Modelling Pipeline: Difference between revisions
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# Create your image. | # Create your image. | ||
# Import the image into VTFEdit. | # Import the image into '''VTFEdit'''. | ||
# Select the appropriate settings. | # Select the appropriate settings. | ||
# Save the file in '''.vtf''' format. | # Save the file in '''.vtf''' format. | ||
'''Note:''' Steps 2–4 must be repeated | '''Note:''' Steps 2–4 must be repeated each time the image is edited. | ||
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== Current Model Pipeline (Blender) == | == Current Model Pipeline (Blender) == | ||
# Install Blender Source Tools. | # Install '''Blender Source Tools'''. | ||
# Create your model in Blender. | # Create your model in '''Blender'''. | ||
# Export the model to the correct file format. | # Export the model to the correct file format. | ||
# Create a '''.qc''' file. | # Create a '''.qc''' file. | ||
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https://forums.empiresmod.com/index.php?threads/making-models-for-empires-source-mp-2013.18308/ | https://forums.empiresmod.com/index.php?threads/making-models-for-empires-source-mp-2013.18308/ | ||
'''Note:''' Steps 2–8 must be repeated | '''Note:''' Steps 2–8 must be repeated each time the model is edited. | ||
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* Add pipelines for additional modeling programs. | * Add pipelines for additional modeling programs. | ||
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== Tools == | |||
* https://ficool2.github.io/HammerPlusPlus-Website/tools.html | |||
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Latest revision as of 12:09, 5 April 2026
Documentation of the current modelling pipeline.
Current Texture Pipeline
- Create your image.
- Import the image into VTFEdit.
- Select the appropriate settings.
- Save the file in .vtf format.
Note: Steps 2–4 must be repeated each time the image is edited.
Current Model Pipeline (Blender)
- Install Blender Source Tools.
- Create your model in Blender.
- Export the model to the correct file format.
- Create a .qc file.
- Compile the model by running the .qc file through studiomdl.
- Place textures in the correct folder (only when textures change — see Texture Pipeline).
- Place materials in the correct folder (only when materials change).
- Load the model into HLMV (Half-Life Model Viewer).
For more detailed instructions, see:
https://forums.empiresmod.com/index.php?threads/making-models-for-empires-source-mp-2013.18308/
Note: Steps 2–8 must be repeated each time the model is edited.
TODO
- Add pipelines for additional modeling programs.