Map:emp Slaughtered: Difference between revisions
Reginald2710 (talk | contribs) No edit summary |
|||
Line 1: | Line 1: | ||
__NOTOC__ | |||
{{Sitenav|[[Maps]] > emp_Slaughtered }} | {{Sitenav|[[Maps]] > emp_Slaughtered }} | ||
[[Image:Slaughtered minimap.jpg|thumb|right|250px|Minimap of Emp_Slaughtered]] | [[Image:Slaughtered minimap.jpg|thumb|right|250px|Minimap of Emp_Slaughtered]] | ||
== General Map Information == | == General Map Information == | ||
A mountainous land near an exotic beach, Slaughtered is an interesting map for vehicles and infantry alike. The BE team starts in A1, and the NF team starts in A5. Each team must race to expand their forces eastward while engaging the enemy at the map's equator. There are structures throughout the map which can be constructed by engineers to aid either side; large watch-towers and a massive bridge in the center of the map which separates the two teams. Although the steep hills are insurmountable by both vehicle and infantry, the multitude of twisting canyons allows for any number of strategies and maneuvers if the commander is clever. | A mountainous land near an exotic beach, Slaughtered is an interesting map for vehicles and infantry alike. The BE team starts in A1, and the NF team starts in A5. Each team must race to expand their forces eastward while engaging the enemy at the map's equator. There are structures throughout the map which can be constructed by engineers to aid either side; large watch-towers and a massive bridge in the center of the map which separates the two teams. Although the steep hills are insurmountable by both vehicle and infantry, the multitude of twisting canyons allows for any number of strategies and maneuvers if the commander is clever. | ||
== Commander Tactics == | == Commander Tactics == | ||
== Squad Level Tactics == | == Squad Level Tactics == | ||
== Unit and Infantry Tactics == | == Unit and Infantry Tactics == | ||
== Points of Interest == | == Points of Interest == | ||
'''The Bridge''' - The lake in the center of the map cannot be crossed by vehicles unless the bridge is constructed. After it is made, the bridge can also be destroyed. A clever team will use this to it's advantage by blowing the bridge when being heavily pressured by incoming tanks. | '''The Bridge''' - The lake in the center of the map cannot be crossed by vehicles unless the bridge is constructed. After it is made, the bridge can also be destroyed. A clever team will use this to it's advantage by blowing the bridge when being heavily pressured by incoming tanks. | ||
'''The Watch-Towers''' -These large constructible towers provide excellent cover for infantry units in | '''The Watch-Towers''' - These large constructible towers provide excellent cover for infantry units in an otherwise barren map. Just like any other structure, they can also be destroyed by damage. Sneaky [[Engineers]] can also use them to hide surveillance or turrets. To use, build the tower then move to the top; there you will be able to capture it. Once fully captured, supply crates will then become available on the bottom floor. | ||
'''The Beach''' - If one were desperate for a hiding spot, an infantry unit could hide here, swimming away from the battle. Just don't try the same thing with tanks! | '''The Beach''' - If one were desperate for a hiding spot, an infantry unit could hide here, swimming away from the battle. Just don't try the same thing with tanks! | ||
== Screenshots == | |||
[[Image:Empslaughtered0105fs2.jpg|200px]] [[Image:Empslaughtered0110nn8.jpg|200px]] [[Image:Empslaughtered0112eo3.jpg|200px]] | |||
[[Image:Empslaughtered0117sc0.jpg|200px]] [[Image:empslaughtered0116mm6.jpg|200px]] [[Image:empslaughtered0120zi8.jpg|200px]] | |||
[[Category:Maps|emp_Slaughtered]] |
Revision as of 21:07, 14 September 2007
Home > Map:emp Slaughtered
General Map Information
A mountainous land near an exotic beach, Slaughtered is an interesting map for vehicles and infantry alike. The BE team starts in A1, and the NF team starts in A5. Each team must race to expand their forces eastward while engaging the enemy at the map's equator. There are structures throughout the map which can be constructed by engineers to aid either side; large watch-towers and a massive bridge in the center of the map which separates the two teams. Although the steep hills are insurmountable by both vehicle and infantry, the multitude of twisting canyons allows for any number of strategies and maneuvers if the commander is clever.
Commander Tactics
Squad Level Tactics
Unit and Infantry Tactics
Points of Interest
The Bridge - The lake in the center of the map cannot be crossed by vehicles unless the bridge is constructed. After it is made, the bridge can also be destroyed. A clever team will use this to it's advantage by blowing the bridge when being heavily pressured by incoming tanks.
The Watch-Towers - These large constructible towers provide excellent cover for infantry units in an otherwise barren map. Just like any other structure, they can also be destroyed by damage. Sneaky Engineers can also use them to hide surveillance or turrets. To use, build the tower then move to the top; there you will be able to capture it. Once fully captured, supply crates will then become available on the bottom floor.
The Beach - If one were desperate for a hiding spot, an infantry unit could hide here, swimming away from the battle. Just don't try the same thing with tanks!