Server Optimization: Difference between revisions
No edit summary |
Gilmore110j (talk | contribs) (Updated page.) |
||
Line 1: | Line 1: | ||
=Server Optimizations= | |||
== | == Unit limits == | ||
=== emp_sv_max_buildings === | |||
Building limit per team, includes all buildings except turrets. | |||
Default value: 64 | |||
=== emp_sv_max_turrets === | |||
Turret building limit per team. | |||
Default value: 24 | |||
=== emp_sv_max_vehicles === | |||
Vehicle limit per team. | |||
{{Tip|Set this to the number of players per team.}} | |||
Default value: 32 | |||
=== emp_sv_max_walls === | |||
Wall limit per team. | |||
Default value: 64 | |||
== Self-destruction timers == | |||
In order to prevent abandoned vehicles using up server resources, vehicles without a player in them will self-destruct after a certain time interval. These intervals can be set on a per-chassis basis. | |||
=== emp_sv_vehicle_JEEP_selfdestruct_time === | |||
Empty [[Jeep|Jeeps]] will self-destruct after this time limit (in seconds). | |||
{{Tip|Set this to a low value such as 120 or 60. Jeeps are cheap and players often buy them off of their own wages.}} | |||
Default value: 300 | |||
=== emp_sv_vehicle_LT_selfdestruct_time === | |||
Empty [[Light_Tank|Light Tanks]] will self-destruct after this time limit (in seconds). | |||
Default value: 300 | |||
=== emp_sv_vehicle_AFV_selfdestruct_time === | |||
Empty [[AFV|AFV's]] will self-destruct after this time limit (in seconds). | |||
Default value: 300 | |||
=== emp_sv_vehicle_APC_selfdestruct_time === | |||
Empty [[APC|APC's]] will self-destruct after this time limit (in seconds). | |||
{{Tip|APC's act as mobile spawnpoints. If players complain about their parked APC suddenly self-destructing, increase this value.}} | |||
Default value: 300 | |||
=== emp_sv_vehicle_MED_selfdestruct_time === | |||
Empty [[Medium_Tank|Medium Tanks]] and [[Imperial_Tank|Imperial Tanks]] will self-destruct after this time limit (in seconds). | |||
Default value: 300 | |||
=== emp_sv_vehicle_HEAVY_selfdestruct_time === | |||
Empty [[Northern_Heavy_Tank|Northern Heavy Tanks]] and [[Imperial_Heavy_Tank|Imperial Heavy Tanks]] will self-destruct after this time limit (in seconds). | |||
Default value: 300 | |||
=== emp_sv_vehicle_ARTY_selfdestruct_time === | |||
Empty [[Artillery|Artillery Tanks]] will self-destruct after this time limit (in seconds). | |||
Default value: 300 |
Revision as of 18:12, 19 January 2011
Server Optimizations
Unit limits
emp_sv_max_buildings
Building limit per team, includes all buildings except turrets.
Default value: 64
emp_sv_max_turrets
Turret building limit per team.
Default value: 24
emp_sv_max_vehicles
Vehicle limit per team.
Tip: Set this to the number of players per team. |
Default value: 32
emp_sv_max_walls
Wall limit per team.
Default value: 64
Self-destruction timers
In order to prevent abandoned vehicles using up server resources, vehicles without a player in them will self-destruct after a certain time interval. These intervals can be set on a per-chassis basis.
emp_sv_vehicle_JEEP_selfdestruct_time
Empty Jeeps will self-destruct after this time limit (in seconds).
Tip: Set this to a low value such as 120 or 60. Jeeps are cheap and players often buy them off of their own wages. |
Default value: 300
emp_sv_vehicle_LT_selfdestruct_time
Empty Light Tanks will self-destruct after this time limit (in seconds).
Default value: 300
emp_sv_vehicle_AFV_selfdestruct_time
Empty AFV's will self-destruct after this time limit (in seconds).
Default value: 300
emp_sv_vehicle_APC_selfdestruct_time
Empty APC's will self-destruct after this time limit (in seconds).
Tip: APC's act as mobile spawnpoints. If players complain about their parked APC suddenly self-destructing, increase this value. |
Default value: 300
emp_sv_vehicle_MED_selfdestruct_time
Empty Medium Tanks and Imperial Tanks will self-destruct after this time limit (in seconds).
Default value: 300
emp_sv_vehicle_HEAVY_selfdestruct_time
Empty Northern Heavy Tanks and Imperial Heavy Tanks will self-destruct after this time limit (in seconds).
Default value: 300
emp_sv_vehicle_ARTY_selfdestruct_time
Empty Artillery Tanks will self-destruct after this time limit (in seconds).
Default value: 300