Emp cap point: Difference between revisions
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{{Sitenav|[[Entity_Index|Entity Index]] > Emp_cap_point}} | |||
== Description == | |||
The tracker entity for a capture point. These are almost always used in association with a [[Emp_cap_model]], which shows the status of the cap point and allows for physical captures. | |||
== Notes == | |||
To set up a flag you need to have atleast one brush based capture point (emp_cap_point) This brush will be invisble ingame. These brushes have the following important options: | |||
*; Number of this capture point : Allows other flag-related brushes and flags to link to this brush. Use a number, 1 or higher. | |||
*; Location name : What name will be displayed ingame. | |||
*; Time to Capture : Time it will take for the flag to be captured (in seconds). | |||
*; Time to Neutral : Time it takes for the other team to remove your ownership from it before they can start capturing (in seconds). | |||
*; Players required (NF/Imp) : Two boxes which allows the mapper to decide how many people you will have to have present inside the cap point brush for it to be captured. | |||
*; Owner : Whoever owns the flag by default (if anyone). | |||
*; NF/IMP capturble : Two boxes which allows the mapper to toggle who can capture the cap point in question. | |||
*; Resource to give to NF/IMP : Two boxes that allow the mapper to give the flag the ability to generate resources for the holding team, measured in resources per second. | |||
*; Tickets to take from NF/IMP : Two boxes that allow the mapper to give the flag the ability to take tickets from the holding teams enemy, measured in tickets per second. | |||
== Notes == | |||
* Used with an [[Emp_cap_model]] to actually display the point. | |||
[[Category:Entity|Cap Point]] |
Revision as of 12:51, 13 March 2006
Home > Emp cap point
Description
The tracker entity for a capture point. These are almost always used in association with a Emp_cap_model, which shows the status of the cap point and allows for physical captures.
Notes
To set up a flag you need to have atleast one brush based capture point (emp_cap_point) This brush will be invisble ingame. These brushes have the following important options:
- Number of this capture point
- Allows other flag-related brushes and flags to link to this brush. Use a number, 1 or higher.
- Location name
- What name will be displayed ingame.
- Time to Capture
- Time it will take for the flag to be captured (in seconds).
- Time to Neutral
- Time it takes for the other team to remove your ownership from it before they can start capturing (in seconds).
- Players required (NF/Imp)
- Two boxes which allows the mapper to decide how many people you will have to have present inside the cap point brush for it to be captured.
- Owner
- Whoever owns the flag by default (if anyone).
- NF/IMP capturble
- Two boxes which allows the mapper to toggle who can capture the cap point in question.
- Resource to give to NF/IMP
- Two boxes that allow the mapper to give the flag the ability to generate resources for the holding team, measured in resources per second.
- Tickets to take from NF/IMP
- Two boxes that allow the mapper to give the flag the ability to take tickets from the holding teams enemy, measured in tickets per second.
Notes
- Used with an Emp_cap_model to actually display the point.