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RTS is an acronym for ''Real-Time Strategy'' | RTS is an acronym for ''Real-Time Strategy''. This term is used to describe any game with a strategic element which progresses at a constant rate, where players act simultaneously. The opposite of this would be ''Turn-Based Strategy'', which relies on taking it in turns to move (e.g. Chess). | ||
Popular RTS games include: | |||
* Command and Conquer | * Command and Conquer | ||
* Total Anhillation | * Total Anhillation | ||
* Age of Empires | * Age of Empires | ||
* Outpost 2 | * Outpost 2 |
Latest revision as of 01:46, 26 May 2006
RTS is an acronym for Real-Time Strategy. This term is used to describe any game with a strategic element which progresses at a constant rate, where players act simultaneously. The opposite of this would be Turn-Based Strategy, which relies on taking it in turns to move (e.g. Chess).
Popular RTS games include:
- Command and Conquer
- Total Anhillation
- Age of Empires
- Outpost 2