Vehicle Factory: Difference between revisions
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=Available vehicles= | =Available vehicles= | ||
Jeep (Imperial/Northern) | '''Beginning Vehicles''' | ||
Jeep (Imperial/Northern) | |||
APC (Imperial/Northern) | APC (Imperial/Northern) | ||
Light Tank (Northern) | Light Tank (Northern) | ||
AFV (Imperial) | AFV (Imperial) | ||
'''Vehicles that must be researched''' | |||
Medium Tank (Northern) | Medium Tank (Northern) | ||
Imperial Tank (Imperial) | Imperial Tank (Imperial) | ||
Imperial Heavy Tank (Imperial) | Imperial Heavy Tank (Imperial) | ||
Northern Heavy Tank (Northern) | Northern Heavy Tank (Northern) | ||
Artillery Tank (Imperial/Northern) | Artillery Tank (Imperial/Northern) | ||
=Tips= | =Tips= |
Revision as of 01:03, 10 May 2011
Home > Vehicle Factory
The vehicle factory produces all the land vehicles for a team. Inside is a console which can be used by players to customize and order the production of vehicles, usable via the Use key (defaults to e). After building a vehicle you are immediately transported into its driver seat.
Available vehicles
Beginning Vehicles Jeep (Imperial/Northern) APC (Imperial/Northern) Light Tank (Northern) AFV (Imperial) Vehicles that must be researched Medium Tank (Northern) Imperial Tank (Imperial) Imperial Heavy Tank (Imperial) Northern Heavy Tank (Northern) Artillery Tank (Imperial/Northern)
Tips
- If your team is short on resources, the Commander can disable vehicle construction by players to save on resources. You can still request a vehicle by asking your Commander. The commander does this through the "Factory" tab.
- Placing mines in an enemy vehicle factory will destroy vehicles before the owner knows what hit them.
- Placing mines in your vehicle factory will prevent enemy vehicles driving in and blocking vehicle creation.
Stats
- Cost : 400
- Health : 250, weapons that cannot harm tanks cannot harm structures, in general, most weapons do 25% damage to structures.