Structures: Difference between revisions
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== Attacking Structures == | == Attacking Structures == | ||
Structures can be damaged by heavy weapons fire, explosive or seismic grenades, or by de-construction. An [[Engineer]] may use his Engineering Tool on an enemy structure from close proximity, causing the health meter to go down as the | Structures can be damaged by heavy weapons fire, explosive or seismic grenades, or by de-construction. An [[Engineer]] may use his Engineering Tool on an enemy structure from close proximity, causing the health meter to go down as the building is de-constructed. The [[Scout]]'s sabotage ability can also damage structures, reducing health to 50% instantly, as well as subjecting it to a slow health drain over time. Once the health bar of a building reaches zero, it will be destroyed. The blackened carcass will remain on the field for several moments before disappearing, but is no longer functional in any way. | ||
== Sabotaging Structures == | == Sabotaging Structures == |
Revision as of 17:53, 15 August 2007
Home > Structures
There are a number of structures that can be placed by Commanders; each having its own purpose, and an associated cost in resources. See the links below for details on each type of building:
Engineers can also place a limited number of these structures - for free - using their Engineer's tool:
These buildings are not yet available, but will be implemented in a later release.
Building Structures
Building is generally organized by the Commander. Through the Commander Interface, buildings are placed on the map within range of other friendly buildings or a friendly soldier. An un-constructed shell sits on the map (represented by a yellow square on your mini-map) waiting for infantry to build it. Any class can assist building by holding their USE key, but the Engineer is best suited for construction.
Engineers use their Engineering Tool by getting close to the building needing construction and "firing" at it. A welding animation and sound is activated as the yellow construction bar fills up. Any damage taken to the structure at this stage will reduce its construction progress. Once the structure is completed, the bar will turn green. At this point it becomes fully operable, and will remain so until destroyed. See the Engineer page for more detailed information on Engineering and the Engineering Tool.
Repairing Structures
Repairing structures is done exactly the same from the Engineer's point of view. This involves approaching the building in question and using the Engineering Tool on it. Structures can only be repaired by the Engineer class.
See Also: Engineer |
Attacking Structures
Structures can be damaged by heavy weapons fire, explosive or seismic grenades, or by de-construction. An Engineer may use his Engineering Tool on an enemy structure from close proximity, causing the health meter to go down as the building is de-constructed. The Scout's sabotage ability can also damage structures, reducing health to 50% instantly, as well as subjecting it to a slow health drain over time. Once the health bar of a building reaches zero, it will be destroyed. The blackened carcass will remain on the field for several moments before disappearing, but is no longer functional in any way.
Sabotaging Structures
Structures can be sabotaged by the Scout. A Scout needs to get close to an enemy structure and press and hold the 'use' key (default: 'E') when a electrical hazard icon shows up. Once the yellow bar has been filled the building will lose half its structural integrity and also not function properly giving the enemy team a disadvantage. Engineers will have to repair the building for it to return to normal state.
See Also: Scout |