Configuring Hammer for Empires

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Contents

Hammer Setup

To specifically use Hammer for Empires only, follow these instructions: Provided you've installed the latest version of Empires, open the following file:

Steam\SteamApps\common\Empires\bin\GameConfig.txt

This file stores the Hammer configurations for Empires for Source 2013. In order to use Hammer to create and edit maps for a given game or mod on a particular version of the engine, that game or mod must have an entry within the appropriate game configuration text file.

You may already see some entries in the file for:

  • Half-Life 2: Episode Two
  • Team Fortress 2
  • Portal
  • Day of Defeat: Source

Take note of how these entries are made. Each one has a game title in quotation marks, and beneath it there are sets of braces nested within each other. These braces are important delimiters that must exist in the proper places for the Source SDK launcher to be able to read the entries.

The configuration file has the following format:

"Configs"
{
	"Games"
	{
		"Entry for Game 1"
		{
		}
		"Entry for Game 2"
		{
		}
		"Entry for Game _ and so on..."
		{
		}
	}
	"SDK Version"	"3"
}

The purpose of this quick method is add an entry for Empires. Essentially, your config file should have the following basic structure when done:

"Configs"
{
	"Games"
	{
		"Entry for Game 1"
		{
		}
		"Entry for Game 2"
		{
		}
		"Empires"
		{
		}
	}
	"SDK Version"	"3"
}

To setup Hammer for Empires, copy and paste the following text over the information of your GameConfig.txt file.

"Configs"
{
	"Games"
	{
		"Empires 2013"
		{
			"GameDir"		"..\empires"
			"Hammer"
			{
				"GameData0"		"..\empires\empires.fgd"
				"GameData1"		"base.fgd"
				"GameData2"		"halflife2.fgd"
				"GameData3"		"hl2mp.fgd"
				"TextureFormat"		"5"
				"MapFormat"		"4"
				"DefaultTextureScale"		"0.320000"
				"DefaultLightmapScale"		"256"
				"GameExe"		"..\hl2.exe"
				"DefaultSolidEntity"		"func_detail"
				"DefaultPointEntity"		"emp_info_map_overview"
				"BSP"		"vbsp.exe"
				"Vis"		"vvis.exe"
				"Light"		"vrad.exe"
				"GameExeDir"		"..\"
				"MapDir"		"..\empires\mapsrc"
				"BSPDir"		"..\empires\maps"
				"CordonTexture"		"tools/toolsskybox"
				"MaterialExcludeCount"		"0"
			}
		}
	}
	"SDKVersion"		"5"
}

Once pasted, and once you've verified that the structure of nested braces is intact, save the GameConfig.txt file.

Now you should be able to launch Hammer from hammer.exe via the empires\bin folder. Feel free to create a shortcut! Once launching, choose Empires 2013 from the list, and voila! Hammer for Empires should launch. If you encounter problems, do not hesitant to post on the Mapping forum to seek help.