Version/2.27.x: Difference between revisions

From Empires Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 6: Line 6:
* Grenadier bots now aim at the correct position on tanks.
* Grenadier bots now aim at the correct position on tanks.
* Re-added main menu button sounds, courtesy of Universum
* Re-added main menu button sounds, courtesy of Universum
* Added a max travel time in seconds before exploding to all missiles.


=== Bug fixes ===
=== Bug fixes ===
Line 30: Line 31:
=== Scripts/Game Balance===
=== Scripts/Game Balance===
* Simplified vehicle weapon script by removing missile variables from non-missile weapons.
* Simplified vehicle weapon script by removing missile variables from non-missile weapons.
* Increased RPG damage against building by 40% (about 2.5hp/shot)
* Max missile travel time changes:
** Infantry RPG -> 5 Seconds
** Upgraded ML -> 5 Seconds
** Heavy-duty ML -> 5 Seconds
** ML turret -> 10 Seconds
** Nuclear Missile -> 20 Seconds
** All other missiles - > 10 Seconds


[[Category:Patch_Notes]]
[[Category:Patch_Notes]]

Revision as of 23:31, 25 October 2019

2.27.1

Release: TBC

Features

  • Reverted the feature that would swap to engineer tool when pressing use on building.
  • Added volume control command for voices "snd_voicevolume"
  • Grenadier bots now aim at the correct position on tanks.
  • Re-added main menu button sounds, courtesy of Universum
  • Added a max travel time in seconds before exploding to all missiles.

Bug fixes

  • Fixed players being able to use buttons when dead
  • Fixed two crashes caused by the vehicle HUD
  • Fixed a crash in the vehicle customization menu
  • Fixed a texture seam in the empsky_sunset1 skybox texture
  • Fixed a bug which made players appear to be standing when they first enter a jeep.
  • Fixed an auto-balance bug preventing players from joining specific teams/spectator.

Map changes

Cyclopean

  • New skybox, tweaked lighting
  • Added 3D skybox fog gradient texture
  • Added vehicle clip ramps to roadsides in the south and east, and in city center
  • Fixed texture and brush seams in C5
  • Slightly adjusted terrain at the ends of bridges
  • Added bollards to bridge sidewalks
  • Moved railings on the southern bridge to match the setup of the eastern bridge
  • Adjusted misaligned fence in eastern city


Scripts/Game Balance

  • Simplified vehicle weapon script by removing missile variables from non-missile weapons.
  • Increased RPG damage against building by 40% (about 2.5hp/shot)
  • Max missile travel time changes:
    • Infantry RPG -> 5 Seconds
    • Upgraded ML -> 5 Seconds
    • Heavy-duty ML -> 5 Seconds
    • ML turret -> 10 Seconds
    • Nuclear Missile -> 20 Seconds
    • All other missiles - > 10 Seconds