Jump to content

Talk:Vehicle Armor Appendix: Difference between revisions

From Empires Wiki
Administrator (talk | contribs)
New page: {{Sitenav|Vehicles > Vehicle Armor Appendix}} Different kinds of armor play very important roles in the tank battles of the Empires universe. Select the appropriate type of armor and ...
 
Administrator (talk | contribs)
No edit summary
 
(8 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Sitenav|[[Vehicles]] > Vehicle Armor Appendix}}
Don't ask how the hell that happened. --[[User:Arklansman|Arklansman]] 22:39, 23 June 2007 (EDT)


Different kinds of armor play very important roles in the tank battles of the Empires universe. Select the appropriate type of armor and you will come out victorious.
These are the 1.08 strengths and weaknesses? Did they change from previous versions? I seem to remember absorbent being listed as strong against arties, but idk squat about armors.--[[User:The Buttery Lobster|The Buttery Lobster]] 00:48, 24 June 2007 (EDT)


= Armor =
Yes, these are for 1.08, and Absorbant is horrible against arty. Composite is what you want against arty. Also, someone should write some more crap at the top there. --[[User:Arklansman|Arklansman]] 23:52, 1 July 2007 (EDT)


[[Image:Armor_small.gif|left]]'''Plain armor''' - Plain armor offers mild protection from damage.
I was gonna edit the top section and add the phrase "some more crap" at the end of it. But then I changed my mind. Also, fun fact: according to wikipedia, when calcium carbonate is mined in an almost pure form, it's marble. So in ideal circumstances, regenerative armor is a steel/marble composite (assuming there's a layer of steel and then a layer of regen)--[[User:The Buttery Lobster|The Buttery Lobster]] 00:19, 2 July 2007 (EDT)


'''Research Required:''' None
Do you think this article would benefit from listing the projectile speed modifiers and deflection chance modifiers? The other stats are there so I don't see why they shouldn't be included, and for people who don't care about the figures there's already the strong against and weak against points for them. [[User:Scikar|Scikar]] 12:37, 6 December 2007 (PST)
* Cost: 10
* Health: 30
* Slots: 1
* Weight: 15


Yes, all stats should be included.  Anyone bothering to come to a wiki is interested in details, not generalizations. --[[User:Slamz|Slamz]] 13:53, 18 December 2007 (PST)


[[Image:Armor_small.gif|left]]'''Composite armor''' - Composite armor consists of layers of steel, ceramic, and plastic honeycomb, and it's designed to offer protection from almost all types of projectiles equally well.
Isn't reactive supposed to be good against low velocity/high explosive projectiles, and not high velocity. (As in weak vs. rails, strong versus all missiles plus arty)
 
--[[User:Guineapig|Guineapig]]
'''Research Required:''' Mechanical Engineering > Advanced Machining > Composite Armor
* Cost: 38
* Health: 80
* Slots: 1
* Weight: 10
 
 
[[Image:Armor_small.gif|left]]'''Reactive armor''' - Electrically charged armor is internally aligned with charged capacitors. When an incoming projectile makes contact, the capacitor discharges its energy into the projectile, disrupting it or possibly even vaporizing it.
 
'''Research Required:''' Electrical Engineering > Reactive Armor
* Cost: 34
* Health: 65
* Slots: 1
* Weight: 20
 
 
[[Image:Armor_small.gif|left]]'''Reflective armor''' - Reflective armor is able to deflect almost all of a projectile's kinetic energy away from the vehicle so long as the projectile does not hit perfectly perpendicular to the armor plating.
 
'''Research Required:''' Physics > Projectile Physics > Reflective Armor
* Cost: 23
* Health: 60
* Slots: 1
* Weight: 15
 
 
[[Image:Armor_small.gif|left]]'''Regenerative armor''' - Regenerative armor is engineered with living tissue designed to grow calcium carbonate as the protective medium. As it is newly formed, it is malleable enough to find its way into damaged areas where it solidifies and reinforces/replaces material that had been damaged/destroyed.
 
'''Research Required:''' Biology > Regenerative Armor
* Cost: 23
* Health: 75
* Slots: 1
* Weight: 15
 
 
[[Image:Armor_small.gif|left]]'''Absorbant armor''' - Absorbant armor is engineered with strong materials able to undergo excessive plastic deformation. This allows the armor to reduce damage received as a projectile's speed increases.
 
'''Research Required:''' Chemistry > Absorbant Materials > Absorbant Armor
* Cost: 15
* Health: 50
* Slots: 1
* Weight: 15
 
[[Category:Gameplay]] [[Category:Vehicles]]

Latest revision as of 04:29, 20 January 2008

Don't ask how the hell that happened. --Arklansman 22:39, 23 June 2007 (EDT)

These are the 1.08 strengths and weaknesses? Did they change from previous versions? I seem to remember absorbent being listed as strong against arties, but idk squat about armors.--The Buttery Lobster 00:48, 24 June 2007 (EDT)

Yes, these are for 1.08, and Absorbant is horrible against arty. Composite is what you want against arty. Also, someone should write some more crap at the top there. --Arklansman 23:52, 1 July 2007 (EDT)

I was gonna edit the top section and add the phrase "some more crap" at the end of it. But then I changed my mind. Also, fun fact: according to wikipedia, when calcium carbonate is mined in an almost pure form, it's marble. So in ideal circumstances, regenerative armor is a steel/marble composite (assuming there's a layer of steel and then a layer of regen)--The Buttery Lobster 00:19, 2 July 2007 (EDT)

Do you think this article would benefit from listing the projectile speed modifiers and deflection chance modifiers? The other stats are there so I don't see why they shouldn't be included, and for people who don't care about the figures there's already the strong against and weak against points for them. Scikar 12:37, 6 December 2007 (PST)

Yes, all stats should be included. Anyone bothering to come to a wiki is interested in details, not generalizations. --Slamz 13:53, 18 December 2007 (PST)

Isn't reactive supposed to be good against low velocity/high explosive projectiles, and not high velocity. (As in weak vs. rails, strong versus all missiles plus arty) --Guineapig