Server Optimization

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Server Optimizations

Unit limits

emp_sv_max_buildings

Building limit per team, includes all buildings except turrets.

Default value: 64

emp_sv_max_turrets

Turret building limit per team.

Default value: 24

emp_sv_max_vehicles

Vehicle limit per team.

Tip Tip: Set this to the number of players per team.

Default value: 32

emp_sv_max_walls

Wall limit per team.

Default value: 64

Self-destruction timers

In order to prevent abandoned vehicles using up server resources, vehicles without a player in them will self-destruct after a certain time interval. These intervals can be set on a per-chassis basis.

emp_sv_vehicle_JEEP_selfdestruct_time

Empty Jeeps will self-destruct after this time limit (in seconds).

Tip Tip: Set this to a low value such as 120 or 60. Jeeps are cheap and players often buy them off of their own wages.

Default value: 300

emp_sv_vehicle_LT_selfdestruct_time

Empty Light Tanks will self-destruct after this time limit (in seconds).

Default value: 300

emp_sv_vehicle_AFV_selfdestruct_time

Empty AFV's will self-destruct after this time limit (in seconds).

Default value: 300

emp_sv_vehicle_APC_selfdestruct_time

Empty APC's will self-destruct after this time limit (in seconds).

Tip Tip: APC's act as mobile spawnpoints. If players complain about their parked APC suddenly self-destructing, increase this value.

Default value: 300

emp_sv_vehicle_MED_selfdestruct_time

Empty Medium Tanks and Imperial Tanks will self-destruct after this time limit (in seconds).

Default value: 300

emp_sv_vehicle_HEAVY_selfdestruct_time

Empty Northern Heavy Tanks and Imperial Heavy Tanks will self-destruct after this time limit (in seconds).

Default value: 300

emp_sv_vehicle_ARTY_selfdestruct_time

Empty Artillery Tanks will self-destruct after this time limit (in seconds).

Default value: 300