Brenodi Empire Standard Issue Grenade
Northern Faction Standard Issue Grenade
Smoke Grenade
Effective for assaults or temporary visual cover.
Ammo Limit: 5 Grenades
Class Scout
Concussion Grenade
A blinding flash grenade that affects turrets and infantry.
Ammo Limit: 5 Grenades
Class Scout
Explosive Grenade
A frag grenade that damages armor, buildings and infantry (damage dealt to buildings is reduced by 10).
Ammo Limit: 5 Grenades
Class Rifleman
Seismic Grenade
Extremely effective at destroying buildings and defensive structures but ineffective against infentry and vehicles.
Ammo Limit: 5 Grenades
Class Engineer
Sticky Bomb
Light anti-vehicular bomb with an adhesive surface. The user needs to be near the target for it to be effectively thrown and attached.
Ammo Limit: 2 Bombs
Class Rifleman
Sticky Heat Bomb
Light anti-vehicular bomb with an adhesive surface that causes an immense heat increase. The user needs to be near the target for it to be effectively thrown and attached.
Ammo Limit: 2 Bombs
Class Scout
Brenodi Empire Engineer Tool
Northern Faction Engineer Tool
Engineer Tool
Used to build structures, heal units or deconstruct enemy structures / vehicles. Also used to place turrets, walls, surveillance gear and ammo crates. This is done with the secondary fire function.
Damage: 26
Class Engineer

Tips

  • Various skills can modify these default values. For example, the general "Ammo Increase" skill will double the ammo carrying capacity of all weapons and grenades, and the Rifleman's class specific skill "Damage Increase" will increase damage dealt by your pistols and rifles by 10%.
  • As of 2.24 grenadier RPG rockets will do slight damage to buildings, but they are not as effective as any other weapons. They are still very good at destroying turrets placed by the commander or an Engineer.
  • You can prime grenades. All grenades have a fuse of 6 seconds (except the concussion grenade, it has a fuse of 4 seconds). Just hold the grenade as long as you deem necessary. When released, the fuse will keep running, and the grenade will explode prematurely. Use this to your advantage to give the enemy no chance to escape. A grenade will always retain a minimum fuse of 2 seconds. You cannot blow yourself up when priming a grenade