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Modelling Pipeline: Difference between revisions

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{{Abandoned}}
{{Abandoned}}
=== Current Texture Pipeline ===
# Create image
# Import image in vtfedit
# Select settings
# Save as .vtf format


Need to be repeated from stage 2 every time the image is edited.
== Current Texture Pipeline ==


=== Current Model Pipeline (blender) ===
# Create your image.
* Install blender source tools
# Import the image into VTFEdit.
# Make model in blender
# Select the appropriate settings.
# Export to correct file format
# Save the file in '''.vtf''' format.
# Create qc file
# Run qc file through studiomdl
# Place textures in correct folder '''''only when texture changes'''''
#* (see texture pipeline)
# Place materials in correct folder '''''only when material changes'''''
# Load model into hlmv


(more detail here: https://forums.empiresmod.com/index.php?threads/making-models-for-empires-source-mp-2013.18308/ )
'''Note:''' Steps 2–4 must be repeated every time the image is edited.
----


Need to be repeated from stage 2 every time the model is edited.
== Current Model Pipeline (Blender) ==


TODO: Needs more pipelines from different programs.
# Install Blender Source Tools.
# Create your model in Blender.
# Export the model to the correct file format.
# Create a '''.qc''' file.
# Compile the model by running the '''.qc''' file through '''studiomdl'''.
# Place textures in the correct folder ''(only when textures change — see Texture Pipeline)''.
# Place materials in the correct folder ''(only when materials change)''.
# Load the model into '''HLMV''' (Half-Life Model Viewer).
 
For more detailed instructions, see:
 
https://forums.empiresmod.com/index.php?threads/making-models-for-empires-source-mp-2013.18308/
 
'''Note:''' Steps 2–8 must be repeated every time the model is edited.
----
 
== TODO ==
 
* Add pipelines for additional modeling programs.
 
----

Revision as of 12:05, 5 April 2026

Documentation of the current modelling pipeline.


This article has not been updated for some time
This article has been tagged as abandoned and may be removed at some point in the future in order to keep the wiki tidy.

Current Texture Pipeline

  1. Create your image.
  2. Import the image into VTFEdit.
  3. Select the appropriate settings.
  4. Save the file in .vtf format.

Note: Steps 2–4 must be repeated every time the image is edited.


Current Model Pipeline (Blender)

  1. Install Blender Source Tools.
  2. Create your model in Blender.
  3. Export the model to the correct file format.
  4. Create a .qc file.
  5. Compile the model by running the .qc file through studiomdl.
  6. Place textures in the correct folder (only when textures change — see Texture Pipeline).
  7. Place materials in the correct folder (only when materials change).
  8. Load the model into HLMV (Half-Life Model Viewer).

For more detailed instructions, see:

https://forums.empiresmod.com/index.php?threads/making-models-for-empires-source-mp-2013.18308/

Note: Steps 2–8 must be repeated every time the model is edited.


TODO

  • Add pipelines for additional modeling programs.