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A weapon is an item that is intended for use in combat - to injure, kill, disarm or incapacitate an opponent or victim, or to otherwise render resources non-functional or unavailable.
{{Sitenav|Weapons}}


Weapons may be used to attack and defend, and consequently also to threaten or protect. Metaphorically, anything used to damage (even psychologically) can be referred to as a weapon. A weapon can be as simple as a club or as complex as an intercontinental ballistic missile.
 
'''Weapons Appendix'''
 
== '''Pistols''' ==
'''Pistols are semi-automatic weapons designed for close quarter combat, although they can sometimes prove quite useful over longer ranges.'''
 
'''Used by: '''All classes
 
 
 
 
[[Image:BE_PISTOL1_1.jpg|thumb|left|Brenodi Empire Standard Issue Pistol]]
[[Image:BE_PISTOL1_2.jpg|thumb|left|Brenodi Empire Standard Issue Pistol]]
'''Brenodian Pistol''' - Standard issue Brenodi pistol. Useful in a pinch.
 
Damage: 30
 
Clip Size: 14
 
Carry Limit: 24 Bullets
 
Accuracy: Fair
 
Rate Of Fire: 300 Bullets Per Minute
 
 
 
 
 
 
 
 
[[Image:BE_PISTOL2_1.jpg|thumb|left|Brenodi Empire High Caliber Pistol]]
[[Image:BE_PISTOL2_2.jpg|thumb|left|Brenodi Empire High Caliber Pistol]]
'''Brenodian Heavy Pistol''' - A higher caliber version of its counterpart. It has a smaller clip, but each shot deals more damge.
 
Damage: 40
 
Clip Size: 10
 
Carry Limit: 24 Bullets
 
Accuracy: Fair
 
Rate Of Fire: 130 Bullets Per Minute
 
 
 
 
 
 
 
 
[[Image:NF_PISTOL1_1.jpg|thumb|left|Northern Faction Standard Issue Pistol]]
[[Image:NF_PISTOL1_2.jpg|thumb|left|Northern Faction Standard Issue Pistol]]
'''Northern Faction Pistol''' - Standard sidearm for the Northern Faction. Remarkably unremarkable.
 
Damage: 30
 
Clip Size: 14
 
Carry Limit: 24 Bullets
 
Accuracy: Fair
 
Rate Of Fire: 300 Bullets Per Minute
 
 
 
 
 
 
 
 
[[Image:NF_PISTOL2_1.jpg|thumb|left|Northern Faction Shot Pistol]]
[[Image:NF_PISTOL2_2.jpg|thumb|left|Northern Faction Shot Pistol]]
'''Northern Faction Shot Pistol''' - Armed with dual shotgun shells for close range action.
 
Damage: (shot of 9 pellets, per pellet) 12
 
Clip Size: 2
 
Carry Limit: 16 Shells
 
Accuracy: Poor
 
Rate Of Fire: 120 Shells Per Minute
 
 
 
 
 
 
 
== '''Submachine Guns''' ==
'''Submachine Guns are automatic weapons designed for close to medium quarter combat. They have a high rate of fire, but a low damage potential.'''
 
'''Used by: '''[[Engineer|Engineers]], [[Scout|Scouts]]
 
 
 
 
 
[[Image:BE_SMG1_1.jpg|thumb|left|Brenodi Empire Standard Issue SMG]]
[[Image:BE_SMG1_2.jpg|thumb|left|Brenodi Empire Standard Issue SMG]]
'''Brenodi Engineer SMG 1''' - Standard issue SMG for the engineer class. Accurate but weak.
 
Damage: 24
 
Clip Size: 30
 
Carry Limit: 120 Bullets
 
Accuracy: Good
 
Rate Of Fire: 600 Bullets Per Minute
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
[[Image:BE_SMG2_1.jpg|thumb|left|Brenodi Empire Balanced SMG]]
[[Image:BE_SMG2_2.jpg|thumb|left|Brenodi Empire Balanced SMG]]
'''Brenodi SMG 2''' - An average SMG with a good balance of firepower and accuracy.
 
Damage: 14
 
Clip Size: 30
 
Carry Limit: 120
 
Accuracy: Fair
 
Rate Of Fire: 700 Bullets Per Minute
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
[[Image:NF_SMG1_1.jpg|thumb|left|Northern Faction Standard Issue SMG]]
[[Image:NF_SMG1_2.jpg|thumb|left|Northern Faction Standard Issue SMG]]
'''Northern Faction Engineer SMG 1''' - Standard issue SMG for the engineer class. Accurate but weak.
 
