Emp cap point: Difference between revisions
Appearance
mNo edit summary |
No edit summary |
||
(4 intermediate revisions by 3 users not shown) | |||
Line 2: | Line 2: | ||
== Description == | == Description == | ||
The tracker entity for a capture point. These are almost always used in association with a [[Emp_cap_model]], which shows the status of the cap point and allows for physical captures. To set up a flag you need to have | The tracker entity for a capture point. These are almost always used in association with a [[Emp_cap_model]], which shows the status of the cap point and allows for physical captures. To set up a flag you need to have at least one brush based emp_cap_point, which designates the area in which the player must be in order to capture the point. This brush will be invisble ingame. | ||
== Properties == | == Properties == | ||
*; Number of this capture point : Allows other flag-related brushes and flags to link to this brush. Use a number, 1 or higher. | |||
*; Location name : What name will be displayed ingame. | *;Name <string> | ||
*; Time to Capture : Time it will take for the flag to be captured (in seconds). | :The name that other entities refer to this entity by. | ||
*; Time to Neutral : Time it takes for the other team to remove your ownership from it before they can start capturing (in seconds). | *; Number of this capture point <integer> | ||
*; Players required (NF | : Allows other flag-related brushes and flags to link to this brush. Use a number, 1 or higher. | ||
*; | *; Location name <string> | ||
*; NF | : What name will be displayed ingame. | ||
*; Resource to give | *; Time to Capture <integer> | ||
*; Tickets to take from NF | : Time it will take for the flag to be captured (in seconds). | ||
*; Time to Neutral <integer> | |||
: Time it takes for the other team to remove your ownership from it before they can start capturing (in seconds). | |||
*; Players required (NF) <integer> | |||
: The number of players required to capture of team [[Northern Faction]]. | |||
*; Players required (Imp) <integer> | |||
: The number of players required to capture of team [[Brenodi Empire]]. | |||
*; NF cappable <boolean> | |||
:Can the capture point be captured by the Northern Faction? | |||
*; IMP cappable <boolean> | |||
:Can the capture point be captured by the Brenodi Empire? | |||
*;Owned by <options> | |||
: Whoever owns the flag by default (if anyone). | |||
:*Neutral | |||
:*Northern Faction | |||
:*Brenodi Empire | |||
*; Resource to give the NF <integer> | |||
: Number of resources to give to the Northern Faction per second when they have it captured. (per second) | |||
*; Resource to give the Imp <integer> | |||
: Number of resources to give to the Brenodi Empire per second when they have it captured. (per second) | |||
*; Tickets to take from NF <integer> | |||
: Number of reinforcements to take from the Northern Faction when the Brenodi Empire have it captured. (per second) | |||
*; Tickets to take from Imp <integer> | |||
: Number of reinforcements to take from the Brenodi Empire when the Northern Faction have it captured. (per second) | |||
==Flags== | |||
This entity has no flags. | |||
== Notes == | == Notes == | ||
* Used with an [[Emp_cap_model]] to actually display the point. | * Used with an [[Emp_cap_model]] to actually display the point. | ||
* There is a max of 32 Individual Points. | * There is a max of 32 Individual Points. | ||
[[Category:Entity | [[Category:Entity]][[Category:Brush Entity]] |
Latest revision as of 21:25, 2 February 2009
Home > Emp cap point
Description
The tracker entity for a capture point. These are almost always used in association with a Emp_cap_model, which shows the status of the cap point and allows for physical captures. To set up a flag you need to have at least one brush based emp_cap_point, which designates the area in which the player must be in order to capture the point. This brush will be invisble ingame.
Properties
- Name <string>
- The name that other entities refer to this entity by.
- Number of this capture point <integer>
- Allows other flag-related brushes and flags to link to this brush. Use a number, 1 or higher.
- Location name <string>
- What name will be displayed ingame.
- Time to Capture <integer>
- Time it will take for the flag to be captured (in seconds).
- Time to Neutral <integer>
- Time it takes for the other team to remove your ownership from it before they can start capturing (in seconds).
- Players required (NF) <integer>
- The number of players required to capture of team Northern Faction.
- Players required (Imp) <integer>
- The number of players required to capture of team Brenodi Empire.
- NF cappable <boolean>
- Can the capture point be captured by the Northern Faction?
- IMP cappable <boolean>
- Can the capture point be captured by the Brenodi Empire?
- Owned by <options>
- Whoever owns the flag by default (if anyone).
- Neutral
- Northern Faction
- Brenodi Empire
- Resource to give the NF <integer>
- Number of resources to give to the Northern Faction per second when they have it captured. (per second)
- Resource to give the Imp <integer>
- Number of resources to give to the Brenodi Empire per second when they have it captured. (per second)
- Tickets to take from NF <integer>
- Number of reinforcements to take from the Northern Faction when the Brenodi Empire have it captured. (per second)
- Tickets to take from Imp <integer>
- Number of reinforcements to take from the Brenodi Empire when the Northern Faction have it captured. (per second)
Flags
This entity has no flags.
Notes
- Used with an Emp_cap_model to actually display the point.
- There is a max of 32 Individual Points.