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Rifles are (semi-)automatic weapons that are designed for all-range combat. They have a high rate of fire and a high damage potential.
Kren Industrial L3 Assault Rifle
The standard issue ranged rifle with iron sights for improved accuracy at range.
Kren Industrial's L3 Assault Rifle is the flagship rifle of the Imperial Army. The successor to the L2, the L3 was developed during the uprising of the Northern Faction. Differences between the L2 and L3 include the new ironsight aiming system, which allows for greater accuracy at long range. Some soldiers have complained that the ironsights block all peripheral vision, but others believe they are a welcome addition.
Kren Industrial's DA-M14N Anti-Tank weapon has two selectable modes. It functions as a long range guided Rocket Launcher and as an arc-fired Mortar. A group of Imperial scouts has learned that the Northern Faction are secretly building an Air Force, and as a result, all DA-M14N's will soon be retrofitted with Anti-Air capabilities.
Tip: You can prime grenades. All grenades have a fuse of 6 seconds (except the concussion grenade, it has a fuse of 4 seconds). Just hold the grenade as long as you deem necessary. When released, the fuse will keep running, and the grenade will explode prematurely. Use this to your advantage to give the enemy no chance to escape. A grenade will always retain a minimum fuse of 2 seconds. You cannot blow yourself up when priming a grenade.
Equipment
Equipment are all hand-held objects that may prove useful to the playing class.
Binoculars
Used to observe enemy activity and call in strikes.