Damage: 10
 
Clip Size: 35
 
Carry Limit: 120 Bullets
 
Accuracy: Good
 
Rate Of Fire: 700 Bullets Per Minute
 
 
 
 
 
 
 
 
 
 
[[Image:NF_SMG2_1.jpg|thumb|left|Northern Faction Balanced SMG]]
[[Image:NF_SMG2_2.jpg|thumb|left|Northern Faction Balanced SMG]]
'''Northern Faction SMG 2''' - An average SMG with a good balance of firepower and accuracy.
Damage: 20
 
Clip Size: 40
 
Carry Limit: 120
 
Accuracy: Fair
 
Rate Of Fire: 660 Bullets Per Minute
 
 
 
 
 
 
 
 
 
 
 
 
[[Image:NF_SMG3_1.jpg|thumb|left|Northern Faction Powerful SMG]]
[[Image:NF_SMG3_2.jpg|thumb|left|Northern Faction Powerful SMG]]
'''Northern Faction SMG 3''' - A more powerful SMG, although the accuracy suffers.
 
Damage: 28
 
Clip Size: 30
 
Carry Limit: 120
 
Accuracy: Good
 
Rate Of Fire: 600 Bullets Per Minute
 
 
 
 
 
== '''Rifles''' ==
'''Rifles are (semi-)automatic weapons that are designed for all-range combat. They have a high rate of fire and a high damage potential.'''
 
'''Used by: '''(Rifles) [[Rifleman|Riflemen]], (Ranged Rifle) [[Scout|Scouts]]
 
 
 
 
 
[[Image:BE_RIFLE1_1.jpg|thumb|left|Brenodi Empire Standard Issue Rifle]]
[[Image:BE_RIFLE1_2.jpg|thumb|left|Brenodi Empire Standard Issue Rifle]]
'''Brenodi Assault Rifle''' - The standard issue ranged rifle with medium zoom.
 
Damage: 35
 
Clip Size: 30
 
Carry Limit: 150 Bullets
 
Accuracy: Good
 
Rate Of Fire: 1080 Bullets Per Minute
 
 
 
 
 
 
 
 
 
 
 
'''Northern Faction''' - The standard issue ranged rifle with medium zoom.
 
Damage: 42
 
Clip Size: 30
 
Carry Limit: 150 Bullets
 
Accuracy: Good
 
Rate Of Fire: 1080 Bullets Per Minute
 
 
[[Image:BE_RIFLE2_1.jpg|thumb|left|Brenodi Empire Heavy Rifle]]
[[Image:BE_RIFLE2_2.jpg|thumb|left|Brenodi Empire Heavy Rifle]]
'''Brenodi Heavy Rifle''' - The standard rifle modified with a larger clip and tiny zoom.
 
Damage: 50
 
Clip Size: 40
 
Carry Limit: 150 Bullets
 
Accuracy: Good
 
Rate Of Fire: 920 Bullets Per Minute
 
 
 
 
 
 
 
 
 
 
 
'''Northern Faction .50cal Rifle''' - Very heavy rifle with a small clip and no zoom.
 
Damage: 60
 
Clip Size: 10
 
Carry Limit: 60 Bullets
 
Accuracy: Fair
 
Rate Of Fire: 400 Bullets Per Minute
 
 
[[Image:BE_RR_1.jpg|thumb|left|Brenodi Empire Ranged Rifle]]
[[Image:BE_RR_2.jpg|thumb|left|Brenodi Empire Ranged Rifle]]
'''Scout Rifle''' - Ranged rifle equipped with a good zoom but a small clip.
 
Damage: 150
 
Clip Size: 6
 
Carry Limit: 60 Bullets
 
Accuracy: Excellent
 
Rate Of Fire: 72 Bullets Per Minute
 
 
 
 
 
 
 
 
 
 
[[Image:NF_RR_1.jpg|thumb|left|Northern Faction Ranged Rifle]]
[[Image:NF_RR_2.jpg|thumb|left|Northern Faction Ranged Rifle]]
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
== '''Heavy Weapons''' ==
'''Heavy weapons are (semi-)automatic weapons with often (high) explosive compounds.'''
 
