Turrets: Difference between revisions
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[[Image:NFMGTurrets.JPG|thumb|Northern Faction Machine Gun turrets levels 1-3.]] | [[Image:NFMGTurrets.JPG|thumb|Northern Faction Machine Gun turrets levels 1-3.]] | ||
[[Image:NFMLTurrets.JPG|thumb|Northern Faction Missile Launcher turrets levels 1-3.]] | [[Image:NFMLTurrets.JPG|thumb|Northern Faction Missile Launcher turrets levels 1-3.]] | ||
In Empires, two types of deployable turrets are available, machine gun (MG) and missile launcher (ML). Machine gun turrets shoot at infantry and missile launcher turrets target [[vehicles]] and [[structures]]. Both types of turret can be upgraded through [[research]]. There are 3 levels of upgrades, each one giving a longer range and higher damage. However, this research does not apply to the turrets automatically, and will only apply to any new turrets the commander builds. These turrets are built straight at the level they have been upgraded to, so a level 3 turret does not need to be built through levels 1 & 2 first. Research does not affect the turrets placed by engineers. | |||
All turrets have 100 health total, weapons that cannot harm tanks cannot harm structures, in general, most weapons do 25% damage to structures. | All turrets have 100 health total, weapons that cannot harm tanks cannot harm structures, in general, most weapons do 25% damage to structures. |
Revision as of 23:28, 21 February 2013
Home > Turrets
In Empires, two types of deployable turrets are available, machine gun (MG) and missile launcher (ML). Machine gun turrets shoot at infantry and missile launcher turrets target vehicles and structures. Both types of turret can be upgraded through research. There are 3 levels of upgrades, each one giving a longer range and higher damage. However, this research does not apply to the turrets automatically, and will only apply to any new turrets the commander builds. These turrets are built straight at the level they have been upgraded to, so a level 3 turret does not need to be built through levels 1 & 2 first. Research does not affect the turrets placed by engineers.
All turrets have 100 health total, weapons that cannot harm tanks cannot harm structures, in general, most weapons do 25% damage to structures.
Tip: Engineers can upgrade their turrets if they have the "Turret Upgrade" Skill, even when the Commander hasn't researched higher level turrets yet. |
Tip: Engineers who are Staff Sergeant and above are able to place an extra turret, allowing them to have two at once. |