Map:emp crossroads: Difference between revisions

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(Moved minimap up to correspond to other mapping articles)
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[[Image:Emp_crossroads_map.png|right]]
[[Image:Emp_crossroads_map.png|right]]
==Commander Tactics==
==Commander Tactics==
''Chokepoints:'' The middle chokepoint is the critical point on this map.  The first infantry rush towards this middle chokepoint usually dictates who will dominate the first half, if not all, of the match.
''Important Note:'' There are many entrances to each base and wise commanders wall off a few entrances to prevent the enemy team sneaking into their base and preventing tanks a direct line of fire on the command vehicle and important structures.  It is common strategy to place walls at the side entrances to the main base.  Also, it is common strategy to place many missile launching turrets at the front 2 entrances to the respective base and a few machinegun turrets around the base to prevent pesky infantry.


==Squad Level Tactics==
==Squad Level Tactics==

Revision as of 08:42, 11 August 2006

Home > Map:emp crossroads

File:Emp crossroads map.png

Commander Tactics

Chokepoints: The middle chokepoint is the critical point on this map. The first infantry rush towards this middle chokepoint usually dictates who will dominate the first half, if not all, of the match.

Important Note: There are many entrances to each base and wise commanders wall off a few entrances to prevent the enemy team sneaking into their base and preventing tanks a direct line of fire on the command vehicle and important structures. It is common strategy to place walls at the side entrances to the main base. Also, it is common strategy to place many missile launching turrets at the front 2 entrances to the respective base and a few machinegun turrets around the base to prevent pesky infantry.

Squad Level Tactics

Unit and Infantry Tactics

Points of Interest