Version/2.27.x: Difference between revisions
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* Grenadier bots now aim at the correct position on tanks. | * Grenadier bots now aim at the correct position on tanks. | ||
* Re-added main menu button sounds, courtesy of Universum | * Re-added main menu button sounds, courtesy of Universum | ||
* Added a max travel time in seconds before exploding to all missiles. | |||
=== Bug fixes === | === Bug fixes === | ||
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=== Scripts/Game Balance=== | === Scripts/Game Balance=== | ||
* Simplified vehicle weapon script by removing missile variables from non-missile weapons. | * Simplified vehicle weapon script by removing missile variables from non-missile weapons. | ||
* Increased RPG damage against building by 40% (about 2.5hp/shot) | |||
* Max missile travel time changes: | |||
** Infantry RPG -> 5 Seconds | |||
** Upgraded ML -> 5 Seconds | |||
** Heavy-duty ML -> 5 Seconds | |||
** ML turret -> 10 Seconds | |||
** Nuclear Missile -> 20 Seconds | |||
** All other missiles - > 10 Seconds | |||
[[Category:Patch_Notes]] | [[Category:Patch_Notes]] |
Revision as of 23:31, 25 October 2019
2.27.1
Release: TBC
Features
- Reverted the feature that would swap to engineer tool when pressing use on building.
- Added volume control command for voices "snd_voicevolume"
- Grenadier bots now aim at the correct position on tanks.
- Re-added main menu button sounds, courtesy of Universum
- Added a max travel time in seconds before exploding to all missiles.
Bug fixes
- Fixed players being able to use buttons when dead
- Fixed two crashes caused by the vehicle HUD
- Fixed a crash in the vehicle customization menu
- Fixed a texture seam in the empsky_sunset1 skybox texture
- Fixed a bug which made players appear to be standing when they first enter a jeep.
- Fixed an auto-balance bug preventing players from joining specific teams/spectator.
Map changes
Cyclopean
- New skybox, tweaked lighting
- Added 3D skybox fog gradient texture
- Added vehicle clip ramps to roadsides in the south and east, and in city center
- Fixed texture and brush seams in C5
- Slightly adjusted terrain at the ends of bridges
- Added bollards to bridge sidewalks
- Moved railings on the southern bridge to match the setup of the eastern bridge
- Adjusted misaligned fence in eastern city
Scripts/Game Balance
- Simplified vehicle weapon script by removing missile variables from non-missile weapons.
- Increased RPG damage against building by 40% (about 2.5hp/shot)
- Max missile travel time changes:
- Infantry RPG -> 5 Seconds
- Upgraded ML -> 5 Seconds
- Heavy-duty ML -> 5 Seconds
- ML turret -> 10 Seconds
- Nuclear Missile -> 20 Seconds
- All other missiles - > 10 Seconds