'''Used by: '''(HMG) [[Rifleman|Riflemen]], (Rocket Launcher and Mortar) [[Grenadier|Grenadiers]]
 
 
 
 
 
[[Image:NF_HMG_1.jpg|thumb|left|Northern Faction Heavy Machine Gun]]
[[Image:NF_HMG_2.jpg|thumb|left|Northern Faction Heavy Machine Gun]]
'''Heavy Machine Gun''' - Equipped with a very large clip, this machine gun is ideal for suppressive fire.
Damage: 25
 
Clip Size: 200
 
Carry Limit: 400 Bullets
 
Accuracy: Poor
 
Rate Of Fire: 920 Bullets Per Minute
 
 
 
 
[[Image:BE_MORTAR_1.jpg|thumb|left|Brenodi Empire Rocket Launcher / Mortar]]
[[Image:BE_MORTAR_2.jpg|thumb|left|Brenodi Empire Rocket Launcher / Mortar]]
'''Rocket Launcher''' - Guided missle launcher, well suited to the anti-armor role.
 
Damage: 80
 
Clip Size: 1
 
Carry Limit: 5 Rockets
 
Accuracy: Good
 
Rate Of Fire: 20 Rockets Per Minute
 
 
 
 
 
 
 
 
'''Mortar''' - Long range mortar that must be propped in a crouch before firing. Its range makes it ideal for destroying structures.
 
Damage: 110
 
Clip Size: 1
 
Carry Limit: 10 Mortars
 
Accuracy: Excellent
 
Rate Of Fire: 15 Mortars Per Minute
 
== '''Equipment''' ==
'''Equipment are all hand-held objects that may prove useful to the playing class. They range from binoculars to anti-personnel/anti-tank mines.'''
 
'''Used by: '''All classes, depends on the equipment
 
 
 
 
[[Image:BE_BINOC.jpg|thumb|left|Brenodi Empire Binoculars]]
[[Image:NF_BINOC.jpg|thumb|left|Northern Faction Binoculars]]
'''Scout binoculars''' - Used to observe enemy activity and call in strikes.
 
Carry Limit: N/A
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
[[Image:BE_MINE_1.jpg|thumb|left|Brenodi Empire Mine (Side)]]
[[Image:BE_MINE_2.jpg|thumb|left|Brenodi Empire Mine (Top)]]
'''Mine''' - Defensive landmine that is effective for infantry and armor.
 
Damage: 110
 
Carry Limit: 5 Mines
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
[[Image:NF_MINE_1.jpg|thumb|left|Northern Faction Mine (Side)]]
[[Image:NF_MINE_2.jpg|thumb|left|Northern Faction Mine (Top)]]
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
[[Image:BE_GREN.jpg|thumb|left|Brenodi Empire Standard Issue Grenade]]
'''Smoke Grenade''' - The smoke is colored to represent the team who threw it, effective for assaults or temporary visual cover.
 
Carry Limit: 5 Grenades
 
 
'''Concussion Grenade''' - A blinding flash grenade that effects turrets and infantry.  
 
Carry Limit: 5 Grenades
 
 
 
'''Explosive Grenade''' - A frag grenade that damages armor, buildings and infantry. (damage dealt to buildings is reduced by 10)  
 
Carry Limit: 5 Grenades
 
 
 
'''Seismic Grenade''' - Extremely effective at destroying buildings and defensive structures.
 
Carry Limit: 5 Grenades
 
 
 
 
 
 
[[Image:BE_TOOL_1.jpg|thumb|left|Brenodi Empire Engineer Tool]]
[[Image:BE_TOOL_2.jpg|thumb|left|Brenodi Empire Engineer Tool]]
[[Image:BE_TOOL_3.jpg|thumb|left|Brenodi Empire Engineer Tool]]
'''Engineer Tool''' - Used by the Engineer class to build friendly structures, heal friendly units or deconstruct enemy structures / vehicles.  
 
Damage: 26
 
Carry Limit: N/A
 
 
 
 
 
 
[[Image:NF_TOOL_1.jpg|thumb|left|Northern Faction Engineer Tool]]
[[Image:NF_TOOL_2.jpg|thumb|left|Northern Faction Engineer Tool]]
[[Image:NF_TOOL_3.jpg|thumb|left|Northern Faction Engineer Tool]]
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
== '''Tips''' ==
* Various [[Skills|skills]] can modify these default values.  For example, the general ''"Ammo Increase"'' skill will double the ammo carrying capacity of all weapons and grenades, and the [[Rifleman|Rifleman's]] class specific skill ''"Damage Increase"'' will increase damage dealt by your pistols and rifles by 10%.
 
