Weapons: Difference between revisions

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Carry Limit: N/A
Carry Limit: N/A
== '''Tips''' ==
* Various [[Skills|skills]] can modify these default values.  For example, the general ''"Ammo Increase"'' skill will double the ammo carrying capacity of all weapons and grenades, and the [[Rifleman|Rifleman's]] class specific skill ''"Damage Increase"'' will increase damage dealt by your pistols and rifles by 10%.

Revision as of 07:06, 6 June 2006

Home > Weapons


Weapons Appendix

Pistols

Brenodian Pistol - Standard issue Brenodi pistol. Useful in a pinch.

Damage: 30

Clip Size: 14

Carry Limit: 24 Bullets

Accuracy: Fair

Rate Of Fire: 300 Bullets Per Minute


Brenodian Heavy Pistol - A higher caliber version of its counterpart. It has a smaller clip, but each shot deals more damge.

Damage: 40

Clip Size: 10

Carry Limit: 24 Bullets

Accuracy: Fair

Rate Of Fire: 130 Bullets Per Minute


Northern Faction Pistol - Standard sidearm for the Northern Faction. Remarkably unremarkable.

Damage: 30

Clip Size: 14

Carry Limit: 24 Bullets

Accuracy: Fair

Rate Of Fire: 300 Bullets Per Minute


Northern Faction Shot Pistol - Armed with dual shotgun shells for close range action.

Damage: (shot of 9 pellets, per pellet) 12

Clip Size: 2

Carry Limit: 16 Shells

Accuracy: Poor

Rate Of Fire: 120 Shells Per Minute


Submachine Guns

Brenodi Engineer SMG 1 - Standard issue SMG for the engineer class. Accurate but weak.

Damage: 24

Clip Size: 30

Carry Limit: 120 Bullets

Accuracy: Good

Rate Of Fire: 600 Bullets Per Minute


Brenodi SMG 2 - An average SMG with a good balance of firepower and accuracy.

Damage: 14

Clip Size: 30

Carry Limit: 120

Accuracy: Fair

Rate Of Fire: 700 Bullets Per Minute


Northern Faction Engineer SMG 1 - Standard issue SMG for the engineer class. Accurate but weak.

Damage: 10

Clip Size: 35

Carry Limit: 120 Bullets

Accuracy: Good

Rate Of Fire: 700 Bullets Per Minute


Northern Faction SMG 2 - An average SMG with a good balance of firepower and accuracy.

Damage: 20

Clip Size: 40

Carry Limit: 120

Accuracy: Fair

Rate Of Fire: 660 Bullets Per Minute


Northern Faction SMG 3 - A more powerful SMG, although the accuracy suffers.

Damage: 28

Clip Size: 30

Carry Limit: 120

Accuracy: Good

Rate Of Fire: 600 Bullets Per Minute


Rifles

Northern Faction / Brenodi Assault Rifle - The standard issue ranged rifle with medium zoom.

Damage: 40 / 35

Clip Size: 30

Carry Limit: 150 Bullets

Accuracy: Good

Rate Of Fire: 800 / 1080 Bullets Per Minute


Brenodi Heavy Rifle - The standard rifle modified with a larger clip and tiny zoom.

Damage: 50

Clip Size: 60

Carry Limit: 150 Bullets

Accuracy: Good

Rate Of Fire: 920 Bullets Per Minute


Northern Faction .50cal Rifle - Very heavy rifle with a small clip and no zoom.

Damage: 60

Clip Size: 10

Carry Limit: 60 Bullets

Accuracy: Fair

Rate Of Fire: 400 Bullets Per Minute


Scout Rifle - Ranged rifle equipped with a good zoom but a small clip.

Damage: 150

Clip Size: 6

Carry Limit: 60 Bullets

Accuracy: Excellent

Rate Of Fire: 72 Bullets Per Minute


Heavy Weapons

Heavy Machine Gun - Equipped with a very large clip, this machine gun is ideal for suppressive fire.

Damage: 20

Clip Size: 200

Carry Limit: 400 Bullets

Accuracy: Poor

Rate Of Fire: 920 Bullets Per Minute


Rocket Launcher - Guided missle launcher, well suited to the anti-armor role.

Damage: 80

Clip Size: 1

Carry Limit: 5 Rockets

Accuracy: Good

Rate Of Fire: 20 Rockets Per Minute


Mortar - Long range mortar that must be propped in a crouch before firing. Its range makes it ideal for destroying structures.

Damage: 110

Clip Size: 1

Carry Limit: 10 Mortars

Accuracy: Excellent

Rate Of Fire: 15 Mortars Per Minute


Equipment

Scout binoculars - Used to observe enemy activity and call in strikes.

Carry Limit: N/A


Mine - Defensive landmine that is effective for infantry and armor.

Damage: 110

Carry Limit: 5 Mines


Smoke Grenade - The smoke is colored to represent the team who threw it, effective for assaults or temporary visual cover.

Carry Limit: 5 Grenades


Concussion Grenade - A blinding flash grenade that effects turrets and infantry.

Carry Limit: 5 Grenades


Explosive Grenade - A frag grenade that damages armor, buildings and infantry. (damage dealt to buildings is reduced by 10)

Carry Limit: 5 Grenades


Seismic Grenade - Extremely effective at destroying buildings and defensive structures.

Carry Limit: 5 Grenades


Engineer Tool - Used by the Engineer class to build friendly structures, heal friendly units or deconstruct enemy structures / vehicles.

Damage: 26

Carry Limit: N/A


Tips

  • Various skills can modify these default values. For example, the general "Ammo Increase" skill will double the ammo carrying capacity of all weapons and grenades, and the Rifleman's class specific skill "Damage Increase" will increase damage dealt by your pistols and rifles by 10%.