Version/2.16.x: Difference between revisions
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{{SitenavNested|:Change_Log|Patch notes}} | |||
== Version 2.16.4 == | |||
''Release: 2018-10-12'' | |||
=== Bugfixes === | |||
* Fixed broken flags | |||
== Version 2.16.3 == | |||
''Release: 2018-10-12'' | |||
=== Bugfixes === | |||
* Fix minimap not loading when downloaded from a server. | |||
* Extend menu flag edge to surround the (english) text. | |||
* Set default r_hunkalloclightmaps to 0 to allow overfull maps to keep working. | |||
== Version 2.16.2 == | |||
''Release: 2018-10-11'' | |||
=== Bugfixes === | |||
* Made menu more readable with white backgrounds. | |||
* Fixed issue with missile turrets not being able to hit other turrets. | |||
* Fixed server downloads going to hl2mp folder instead of empires folder. | |||
* Changed health bar to show a bit more health when not dead. | |||
* Added higher default rate parameter for clients to reduce netbuffer overflows. | |||
* Changed custom game menu button caption. | |||
* Flags no longer affect tickets or resources before the game starts. | |||
== Version 2.16.1 == | == Version 2.16.1 == | ||
''Release: 2018-10-9'' | |||
=== Features === | === Features === | ||
* Added default [[Console_commands | chatbinds]]. | * Added default [[Console_commands | chatbinds]]. | ||
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* Added fractional accounting of resource income. | * Added fractional accounting of resource income. | ||
* Added automatic management of HDR, should be disabled on legacy maps and enabled by default on newer maps. | * Added automatic management of HDR, should be disabled on legacy maps and enabled by default on newer maps. | ||
** If you don't like the bloom, please add 'mat_bloom_scalefactor 0.1' or 'mat_bloom_scalefactor 0' in your empires/cfg/autoexec.cfg file. | |||
** Added command to disable HDR manager 'cl_disable_hdr_manager' | |||
* Improved NPCs: | * Improved NPCs: | ||
**Turrets now shoot bots as well. | **Turrets now shoot bots as well. | ||
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* Added default / bind for askconnect_accept | * Added default / bind for askconnect_accept | ||
* Pressing use on a damaged building as an engineer will now switch you to your engineer kit. | * Pressing use on a damaged building as an engineer will now switch you to your engineer kit. | ||
* Added `sv_workshop_required` [[List_of_Server_Cvars | convar]] for servers to let clients download workshop items before connecting. | |||
* Vehicles now have a constant physics weight to make handling independent of the weapon loadout. | |||
* New main menu layout. | |||
* Vehicles now slide the correct way when handbraking. | |||
* Migrated to a newer version of the source engine. | |||
* Added default bind for askconnect_accept to allow players to be redirected from servers. | |||
* Files downloaded from servers will now be stored in a separate folder. | |||
* Added -nonews startup parameter that hides the news panel. | |||
=== Bugfixes === | === Bugfixes === | ||
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* MLs should aim slightly above the ground now. | * MLs should aim slightly above the ground now. | ||
* Tweaked commander health display to more accurately display how close the commander is to death. | * Tweaked commander health display to more accurately display how close the commander is to death. | ||
* Fixed health HUD element not displaying when spectating a player. | |||
* Fixed a bug where you could be revived with weapons that weren't for your class. | |||
* Fixed squad artillery shells not spawning. | |||
* Prevent sporadic client crash with loadout saving. | |||
[[Category:Patch_Notes]] |
Latest revision as of 22:01, 6 August 2021
Home > Patch notes > Version/2.16.x
Version 2.16.4
Release: 2018-10-12
Bugfixes
- Fixed broken flags
Version 2.16.3
Release: 2018-10-12
Bugfixes
- Fix minimap not loading when downloaded from a server.
- Extend menu flag edge to surround the (english) text.
- Set default r_hunkalloclightmaps to 0 to allow overfull maps to keep working.
Version 2.16.2
Release: 2018-10-11
Bugfixes
- Made menu more readable with white backgrounds.
- Fixed issue with missile turrets not being able to hit other turrets.
- Fixed server downloads going to hl2mp folder instead of empires folder.
- Changed health bar to show a bit more health when not dead.
- Added higher default rate parameter for clients to reduce netbuffer overflows.
- Changed custom game menu button caption.
- Flags no longer affect tickets or resources before the game starts.
Version 2.16.1
Release: 2018-10-9
Features
- Added default chatbinds.
- Added death notifications for players killed by bots.
- Added fractional accounting of resource income.
- Added automatic management of HDR, should be disabled on legacy maps and enabled by default on newer maps.
- If you don't like the bloom, please add 'mat_bloom_scalefactor 0.1' or 'mat_bloom_scalefactor 0' in your empires/cfg/autoexec.cfg file.
- Added command to disable HDR manager 'cl_disable_hdr_manager'
- Improved NPCs:
- Turrets now shoot bots as well.
- Bots try to avoid areas where bots previously lost health.
- Bots now try to heal if near a health crate and seriously hit.
- Bots sometimes (1% of the time) go to a random flag instead of the next one.
- Bot pathfinding is now slightly random causing bots to spread out a bit if possible.
- Bots can now use ladders.
- Bots should be better at estimating jumps.
- Bots now pick a point within 128 units of a flag origin instead of all trying to bunch up on the origin.
- Bots try to crouch while shooting if they can still hit the enemy that way.
- Some bots are now 'defensive' and will guard the flags the enemy will be attacking next.
- NPC makers should now count as navmesh seed points.
- Bots should now sometimes pick flags that aren't the closest.
- Added quickplay lobby.
- Added default / bind for askconnect_accept
- Pressing use on a damaged building as an engineer will now switch you to your engineer kit.
- Added `sv_workshop_required` convar for servers to let clients download workshop items before connecting.
- Vehicles now have a constant physics weight to make handling independent of the weapon loadout.
- New main menu layout.
- Vehicles now slide the correct way when handbraking.
- Migrated to a newer version of the source engine.
- Added default bind for askconnect_accept to allow players to be redirected from servers.
- Files downloaded from servers will now be stored in a separate folder.
- Added -nonews startup parameter that hides the news panel.
Bugfixes
- Fixed linux issue with control settings panel.
- Cleanup of cappoints system.
- Removed broken shownewclasspanel command.
- MLs should aim slightly above the ground now.
- Tweaked commander health display to more accurately display how close the commander is to death.
- Fixed health HUD element not displaying when spectating a player.
- Fixed a bug where you could be revived with weapons that weren't for your class.
- Fixed squad artillery shells not spawning.
- Prevent sporadic client crash with loadout saving.