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{{Note|Before you do anything, make sure you have installed Hammer Editor, available through Steam under the ''Tools'' section.}} | {{Note|Before you do anything, make sure you have installed Hammer Editor, available through Steam under the ''Tools'' section.}} | ||
{{Note|As of the release of the Orange Box update to Hammer, you will need to right click on the Source SDK, click Properties, and select Set Launch Options. Here you will need too add "-engine ep1" without quotes.}} | |||
Start by opening Hammer Editor through the Empires SDK link in your ''Tools'' section in the Steam client. Follow the directions below. | Start by opening Hammer Editor through the Empires SDK link in your ''Tools'' section in the Steam client. Follow the directions below. | ||
== Game Configuration Tab == | == Game Configuration Tab == |
Revision as of 23:33, 7 December 2007
Home > Configuring Hammer for Empires
Start by opening Hammer Editor through the Empires SDK link in your Tools section in the Steam client. Follow the directions below.
Game Configuration Tab
Add following .fgd files into your fgd list:
- Base.fgd
- Halflife2.fgd
- Empires.fgd (located at $SteamDir\SteamApps\SourceMods\Empires\mapsrc\fgd\empires.fgd)
The Game executable Directory should be set to:
$SteamUserDir\half-life 2 deathmatch\hl2
The game directory should be set to:
$SteamDir\SteamApps\SourceMods\Empires
The hammer vmf directory should be set to:
$SteamDir\SteamApps\SourceMods\Empires\mapsrc
All relative to where you installed empires, meaning that if you configured your folders to be called somthing else then you need to specify the paths according to that
Build Programs
Game executable:
$SteamUserDir\half-life 2 deathmatch\hl2.exe
BSP executable:
$SteamUserDir\sourcesdk\bin\ep1\bin\vbsp.exe
VIS executable:
$SteamUserDir\sourcesdk\bin\ep1\bin\vvis.exe
RAD executable:
$SteamUserDir\sourcesdk\bin\ep1\bin\vrad.exe
Place compiled maps in this directory before running the game:
$SteamDir\SteamApps\SourceMods\Empires\maps