Game events added: Difference between revisions

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===player_class===
===player_class===
Fires when a player's class changes
Fires when a player's class changes
* userid int
* "userid" "int"
* class int - The class to which the player changed (Scout=0, rifleman=1, grenadier=2, engineer=3)
* "class" "int" - The class to which the player changed (Scout=0, rifleman=1, grenadier=2, engineer=3)


===player_score===
===player_score===

Revision as of 12:33, 11 March 2009

What game events have been added?

player_class

Fires when a player's class changes

  • "userid" "int"
  • "class" "int" - The class to which the player changed (Scout=0, rifleman=1, grenadier=2, engineer=3)

player_score

Fires when a player's score changes

  • userid int
  • amount int - how many points were received (usually 1)
  • reason string - The reason why the player score changed (defusal,tank/building/player/command vehicle killed, 100rep points, 200heal points, 2 buildings sabotaged etc.)

vehicle_purchase

Fires when a player purchases or recustomizes a vehicle

  • userid int
  • new bool - True if this is a new vehicle, false if they changed loadout at a repair pad
  • cost int - How much it costs (possibly negative if new loadout is cheaper from recustomizing)
  • chassis string - The name of the chassis (includes team eg "NF Light Tank")