Game events added: Difference between revisions
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===player_class=== | ===player_class=== | ||
Fires when a player's class changes | Fires when a player's class changes | ||
* userid int | * "userid" "int" | ||
* class int - The class to which the player changed (Scout=0, rifleman=1, grenadier=2, engineer=3) | * "class" "int" - The class to which the player changed (Scout=0, rifleman=1, grenadier=2, engineer=3) | ||
===player_score=== | ===player_score=== |
Revision as of 12:33, 11 March 2009
What game events have been added?
player_class
Fires when a player's class changes
- "userid" "int"
- "class" "int" - The class to which the player changed (Scout=0, rifleman=1, grenadier=2, engineer=3)
player_score
Fires when a player's score changes
- userid int
- amount int - how many points were received (usually 1)
- reason string - The reason why the player score changed (defusal,tank/building/player/command vehicle killed, 100rep points, 200heal points, 2 buildings sabotaged etc.)
vehicle_purchase
Fires when a player purchases or recustomizes a vehicle
- userid int
- new bool - True if this is a new vehicle, false if they changed loadout at a repair pad
- cost int - How much it costs (possibly negative if new loadout is cheaper from recustomizing)
- chassis string - The name of the chassis (includes team eg "NF Light Tank")