Version/2.27.x: Difference between revisions
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{{SitenavNested|:Change_Log|Patch notes}} | |||
== 2.27.1 == | == 2.27.1 == | ||
<small>'''Release: | <small>'''Release: 03/11/2019'''</small> | ||
=== Features === | === Features === | ||
* Reverted the feature that would swap to engineer tool when pressing use on building. | * Reverted the feature that would swap to engineer tool when pressing use on building. | ||
* Added volume control command for voices "snd_voicevolume" | * Added volume control command for voices "snd_voicevolume". | ||
* Grenadier bots now aim at the correct position on tanks. | * Grenadier bots now aim at the correct position on tanks. | ||
* Re-added main menu button sounds, courtesy of Universum. | |||
* Added a max travel time in seconds before missiles will explode. | |||
* Added an anti-grief feature that blocks 4th vehicle creation within 2 minutes (Vehicle factory only, maps with vehicle spawners are unaffected). | |||
** This feature is turned on by setting "emp_sv_antigrief_build_vehicles 1" on the server. | |||
=== Bug fixes === | === Bug fixes === | ||
* Fixed two crashes caused by the vehicle HUD . | * Fixed players being able to press use on map spawned entities when dead. | ||
* Fixed | * Fixed two crashes caused by the vehicle HUD. | ||
* Fixed two crashes in the vehicle customization menu. | |||
* Fixed a crash relating to engineer turret health displayed on the HUD. | |||
* Fixed a texture seam in the empsky_sunset1 skybox texture. | |||
* Fixed a bug which made players appear to be standing when they first enter a jeep. | |||
* Fixed an auto-balance bug preventing players from joining specific teams/spectator. | |||
* Altered the NF jeep collision model to be more accurate. | |||
=== Map changes === | |||
==== Cyclopean ==== | |||
* New skybox, tweaked lighting | |||
* Added 3D skybox fog gradient texture | |||
* Added vehicle clip ramps to roadsides in the south and east, and in city center | |||
* Fixed texture and brush seams in C5 | |||
* Slightly adjusted terrain at the ends of bridges | |||
* Added bollards to bridge sidewalks | |||
* Moved railings on the southern bridge to match the setup of the eastern bridge | |||
* Adjusted misaligned fence in eastern city | |||
=== Scripts/Game Balance=== | === Scripts/Game Balance=== | ||
* Simplified vehicle weapon script by removing missile variables from non-missile weapons. | |||
* Increased RPG damage against building by 40% (about 2.5hp/shot) | |||
* Bio Diesel Heat Capacity 125->130 | |||
* Changes to sticky grenades: | |||
** Reduced Stun Grenade's Grenade's damage against buildings (except walls) and infantry by 40%. | |||
** Increase Sticky & Stun Grenade's damage against walls by 285%. (1 sticky grenade will take down an unbuilt wall, 4 sticky grenade will take down a fully-built wall.) | |||
** Capacitive Armor will receive 8% more damage from Sticky Grenade and Stun Grenade, this is to ensure that no vehicle except for Commander Vehicle will survive 4 sticky grenades on one side. | |||
* Max missile travel time changes: | |||
** Infantry RPG -> 5 Seconds | |||
** Upgraded ML -> 5 Seconds | |||
** Heavy-duty ML -> 5 Seconds | |||
** ML turret -> 10 Seconds | |||
** Nuclear Missile -> 20 Seconds | |||
** '''All other missiles - > 10 Seconds''' | |||
[[Category:Patch_Notes]] | [[Category:Patch_Notes]] |
Latest revision as of 22:59, 6 August 2021
Home > Patch notes > Version/2.27.x
2.27.1
Release: 03/11/2019
Features
- Reverted the feature that would swap to engineer tool when pressing use on building.
- Added volume control command for voices "snd_voicevolume".
- Grenadier bots now aim at the correct position on tanks.
- Re-added main menu button sounds, courtesy of Universum.
- Added a max travel time in seconds before missiles will explode.
- Added an anti-grief feature that blocks 4th vehicle creation within 2 minutes (Vehicle factory only, maps with vehicle spawners are unaffected).
- This feature is turned on by setting "emp_sv_antigrief_build_vehicles 1" on the server.
Bug fixes
- Fixed players being able to press use on map spawned entities when dead.
- Fixed two crashes caused by the vehicle HUD.
- Fixed two crashes in the vehicle customization menu.
- Fixed a crash relating to engineer turret health displayed on the HUD.
- Fixed a texture seam in the empsky_sunset1 skybox texture.
- Fixed a bug which made players appear to be standing when they first enter a jeep.
- Fixed an auto-balance bug preventing players from joining specific teams/spectator.
- Altered the NF jeep collision model to be more accurate.
Map changes
Cyclopean
- New skybox, tweaked lighting
- Added 3D skybox fog gradient texture
- Added vehicle clip ramps to roadsides in the south and east, and in city center
- Fixed texture and brush seams in C5
- Slightly adjusted terrain at the ends of bridges
- Added bollards to bridge sidewalks
- Moved railings on the southern bridge to match the setup of the eastern bridge
- Adjusted misaligned fence in eastern city
Scripts/Game Balance
- Simplified vehicle weapon script by removing missile variables from non-missile weapons.
- Increased RPG damage against building by 40% (about 2.5hp/shot)
- Bio Diesel Heat Capacity 125->130
- Changes to sticky grenades:
- Reduced Stun Grenade's Grenade's damage against buildings (except walls) and infantry by 40%.
- Increase Sticky & Stun Grenade's damage against walls by 285%. (1 sticky grenade will take down an unbuilt wall, 4 sticky grenade will take down a fully-built wall.)
- Capacitive Armor will receive 8% more damage from Sticky Grenade and Stun Grenade, this is to ensure that no vehicle except for Commander Vehicle will survive 4 sticky grenades on one side.
- Max missile travel time changes:
- Infantry RPG -> 5 Seconds
- Upgraded ML -> 5 Seconds
- Heavy-duty ML -> 5 Seconds
- ML turret -> 10 Seconds
- Nuclear Missile -> 20 Seconds
- All other missiles - > 10 Seconds