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| == 2.27.2 ==
| | {{SitenavNested|:Change_Log|Patch notes}} |
| <small>'''Release: Soon<sup>TM</sup>'''</small>
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| === Features ===
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| === Bug fixes ===
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| * Changed guided/homing missiles to become "dumb" missiles when out of guided/homing range, reduces load on server.
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| * Corrected smoothscrape sounds to play the correct audio, instead of roughscrape.
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| * Fixed "start locked" spawn flag from func_rot_button.
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| * Fixed a bug preventing vehicles from getting overheated.
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| * Fixed a bug where vehicles would be tagged as being killed twice if they died by decon/drowning damage. Awarding players 2 points not 1.
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| * Fixed a bug where vehicles would try to check and stop vehicle MG firing sounds even if there were none playing.
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| * Fixed a crash in the class loadout vgui panel.
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| * Fixed a crash in the commander's research vgui panel.
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| * Fixed crash related to ragdolls.
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| * Fixed crash when drawing debug circles.
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| * Fixed homing sound spamming every tick on clients instead of looping.
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| * Fixed HUD missile lock-on icon positioning overlapping the ammo counter.
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| * Fixed smoothing groups not working on detail brushes.
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| * Fixed some issues were a hit-tick would display even if no damage was done. (Damage to buildings)
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| * Moved cursor to text field when editing chat rather than random spot on screen.
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| * Optimised some of the client-side code for drawing missile lock-on.
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| === Scripts/Game Balance===
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| * Armor regeneration delay reduced from 5 seconds to 4 seconds.
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| * Fixed a typo that may cause bugs in the vehicle_armors.txt script introduced in 2.27.1
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| * Fixed default vehicle presets which no longer work because of changes in 2.27.1
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| * Increased range of Rifleman HMG for both teams 2500->5000
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| * Increased effectiveness of Sticky grenades vs walls, 2 sticky grenades will now take down a fully built wall.
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| * Reduced Grenadier Mortar explosion radius 210->200
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| * Removed unused aircraft resist values in building scripts.
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| * Restructed cost of artillery tanks, cost is now based more on the equipped weapon:
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| ** Base chassis cost 725->375
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| ** 180mm Artillery Cannon cost 60->250
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| ** 203mm Artillery Cannon cost 80->350
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| ** HE Artillery Cannon cost 90->600
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| ** Ranged Artillery Cannon cost 100->750
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| *.50 cal MG weight 50->40
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| *Medium Chain Gun weight 65->60
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| * Buffs to Plasma MG and plasma HMG:
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| **Plasma MG
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| ***Damage 5->7.5
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| ***Falloffstart 5000->0
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| ***Falloffend 10000->7000
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| ***MinimalDamage 3->4
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| **Plasma HMG
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| ***Damage 6->10
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| ***Heat 1.4->2.2
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| ***Clip Size 30->35
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| ***Heat To Target 2.3->2.5
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| ***Falloffstart 5000->0
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| ***Falloffend 10000->7000
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| ***MinimalDamage 4->5
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| * Slight buff to Homing missiles:
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| ** Homing ML
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| *** (Base) Lock-on time 0.55->0.25
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| *** Lock Range Modifier 0.0005->0.00055 (Lock-on timer increases by this multiplied by distance to target)
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| ** Improved Homing ML
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| *** (Base) Lock-on time 0.3->0.1
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| *** Lock Range Modifier 0.00045->0.00048 (Lock-on timer increases by this multiplied by distance to target)
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| * Vehicle armor skill damage reduction reduced from 15% to 12%
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| === Other changes ===
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| * Added .vmt files required for glow outline effects.
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| * Max setting for 'emp_sv_vehicle_fadeout_time' reduced from 500 seconds to 400 seconds.
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| * Removed 'emp_sv_player_revive_penalty' and 'emp_sv_player_revive_stamina_penalty' cvars.
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| * Removed unused cloaking parameters from various .vmt files.
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| * Removed zoom_sensitivity_ratio default setting in infantry.cfg
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| == 2.27.1 == | | == 2.27.1 == |
| <small>'''Release: 03/11/2019'''</small> | | <small>'''Release: 03/11/2019'''</small> |
Home > Patch notes > Version/2.27.x
2.27.1
Release: 03/11/2019
Features
- Reverted the feature that would swap to engineer tool when pressing use on building.
- Added volume control command for voices "snd_voicevolume".
- Grenadier bots now aim at the correct position on tanks.
- Re-added main menu button sounds, courtesy of Universum.
- Added a max travel time in seconds before missiles will explode.
- Added an anti-grief feature that blocks 4th vehicle creation within 2 minutes (Vehicle factory only, maps with vehicle spawners are unaffected).
- This feature is turned on by setting "emp_sv_antigrief_build_vehicles 1" on the server.
Bug fixes
- Fixed players being able to press use on map spawned entities when dead.
- Fixed two crashes caused by the vehicle HUD.
- Fixed two crashes in the vehicle customization menu.
- Fixed a crash relating to engineer turret health displayed on the HUD.
- Fixed a texture seam in the empsky_sunset1 skybox texture.
- Fixed a bug which made players appear to be standing when they first enter a jeep.
- Fixed an auto-balance bug preventing players from joining specific teams/spectator.
- Altered the NF jeep collision model to be more accurate.
Map changes
Cyclopean
- New skybox, tweaked lighting
- Added 3D skybox fog gradient texture
- Added vehicle clip ramps to roadsides in the south and east, and in city center
- Fixed texture and brush seams in C5
- Slightly adjusted terrain at the ends of bridges
- Added bollards to bridge sidewalks
- Moved railings on the southern bridge to match the setup of the eastern bridge
- Adjusted misaligned fence in eastern city
Scripts/Game Balance
- Simplified vehicle weapon script by removing missile variables from non-missile weapons.
- Increased RPG damage against building by 40% (about 2.5hp/shot)
- Bio Diesel Heat Capacity 125->130
- Changes to sticky grenades:
- Reduced Stun Grenade's Grenade's damage against buildings (except walls) and infantry by 40%.
- Increase Sticky & Stun Grenade's damage against walls by 285%. (1 sticky grenade will take down an unbuilt wall, 4 sticky grenade will take down a fully-built wall.)
- Capacitive Armor will receive 8% more damage from Sticky Grenade and Stun Grenade, this is to ensure that no vehicle except for Commander Vehicle will survive 4 sticky grenades on one side.
- Max missile travel time changes:
- Infantry RPG -> 5 Seconds
- Upgraded ML -> 5 Seconds
- Heavy-duty ML -> 5 Seconds
- ML turret -> 10 Seconds
- Nuclear Missile -> 20 Seconds
- All other missiles - > 10 Seconds