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Modelling Pipeline

From Empires Wiki

Documentation of the current modelling pipeline.


This article has not been updated for some time
This article has been tagged as abandoned and may be removed at some point in the future in order to keep the wiki tidy.

Current Texture Pipeline

  1. Create your image.
  2. Import the image into VTFEdit.
  3. Select the appropriate settings.
  4. Save the file in .vtf format.

Note: Steps 2–4 must be repeated each time the image is edited.


Current Model Pipeline (Blender)

  1. Install Blender Source Tools.
  2. Create your model in Blender.
  3. Export the model to the correct file format.
  4. Create a .qc file.
  5. Compile the model by running the .qc file through studiomdl.
  6. Place textures in the correct folder (only when textures change — see Texture Pipeline).
  7. Place materials in the correct folder (only when materials change).
  8. Load the model into HLMV (Half-Life Model Viewer).

For more detailed instructions, see:

https://forums.empiresmod.com/index.php?threads/making-models-for-empires-source-mp-2013.18308/

Note: Steps 2–8 must be repeated each time the model is edited.


TODO

  • Add pipelines for additional modeling programs.

Tools