 
*You can prime grenades. All grenades have a fuse of 6 seconds (except the concussion grenade, it has a fuse of 4 seconds). Just hold the grenade as long as you deem necessary. When released, the fuse will keep running, and the grenade will explode prematurely. Use this to your advantage to give the enemy no chance to escape. A grenade will always retain a minimum fuse of 2 seconds. You cannot blow yourself up when priming a grenade

Revision as of 07:50, 10 February 2007

Home > Weapons


Weapons Appendix

Pistols

Pistols are semi-automatic weapons designed for close quarter combat, although they can sometimes prove quite useful over longer ranges.

Used by: All classes



Brenodi Empire Standard Issue Pistol
Brenodi Empire Standard Issue Pistol

Brenodian Pistol - Standard issue Brenodi pistol. Useful in a pinch.

Damage: 30

Clip Size: 14

Carry Limit: 24 Bullets

Accuracy: Fair

Rate Of Fire: 300 Bullets Per Minute





Brenodi Empire High Caliber Pistol
Brenodi Empire High Caliber Pistol

Brenodian Heavy Pistol - A higher caliber version of its counterpart. It has a smaller clip, but each shot deals more damge.

Damage: 40

Clip Size: 10

Carry Limit: 24 Bullets

Accuracy: Fair

Rate Of Fire: 130 Bullets Per Minute





Northern Faction Standard Issue Pistol
Northern Faction Standard Issue Pistol

Northern Faction Pistol - Standard sidearm for the Northern Faction. Remarkably unremarkable.

Damage: 30

Clip Size: 14

Carry Limit: 24 Bullets

Accuracy: Fair

Rate Of Fire: 300 Bullets Per Minute





Northern Faction Shot Pistol
Northern Faction Shot Pistol

Northern Faction Shot Pistol - Armed with dual shotgun shells for close range action.

Damage: (shot of 9 pellets, per pellet) 12

Clip Size: 2

Carry Limit: 16 Shells

Accuracy: Poor

Rate Of Fire: 120 Shells Per Minute




Submachine Guns

Submachine Guns are automatic weapons designed for close to medium quarter combat. They have a high rate of fire, but a low damage potential.

Used by: Engineers, Scouts



Brenodi Empire Standard Issue SMG
Brenodi Empire Standard Issue SMG

Brenodi Engineer SMG 1 - Standard issue SMG for the engineer class. Accurate but weak.

Damage: 24

Clip Size: 30

Carry Limit: 120 Bullets

Accuracy: Good

Rate Of Fire: 600 Bullets Per Minute









Brenodi Empire Balanced SMG
Brenodi Empire Balanced SMG

Brenodi SMG 2 - An average SMG with a good balance of firepower and accuracy.

Damage: 14

Clip Size: 30

Carry Limit: 120

Accuracy: Fair

Rate Of Fire: 700 Bullets Per Minute










Northern Faction Standard Issue SMG
Northern Faction Standard Issue SMG

Northern Faction Engineer SMG 1 - Standard issue SMG for the engineer class. Accurate but weak.

Damage: 10

Clip Size: 35

Carry Limit: 120 Bullets

Accuracy: Good

Rate Of Fire: 700 Bullets Per Minute






Northern Faction Balanced SMG
Northern Faction Balanced SMG

Northern Faction SMG 2 - An average SMG with a good balance of firepower and accuracy.

Damage: 20

Clip Size: 40

Carry Limit: 120

Accuracy: Fair

Rate Of Fire: 660 Bullets Per Minute







Northern Faction Powerful SMG
Northern Faction Powerful SMG

Northern Faction SMG 3 - A more powerful SMG, although the accuracy suffers.

Damage: 28

Clip Size: 30

Carry Limit: 120

Accuracy: Good

Rate Of Fire: 600 Bullets Per Minute



Rifles

Rifles are (semi-)automatic weapons that are designed for all-range combat. They have a high rate of fire and a high damage potential.

Used by: (Rifles) Riflemen, (Ranged Rifle) Scouts



Brenodi Empire Standard Issue Rifle
Brenodi Empire Standard Issue Rifle

Brenodi Assault Rifle - The standard issue ranged rifle with medium zoom.

Damage: 35

Clip Size: 30

Carry Limit: 150 Bullets

Accuracy: Good

Rate Of Fire: 1080 Bullets Per Minute






Northern Faction - The standard issue ranged rifle with medium zoom.

