Barracks: Difference between revisions

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[[Image:IMPBarracks.jpg|thumb|right|Imperial Barracks]]
[[Image:IMPBarracks.jpg|thumb|right|Imperial Barracks]]
Players can spawn and can change classes at their barracks. The importance of this structure is second only to that of the refinery, and it is sure to be a prime target in any assault. Depending on the [[Maps|map]] and [[Gameplay_Types|gameplay type]], the match may end if a faction's barracks are destroyed, similar to the destruction of a [[Command Vehicle]] (when applicable).
Players can spawn and can change classes at their barracks. The importance of this structure is second only to that of the refinery, and it is sure to be a prime target in any assault. Depending on the [[Maps|map]] and [[Gameplay_Types|gameplay type]], the match may end if a faction's barracks are destroyed, similar to the destruction of a [[Command Vehicle]] (when applicable).
=Stats=
*Cost : 200
*Approximate health : 250
*Time to construct : 40 seconds (1 engineer)
[[Category:Structures|Barracks]]
[[Category:Structures|Barracks]]

Revision as of 04:44, 25 April 2006

Home > Barracks

Northern Faction Barracks
Northern Faction Barracks
Imperial Barracks
Imperial Barracks

Players can spawn and can change classes at their barracks. The importance of this structure is second only to that of the refinery, and it is sure to be a prime target in any assault. Depending on the map and gameplay type, the match may end if a faction's barracks are destroyed, similar to the destruction of a Command Vehicle (when applicable).

Stats

  • Cost : 200
  • Approximate health : 250
  • Time to construct : 40 seconds (1 engineer)