Barracks: Difference between revisions
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[[Image:NFBarracks.jpg|thumb|right|Northern Faction Barracks]] | [[Image:NFBarracks.jpg|thumb|right|Northern Faction Barracks]] | ||
[[Image:NFbarracks.jpg|thumb|right|Northern Faction Barracks]] | [[Image:NFbarracks.jpg|thumb|right|Northern Faction Barracks]] | ||
[[Image:nf_barracks.gif|thumb|right|Northern Faction Barracks: Height Comparison]] | |||
[[Image:IMPBarracks2.jpg|thumb|right|Imperial Barracks]] | [[Image:IMPBarracks2.jpg|thumb|right|Imperial Barracks]] | ||
[[Image:IMPBarracks.jpg|thumb|right|Imperial Barracks]] | [[Image:IMPBarracks.jpg|thumb|right|Imperial Barracks]] | ||
[[Image:be_barracks.gif|thumb|right|Imperial Barracks: Height Comparison]] | |||
Players can spawn and can change classes at their barracks. The importance of this structure is second only to that of the refinery, and it is sure to be a prime target in any assault. Depending on the [[Maps|map]] and [[Gameplay_Types|gameplay type]], the match may end if a faction's barracks are destroyed, similar to the destruction of a [[Command Vehicle]] (when applicable). | Players can spawn and can change classes at their barracks. The importance of this structure is second only to that of the refinery, and it is sure to be a prime target in any assault. Depending on the [[Maps|map]] and [[Gameplay_Types|gameplay type]], the match may end if a faction's barracks are destroyed, similar to the destruction of a [[Command Vehicle]] (when applicable). | ||
Revision as of 07:27, 10 July 2006
Home > Barracks
Players can spawn and can change classes at their barracks. The importance of this structure is second only to that of the refinery, and it is sure to be a prime target in any assault. Depending on the map and gameplay type, the match may end if a faction's barracks are destroyed, similar to the destruction of a Command Vehicle (when applicable).
Stats
- Cost : 200
- Health : 200 (takes 1/4 damage) -> Actual Health is 800.
- Time to construct : 40 seconds (1 engineer)