Damage: 42

Clip Size: 30

Carry Limit: 150 Bullets

Accuracy: Good

Rate Of Fire: 1080 Bullets Per Minute


Brenodi Empire Heavy Rifle
Brenodi Empire Heavy Rifle

Brenodi Heavy Rifle - The standard rifle modified with a larger clip and tiny zoom.

Damage: 50

Clip Size: 40

Carry Limit: 150 Bullets

Accuracy: Good

Rate Of Fire: 920 Bullets Per Minute






Northern Faction .50cal Rifle - Very heavy rifle with a small clip and no zoom.

Damage: 60

Clip Size: 10

Carry Limit: 60 Bullets

Accuracy: Fair

Rate Of Fire: 400 Bullets Per Minute


Brenodi Empire Ranged Rifle
Brenodi Empire Ranged Rifle

Scout Rifle - Ranged rifle equipped with a good zoom but a small clip.

Damage: 150

Clip Size: 6

Carry Limit: 60 Bullets

Accuracy: Excellent

Rate Of Fire: 72 Bullets Per Minute






Northern Faction Ranged Rifle
Northern Faction Ranged Rifle











Heavy Weapons

Heavy weapons are (semi-)automatic weapons with often (high) explosive compounds.

Used by: (HMG) Riflemen, (Rocket Launcher and Mortar) Grenadiers



Northern Faction Heavy Machine Gun
Northern Faction Heavy Machine Gun

Heavy Machine Gun - Equipped with a very large clip, this machine gun is ideal for suppressive fire.

Damage: 25

Clip Size: 200

Carry Limit: 400 Bullets

Accuracy: Poor

Rate Of Fire: 920 Bullets Per Minute



Brenodi Empire Rocket Launcher / Mortar
Brenodi Empire Rocket Launcher / Mortar

Rocket Launcher - Guided missle launcher, well suited to the anti-armor role.

Damage: 80

Clip Size: 1

Carry Limit: 5 Rockets

Accuracy: Good

Rate Of Fire: 20 Rockets Per Minute





Mortar - Long range mortar that must be propped in a crouch before firing. Its range makes it ideal for destroying structures.

Damage: 110

Clip Size: 1

Carry Limit: 10 Mortars

Accuracy: Excellent

Rate Of Fire: 15 Mortars Per Minute

Equipment

Equipment are all hand-held objects that may prove useful to the playing class. They range from binoculars to anti-personnel/anti-tank mines.

Used by: All classes, depends on the equipment



Brenodi Empire Binoculars
Northern Faction Binoculars

Scout binoculars - Used to observe enemy activity and call in strikes.

Carry Limit: N/A








Brenodi Empire Mine (Side)
Brenodi Empire Mine (Top)

Mine - Defensive landmine that is effective for infantry and armor.

Damage: 110

Carry Limit: 5 Mines











Northern Faction Mine (Side)
Northern Faction Mine (Top)


















Brenodi Empire Standard Issue Grenade

Smoke Grenade - The smoke is colored to represent the team who threw it, effective for assaults or temporary visual cover.

Carry Limit: 5 Grenades


Concussion Grenade - A blinding flash grenade that effects turrets and infantry.

Carry Limit: 5 Grenades


Explosive Grenade - A frag grenade that damages armor, buildings and infantry. (damage dealt to buildings is reduced by 10)

Carry Limit: 5 Grenades


Seismic Grenade - Extremely effective at destroying buildings and defensive structures.

Carry Limit: 5 Grenades




Brenodi Empire Engineer Tool
Brenodi Empire Engineer Tool
Brenodi Empire Engineer Tool

Engineer Tool - Used by the Engineer class to build friendly structures, heal friendly units or deconstruct enemy structures / vehicles.

Damage: 26

Carry Limit: N/A




Northern Faction Engineer Tool
Northern Faction Engineer Tool
Northern Faction Engineer Tool
















Tips

  • Various skills can modify these default values. For example, the general "Ammo Increase" skill will double the ammo carrying capacity of all weapons and grenades, and the Rifleman's class specific skill "Damage Increase" will increase damage dealt by your pistols and rifles by 10%.


  • You can prime grenades. All grenades have a fuse of 6 seconds (except the concussion grenade, it has a fuse of 4 seconds). Just hold the grenade as long as you deem necessary. When released, the fuse will keep running, and the grenade will explode prematurely. Use this to your advantage to give the enemy no chance to escape. A grenade will always retain a minimum fuse of 2 seconds. You cannot blow yourself up when priming a grenade