Barracks: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(Added info) |
||
Line 5: | Line 5: | ||
[[Image:IMPBarracks.jpg|thumb|right|Imperial Barracks]] | [[Image:IMPBarracks.jpg|thumb|right|Imperial Barracks]] | ||
Players can spawn and can change classes at their barracks. The importance of this structure is second only to that of the refinery, and it is sure to be a prime target in any assault. Depending on the [[Maps|map]] and [[Gameplay_Types|gameplay type]], the match may end if a faction's barracks are destroyed, similar to the destruction of a [[Command Vehicle]] (when applicable). | Players can spawn and can change classes at their barracks. The importance of this structure is second only to that of the refinery, and it is sure to be a prime target in any assault. Depending on the [[Maps|map]] and [[Gameplay_Types|gameplay type]], the match may end if a faction's barracks are destroyed, similar to the destruction of a [[Command Vehicle]] (when applicable). | ||
=Stats= | |||
*Cost : 200 | |||
*Approximate health : 250 | |||
*Time to construct : 40 seconds (1 engineer) | |||
[[Category:Structures|Barracks]] | [[Category:Structures|Barracks]] |
Revision as of 04:44, 25 April 2006
Home > Barracks
Players can spawn and can change classes at their barracks. The importance of this structure is second only to that of the refinery, and it is sure to be a prime target in any assault. Depending on the map and gameplay type, the match may end if a faction's barracks are destroyed, similar to the destruction of a Command Vehicle (when applicable).
Stats
- Cost : 200
- Approximate health : 250
- Time to construct : 40 seconds (1 engineer)