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Modelling Pipeline: Difference between revisions

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# Create your image.
# Create your image.
# Import the image into VTFEdit.
# Import the image into '''VTFEdit'''.
# Select the appropriate settings.
# Select the appropriate settings.
# Save the file in '''.vtf''' format.
# Save the file in '''.vtf''' format.


'''Note:''' Steps 2–4 must be repeated every time the image is edited.
'''Note:''' Steps 2–4 must be repeated each time the image is edited.
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== Current Model Pipeline (Blender) ==
== Current Model Pipeline (Blender) ==


# Install Blender Source Tools.
# Install '''Blender Source Tools'''.
# Create your model in Blender.
# Create your model in '''Blender'''.
# Export the model to the correct file format.
# Export the model to the correct file format.
# Create a '''.qc''' file.
# Create a '''.qc''' file.
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https://forums.empiresmod.com/index.php?threads/making-models-for-empires-source-mp-2013.18308/
https://forums.empiresmod.com/index.php?threads/making-models-for-empires-source-mp-2013.18308/


'''Note:''' Steps 2–8 must be repeated every time the model is edited.
'''Note:''' Steps 2–8 must be repeated each time the model is edited.
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* Add pipelines for additional modeling programs.
* Add pipelines for additional modeling programs.
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== Tools ==
* https://ficool2.github.io/HammerPlusPlus-Website/tools.html


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Latest revision as of 12:09, 5 April 2026

Documentation of the current modelling pipeline.


This article has not been updated for some time
This article has been tagged as abandoned and may be removed at some point in the future in order to keep the wiki tidy.

Current Texture Pipeline

  1. Create your image.
  2. Import the image into VTFEdit.
  3. Select the appropriate settings.
  4. Save the file in .vtf format.

Note: Steps 2–4 must be repeated each time the image is edited.


Current Model Pipeline (Blender)

  1. Install Blender Source Tools.
  2. Create your model in Blender.
  3. Export the model to the correct file format.
  4. Create a .qc file.
  5. Compile the model by running the .qc file through studiomdl.
  6. Place textures in the correct folder (only when textures change — see Texture Pipeline).
  7. Place materials in the correct folder (only when materials change).
  8. Load the model into HLMV (Half-Life Model Viewer).

For more detailed instructions, see:

https://forums.empiresmod.com/index.php?threads/making-models-for-empires-source-mp-2013.18308/

Note: Steps 2–8 must be repeated each time the model is edited.


TODO

  • Add pipelines for additional modeling programs.

Tools