Version/2.27.x: Difference between revisions
Jump to navigation
Jump to search
Sgt.Security (talk | contribs) |
|||
Line 35: | Line 35: | ||
* Simplified vehicle weapon script by removing missile variables from non-missile weapons. | * Simplified vehicle weapon script by removing missile variables from non-missile weapons. | ||
* Increased RPG damage against building by 40% (about 2.5hp/shot) | * Increased RPG damage against building by 40% (about 2.5hp/shot) | ||
* Bio Diesel Heat Capacity 125->130 | |||
* Max missile travel time changes: | * Max missile travel time changes: | ||
** Infantry RPG -> 5 Seconds | ** Infantry RPG -> 5 Seconds |
Revision as of 04:18, 3 November 2019
2.27.1
Release: TBC
Features
- Reverted the feature that would swap to engineer tool when pressing use on building.
- Added volume control command for voices "snd_voicevolume" .
- Grenadier bots now aim at the correct position on tanks.
- Re-added main menu button sounds, courtesy of Universum.
- Added a max travel time in seconds before exploding to all missiles.
- Added an anti-grief feature that blocks 4th vehicle creation within 2 minutes (Vehicle factory only, maps with vehicle spawners unaffected).
- This feature is turned on by setting "emp_sv_antigrief_build_vehicles 1" on the server.
Bug fixes
- Fixed players being able to use buttons when dead
- Fixed two crashes caused by the vehicle HUD
- Fixed two crashes in the vehicle customization menu
- Fixed a crash relating to engineer turret health displayed on the HUD
- Fixed a texture seam in the empsky_sunset1 skybox texture
- Fixed a bug which made players appear to be standing when they first enter a jeep.
- Fixed an auto-balance bug preventing players from joining specific teams/spectator.
Map changes
Cyclopean
- New skybox, tweaked lighting
- Added 3D skybox fog gradient texture
- Added vehicle clip ramps to roadsides in the south and east, and in city center
- Fixed texture and brush seams in C5
- Slightly adjusted terrain at the ends of bridges
- Added bollards to bridge sidewalks
- Moved railings on the southern bridge to match the setup of the eastern bridge
- Adjusted misaligned fence in eastern city
Scripts/Game Balance
- Simplified vehicle weapon script by removing missile variables from non-missile weapons.
- Increased RPG damage against building by 40% (about 2.5hp/shot)
- Bio Diesel Heat Capacity 125->130
- Max missile travel time changes:
- Infantry RPG -> 5 Seconds
- Upgraded ML -> 5 Seconds
- Heavy-duty ML -> 5 Seconds
- ML turret -> 10 Seconds
- Nuclear Missile -> 20 Seconds
- All other missiles - > 10 Seconds