Map:emp coast: Difference between revisions

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[[Image:Emp coast start.jpg|thumb|right|250px|Overview of beach area]]
[[Image:Emp coast start.jpg|thumb|right|250px|Overview of beach area]]
== Description ==
== Description ==
Current version is emp_coast_b2.
Map and terrain textures made by [[User:Tysn|Tysn]]


This map features classic empires gameplay set in a coastal area. There are 2 paths out of each base, one of which branches early to create 3. The middle there is a capturable bunker, which is designed to be very defendable and provide overwatch on the two resource points to the north and south of it.
This map features classic empires gameplay set in a coastal area. There are 2 paths out of each base, one of which branches early to create 3. The middle there is a capturable bunker, which is designed to be very defendable and provide overwatch on the two resource points to the north and south of it.
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== Change Log ==
== Change Log ==
Final Version Changes:
* Changed the tree's model directory to models/common/props_foliage/trees/
* Added vehicle clips above the map
* Put giant trigger_hurts above and below the map to prevent any possibility of glitching out of it
Beta 5 Changes:
(This is the version which was included with Empires 2.23, however due to an error with the tree models the map does not run properly. Expect the working final version above in the following patch.)
* Lowered several floating props
* Fixed the wooden supports brushes' polys being cut up by an invisible brush accidentally
* Reduced the light in the bunkhouse slightly
* Fixed more road overlay seams
* Fixed the bleeding light at the base of the cliffs in the BE base
* Added a cave tunnel to the northern area of the map
Beta 4 Changes:
* Added a tower and reshaped the terrain in the eastern canyon area
* Added a cabin to the western canyon area
* Fixed some bad terrain alpha spots
* Placed foliage along the roads leading to the bunker so commanders know stuff can't be built here (it was hard to determine the elevation from above, making it look like there was more room to build then there actually was
* Fixed a seam in the road overlays
* Added a bunkhouse to the coastal area
* More trees/rocks/shrubs overall to increase the amount of cover on the map
Beta 3 Changes:
* Used hint brushes to significantly improve fps
* Fixed some more displacement seams
* Added two sets of turrets on each side to reduce slippery-slope
Beta 2 Changes:
Beta 2 Changes:


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== Download Links ==
== Download Links ==


[[Category:Maps]]
Beta 5
* http://www.fpsbanana.com/maps/76348
* http://files.filefront.com/emp+coast+b5rar/;13326957;/fileinfo.html
* http://raegquit.com/Tysn/emp_coast_b5.rar


Beta 2 (Current Version)
Beta 4
* http://www.fpsbanana.com/maps/76348
* http://raegquit.com/Tysn/emp_coast_b4.rar
 
Beta 3
* http://files.filefront.com/emp+coast+b3rar/;13043722;/fileinfo.html
 
Beta 2
* http://files.filefront.com/emp+coast+b2rar/;12906599;/fileinfo.html
* http://files.filefront.com/emp+coast+b2rar/;12906599;/fileinfo.html


== Media ==
== Media ==
<gallery widths="272px" heights="153px" perrow="3">
<gallery widths="272px" heights="153px" perrow="3">
Image:Emp coast media 1.jpg|Area north of BE base.
Image:Emp coast media 2.jpg|Central bunker. Grants 4 resources per second to the owning team, and has ammo and health crates inside.
Image:Emp coast media 2.jpg|Central bunker. Grants 4 resources per second to the owning team.
Image:Emp coast media 3.jpg|Interior of the bunker. There are 4 gunports on each side of the bunker, as well as 1 covering each entrance on the sides. There are also two ladders to access the roof of the bunker.
Image:Emp coast media 3.jpg|Interior of the bunker. There are 4 gunports on each side of the bunker, as well as 1 covering each entrance on the sides. There are also two ladders to access the roof of the bunker.
Image:Emp coast media roof.jpg|Roof of the bunker. There are 4 raised emplacements for turrets, as well as 4 wooden ramps for defenders to go prone.
Image:Emp coast media roof.jpg|Roof of the bunker. There are 4 raised emplacements for turrets, as well as 4 wooden ramps for defenders to go prone.
Image:Emp coast media 4.jpg|Forested area north of the beach.
Image:Emp coast media 4.jpg|Forested area north of the beach.
Image:Emp coast 5.jpg|Eastern tower. Has wide gunports on 3 sides inside and has a ladder leading to the roof.
Image:Emp coast 6.jpg|Western cabin. Features a porch on the front and has windows on all sides.
Image:Emp coast 8.jpg|One of the entrances to the northern cave. It is wide enough for every vehicle to fit though.
Image:Emp coast 7.jpg|Interior of the north cave. Stalagmites can be used for cover.
</gallery>
</gallery>
[[Category:Maps|coast]]
[[Category:Commander_maps|coast]]

Latest revision as of 05:48, 21 August 2021

Home > Map:emp coast

Map of emp_coast
Overview of beach area

Description

Map and terrain textures made by Tysn

This map features classic empires gameplay set in a coastal area. There are 2 paths out of each base, one of which branches early to create 3. The middle there is a capturable bunker, which is designed to be very defendable and provide overwatch on the two resource points to the north and south of it.

Contains 10 resource nodes and one captureable flag.

Change Log

Final Version Changes:

  • Changed the tree's model directory to models/common/props_foliage/trees/
  • Added vehicle clips above the map
  • Put giant trigger_hurts above and below the map to prevent any possibility of glitching out of it


Beta 5 Changes:

(This is the version which was included with Empires 2.23, however due to an error with the tree models the map does not run properly. Expect the working final version above in the following patch.)

  • Lowered several floating props
  • Fixed the wooden supports brushes' polys being cut up by an invisible brush accidentally
  • Reduced the light in the bunkhouse slightly
  • Fixed more road overlay seams
  • Fixed the bleeding light at the base of the cliffs in the BE base
  • Added a cave tunnel to the northern area of the map


Beta 4 Changes:

  • Added a tower and reshaped the terrain in the eastern canyon area
  • Added a cabin to the western canyon area
  • Fixed some bad terrain alpha spots
  • Placed foliage along the roads leading to the bunker so commanders know stuff can't be built here (it was hard to determine the elevation from above, making it look like there was more room to build then there actually was
  • Fixed a seam in the road overlays
  • Added a bunkhouse to the coastal area
  • More trees/rocks/shrubs overall to increase the amount of cover on the map


Beta 3 Changes:

  • Used hint brushes to significantly improve fps
  • Fixed some more displacement seams
  • Added two sets of turrets on each side to reduce slippery-slope


Beta 2 Changes:

  • Lowered the res given by each node to 1
  • Bunker Flag now gives 4 res per second
  • Added 2 res nodes in the east and west of the map
  • Replaced clifftop translucent trees with orex trees
  • Raised sky area for commander
  • Fixed a few displacement seams
  • Raised the time needed to capture the bunker flag by 3 seconds
  • Flattened areas near the coast so it's easier to build

Download Links

Beta 5

Beta 4

Beta 3

Beta 2

Media