Weapons

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Weapons Appendix

Pistols

Brenodian Pistol - Standard issue Brenodi pistol. Useful in a pinch.

Damage: 30

Clip Size: 14

Carry Limit: 24 Bullets

Accuracy: Fair

Rate Of Fire: 300 Bullets Per Minute


Brenodian Heavy Pistol - A higher caliber version of its counterpart. It has a smaller clip, but each shot deals more damge.

Damage: 40

Clip Size: 10

Carry Limit: 24 Bullets

Accuracy: Fair

Rate Of Fire: 130 Bullets Per Minute


Northern Faction Pistol - Standard sidearm for the Northern Faction. Remarkably unremarkable.

Damage: 30

Clip Size: 14

Carry Limit: 24 Bullets

Accuracy: Fair

Rate Of Fire: 300 Bullets Per Minute


Northern Faction Shot Pistol - Armed with dual shotgun shells for close range action.

Damage: (shot of 9 pellets, per pellet) 12

Clip Size: 2

Carry Limit: 16 Shells

Accuracy: Poor

Rate Of Fire: 120 Shells Per Minute


Submachine Guns

Brenodi Engineer SMG 1 - Standard issue SMG for the engineer class. Accurate but weak.

Damage: 24

Clip Size: 30

Carry Limit: 120 Bullets

Accuracy: Good

Rate Of Fire: 600 Bullets Per Minute


Brenodi SMG 2 - An average SMG with a good balance of firepower and accuracy.

Damage: 14

Clip Size: 30

Carry Limit: 120

Accuracy: Fair

Rate Of Fire: 700 Bullets Per Minute


Northern Faction Engineer SMG 1 - Standard issue SMG for the engineer class. Accurate but weak.

Damage: 10

Clip Size: 35

Carry Limit: 120 Bullets

Accuracy: Good

Rate Of Fire: 700 Bullets Per Minute


Northern Faction SMG 2 - An average SMG with a good balance of firepower and accuracy.

Damage: 20

Clip Size: 40

Carry Limit: 120

Accuracy: Fair

Rate Of Fire: 660 Bullets Per Minute


Northern Faction SMG 3 - A more powerful SMG, although the accuracy suffers.

Damage: 28

Clip Size: 30

Carry Limit: 120

Accuracy: Good

Rate Of Fire: 600 Bullets Per Minute


Rifles

Northern Faction / Brenodi Assault Rifle - The standard issue ranged rifle with medium zoom.

Damage: 40 / 35

Clip Size: 30

Carry Limit: 150 Bullets

Accuracy: Good

Rate Of Fire: 800 / 1080 Bullets Per Minute


Brenodi Heavy Rifle - The standard rifle modified with a larger clip and tiny zoom.

Damage: 50

Clip Size: 60

Carry Limit: 150 Bullets

Accuracy: Good

Rate Of Fire: 920 Bullets Per Minute


Northern Faction .50cal Rifle - Very heavy rifle with a small clip and no zoom.

Damage: 60

Clip Size: 10

Carry Limit: 60 Bullets

Accuracy: Fair

Rate Of Fire: 400 Bullets Per Minute


Scout Rifle - Ranged rifle equipped with a good zoom but a small clip.

Damage: 150

Clip Size: 6

Carry Limit: 60 Bullets

Accuracy: Excellent

Rate Of Fire: 72 Bullets Per Minute


Heavy Weapons

Heavy Machine Gun - Equipped with a very large clip, this machine gun is ideal for suppressive fire.

Damage: 20

Clip Size: 200

Carry Limit: 400 Bullets

Accuracy: Poor

Rate Of Fire: 920 Bullets Per Minute


Rocket Launcher - Guided missle launcher, well suited to the anti-armor role.

Damage: 80

Clip Size: 1

Carry Limit: 5 Rockets

Accuracy: Good

Rate Of Fire: 20 Rockets Per Minute


Mortar - Long range mortar that must be propped in a crouch before firing. Its range makes it ideal for destroying structures.

Damage: 110

Clip Size: 1

Carry Limit: 10 Mortars

Accuracy: Excellent

Rate Of Fire: 15 Mortars Per Minute


Equipment

Scout binoculars - Used to observe enemy activity and call in strikes.

Carry Limit: N/A


Mine - Defensive landmine that is effective for infantry and armor.

Damage: 110

Carry Limit: 5 Mines


Smoke Grenade - The smoke is colored to represent the team who threw it, effective for assaults or temporary visual cover.

Carry Limit: 5 Grenades


Concussion Grenade - A blinding flash grenade that effects turrets and infantry.

Carry Limit: 5 Grenades


Explosive Grenade - A frag grenade that damages armor, buildings and infantry. (damage dealt to buildings is reduced by 10)

Carry Limit: 5 Grenades


Seismic Grenade - Extremely effective at destroying buildings and defensive structures.

Carry Limit: 5 Grenades


Engineer Tool - Used by the Engineer class to build friendly structures, heal friendly units or deconstruct enemy structures / vehicles.

Damage: 26

Carry Limit: N/A