Version/2.27.x: Difference between revisions

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== 2.27.2 ==
{{SitenavNested|:Change_Log|Patch notes}}
<small>'''Release: Soon<sup>TM</sup>'''</small>
=== Features ===
* Players now gain points for damaging buildings rather than destroying them. (1 point every 200 damage)
* Rifle NPCs now have a 50% chance to run at you whilst shooting instead of being stationary
 
=== Bug fixes ===
* Changed guided/homing missiles to become "dumb" missiles when out of guided/homing range, reduces load on server.
* Corrected smoothscrape sounds to play the correct audio, instead of roughscrape.
* Fixed "start locked" spawn flag from func_rot_button.
* Fixed a bug preventing vehicles from getting overheated.
* Fixed a bug where vehicles would be tagged as being killed twice if they died by decon/drowning damage. Awarding players 2 points not 1.
* Fixed a bug where vehicles would try to check and stop vehicle MG firing sounds even if there were none playing.
* Fixed a crash in the class loadout vgui panel.
* Fixed a crash in the commander's research vgui panel.
* Fixed crash related to ragdolls.
* Fixed crash when drawing debug circles.
* Fixed homing sound spamming every tick on clients instead of looping.
* Fixed HUD missile lock-on icon positioning overlapping the ammo counter.
* Fixed smoothing groups not working on detail brushes.
* Fixed some issues were a hit-tick would display even if no damage was done. (Damage to buildings)
* Moved cursor to text field when editing chat rather than random spot on screen.
* Optimised some of the client-side code for drawing missile lock-on.
* Reduced the explosion force of squad artillery, should better allow for consecutive hits on parked vehicles.
 
=== Scripts/Game Balance===
* Squad Charge cost 3->2
* Armor regeneration delay reduced from 5 seconds to 4 seconds.
* Fixed a typo that may cause bugs in the vehicle_armors.txt script introduced in 2.27.1
* Fixed default vehicle presets which no longer work because of changes in 2.27.1
* Rifleman HMG FalloffEnd 2500->5000.  It will do 0~2 more damage within 5000 range, starting from 0 at 0 range, around 2 at 2500 range and back to 0 at 5000 range.
* Increased effectiveness of Sticky grenades vs walls, 2 sticky grenades will now take down a fully built wall.
* Reduced Grenadier Mortar explosion radius 210->200
* Removed unused aircraft resist values in building scripts.
* Restructed cost of artillery tanks, cost is now based more on the equipped weapon:
** Base chassis cost 725->375
** 180mm Artillery Cannon cost 60->250
** 203mm Artillery Cannon cost 80->350
** HE Artillery Cannon cost 90->600
** Ranged Artillery Cannon cost 100->750
*.50 cal MG weight 50->40
*Medium Chain Gun weight 65->60
* Buffs to Plasma MG and plasma HMG:
**Plasma MG
***Damage 5->7.5
***Falloffstart 5000->0
***Falloffend 10000->7000
***MinimalDamage 3->4
**Plasma HMG
***Damage 6->10
***Heat 1.4->2.2
***Clip Size 30->35
***Heat To Target 2.3->2.5
***Falloffstart 5000->0
***Falloffend 10000->7000
***MinimalDamage 4->5
* Slight buff to Homing missiles:
** Homing ML
*** (Base) Lock-on time 0.55->0.25
*** Lock Range Modifier  0.0005->0.00055 (Lock-on timer increases by this multiplied by distance to target)
** Improved Homing ML
*** (Base) Lock-on time 0.3->0.1
*** Lock Range Modifier  0.00045->0.00048 (Lock-on timer increases by this multiplied by distance to target)
* Players will now gain a quarter of the recycled resources from vehicle carcasses as wages.
** Vehicle recycle amounts have been tweaked to reflect this change.
* Vehicle armor skill damage reduction reduced from 15% to 12%
 
=== Other changes ===
* Added .vmt files required for glow outline effects.
* Max setting for 'emp_sv_vehicle_fadeout_time' reduced from 500 seconds to 400 seconds.
* Removed 'emp_sv_player_revive_penalty' and 'emp_sv_player_revive_stamina_penalty' cvars.
* Removed unused cloaking parameters from various .vmt files.
* Removed zoom_sensitivity_ratio default setting in infantry.cfg
 
== 2.27.1 ==
== 2.27.1 ==
<small>'''Release: 03/11/2019'''</small>
<small>'''Release: 03/11/2019'''</small>

Latest revision as of 22:59, 6 August 2021

Home > Patch notes > Version/2.27.x

2.27.1

Release: 03/11/2019

Features

  • Reverted the feature that would swap to engineer tool when pressing use on building.
  • Added volume control command for voices "snd_voicevolume".
  • Grenadier bots now aim at the correct position on tanks.
  • Re-added main menu button sounds, courtesy of Universum.
  • Added a max travel time in seconds before missiles will explode.
  • Added an anti-grief feature that blocks 4th vehicle creation within 2 minutes (Vehicle factory only, maps with vehicle spawners are unaffected).
    • This feature is turned on by setting "emp_sv_antigrief_build_vehicles 1" on the server.

Bug fixes

  • Fixed players being able to press use on map spawned entities when dead.
  • Fixed two crashes caused by the vehicle HUD.
  • Fixed two crashes in the vehicle customization menu.
  • Fixed a crash relating to engineer turret health displayed on the HUD.
  • Fixed a texture seam in the empsky_sunset1 skybox texture.
  • Fixed a bug which made players appear to be standing when they first enter a jeep.
  • Fixed an auto-balance bug preventing players from joining specific teams/spectator.
  • Altered the NF jeep collision model to be more accurate.

Map changes

Cyclopean

  • New skybox, tweaked lighting
  • Added 3D skybox fog gradient texture
  • Added vehicle clip ramps to roadsides in the south and east, and in city center
  • Fixed texture and brush seams in C5
  • Slightly adjusted terrain at the ends of bridges
  • Added bollards to bridge sidewalks
  • Moved railings on the southern bridge to match the setup of the eastern bridge
  • Adjusted misaligned fence in eastern city


Scripts/Game Balance

  • Simplified vehicle weapon script by removing missile variables from non-missile weapons.
  • Increased RPG damage against building by 40% (about 2.5hp/shot)
  • Bio Diesel Heat Capacity 125->130
  • Changes to sticky grenades:
    • Reduced Stun Grenade's Grenade's damage against buildings (except walls) and infantry by 40%.
    • Increase Sticky & Stun Grenade's damage against walls by 285%. (1 sticky grenade will take down an unbuilt wall, 4 sticky grenade will take down a fully-built wall.)
    • Capacitive Armor will receive 8% more damage from Sticky Grenade and Stun Grenade, this is to ensure that no vehicle except for Commander Vehicle will survive 4 sticky grenades on one side.
  • Max missile travel time changes:
    • Infantry RPG -> 5 Seconds
    • Upgraded ML -> 5 Seconds
    • Heavy-duty ML -> 5 Seconds
    • ML turret -> 10 Seconds
    • Nuclear Missile -> 20 Seconds
    • All other missiles - > 10 Seconds