APC: Difference between revisions
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The armored personnel carriers's (APC) role is for the safe transportation of infantry through hostile territory. It is lightly armored but more resiliant to attack than the [[Jeep]], while generally sacrificing speed. However, it can be customized for greater speed by stripping any defensive weaponry and installing a better engine. | The armored personnel carriers's (APC) role is for the safe transportation of infantry through hostile territory. It is lightly armored but more resiliant to attack than the [[Jeep]], while generally sacrificing speed. However, it can be customized for greater speed by stripping any defensive weaponry and installing a better engine. | ||
APC is a mobile spawn point. On the map APCs show up as moving red dots (just like the [[Barracks|barracks]]) and players can choose to spawn inside of them. Respawning players will appear inside of the APC if there is space available. If there are no empty seats, the player appears outside of the APC. | |||
== Stats == | == Stats == |
Revision as of 10:00, 26 November 2006
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The armored personnel carriers's (APC) role is for the safe transportation of infantry through hostile territory. It is lightly armored but more resiliant to attack than the Jeep, while generally sacrificing speed. However, it can be customized for greater speed by stripping any defensive weaponry and installing a better engine.
APC is a mobile spawn point. On the map APCs show up as moving red dots (just like the barracks) and players can choose to spawn inside of them. Respawning players will appear inside of the APC if there is space available. If there are no empty seats, the player appears outside of the APC.
Stats
- Seats: 8
- Non-Equipped Cost: 60
- Non-Equipped Weight: 300/600
- Heat Capacity: 100
- Availability: Northern and Imperial
Armor Plates
- Front: 2
- Sides: 3
- Back: 2
Weapon Slots
- Weapon Slots:
Machine Guns: 3
Grenade Launchers: 3