Barracks: Difference between revisions
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{{Sitenav|[[Structures]] > Barracks}} | {{Sitenav|[[Structures]] > Barracks}} | ||
[[Image: | [[Image:NFBarracks.jpg|thumb|right|Northern Faction Barracks]] | ||
Players can spawn and can change classes at their barracks. The importance of this structure is second only to that of the refinery, and it is sure to be a prime target in any assault. Depending on the [[Maps|map]] and [[Gameplay_Types|gameplay type]], the match may end if a faction's barracks are destroyed, similar to the destruction of a [[Command Vehicle]] (when applicable). | Players can spawn and can change classes at their barracks. The importance of this structure is second only to that of the refinery, and it is sure to be a prime target in any assault. Depending on the [[Maps|map]] and [[Gameplay_Types|gameplay type]], the match may end if a faction's barracks are destroyed, similar to the destruction of a [[Command Vehicle]] (when applicable). | ||
[[Category:Structures|Barracks]] | [[Category:Structures|Barracks]] |
Revision as of 08:49, 12 March 2006
Home > Barracks
Players can spawn and can change classes at their barracks. The importance of this structure is second only to that of the refinery, and it is sure to be a prime target in any assault. Depending on the map and gameplay type, the match may end if a faction's barracks are destroyed, similar to the destruction of a Command Vehicle (when applicable).