Server Cvars: Difference between revisions

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(Added page, please get a table expert over here D:)
 
(updated page for 1.08)
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{|
{|
|-
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|'''emp_sv_max_buildings'''
|'''emp_sv_max_buildings''':
|Number of buildings (not counting walls) each team can have at any given time.
|Number of buildings (not counting walls or turrets) each team can have at any given time.
|(Default = 64)
|(Default = 32)
|-
|'''emp_sv_turret_search_interval''':
|Amount of time (in seconds) each turret must wait before searching for a new target.
|(Default = 0.5)
|-
|'''emp_sv_max_turrets''':
|Number of turrets that a team can place. (does not include engineer-placed turrets)
|(Default = 10)
|-
|'''emp_sv_max_walls''':
|Number of walls a team can place. (does not include engineer-placed walls)
|(Default = 24)
|}
|}
=== Cvars involving resources ===
=== Cvars involving resources ===


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{|
{|
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|'''emp_sv_resource_multiplier_nf'''
|'''emp_sv_resource_multiplier_nf''':
|(Default = 5)
|(Default = 5)
|Number of resources at map start is multiplied by this (Northern Faction).
|Number of resources at map start is multiplied by this (Northern Faction).
|-
|-
|'''emp_sv_resource_multiplier_be'''
|'''emp_sv_resource_multiplier_be''':
|(Default = 5)
|(Default = 5)
|Number of resources at map start is multiplied by this (Brenodi Empire).
|Number of resources at map start is multiplied by this (Brenodi Empire).
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|(Default = 10)
|(Default = 10)
|-
|-
|
|'''emp_sv_spawn_protection''':
'''emp_sv_research_multiplier''':  
|Amount of time (in seconds) that player is invulnerable after spawning.
|(Default = 3)
|-
|'''emp_sv_research_multiplier''':  
|Affects research speed, less than 1 is slower, greater than 1 is faster.
|Affects research speed, less than 1 is slower, greater than 1 is faster.
|(Default = 1)
|(Default = 1)

Revision as of 06:38, 8 May 2007

Home > Server Cvars


This is a complete list of all the server variables used by Empires.


Unclear Cvars

Their actual function is more of an educated guess than a fact.

Cvars involving visibility

emp_sv_netvisdist_player: How far the player can see other players, vehicle and buildings. (Default = 10000)
emp_sv_netvisdist_building: How far buildings can see other players, vehicle and buildings. (Default = 10000)
emp_sv_netvisdist_vehicle: How far vehicles can see other players, vehicle and buildings. (Default = 10000)
emp_sv_netvisdist_commander: How far the commander can see other players, vehicle and buildings. (Default = 10000)

Cvars involving vehicles

emp_sv_vehicrate: Possibly an unused cvar that was meant to indicate how long it took to build a vehicle. (Default = 0)
emp_sv_vehicle_resource_interval: No description. (Default = 1)
emp_sv_vehicle_fadeout_time: Number of seconds until a destroyed vehicle model is removed. (Default = 20)

Cvars involving buildings

emp_sv_buildrate: Possibly an unused cvar that was meant to indicate how long it took to build a building. (Default = 0)
emp_sv_building_box: No description.
emp_sv_building_physics: No description.
emp_sv_building_none: No description.

Cvars involving resources

emp_sv_commander_resource_interval: No description. (Default = 0.3)

Clear Cvars

Cvars involving vehicles

emp_sv_max_vehicles: Number of vehicles each team can have at any given time. (Default = 32)
emp_sv_vehicle_selfdestruct_time: Number of seconds until an empty vehicle starts to self-destruct. (Default = 300)

Cvars involving buildings

emp_sv_max_buildings: Number of buildings (not counting walls or turrets) each team can have at any given time. (Default = 32)
emp_sv_turret_search_interval: Amount of time (in seconds) each turret must wait before searching for a new target. (Default = 0.5)
emp_sv_max_turrets: Number of turrets that a team can place. (does not include engineer-placed turrets) (Default = 10)
emp_sv_max_walls: Number of walls a team can place. (does not include engineer-placed walls) (Default = 24)

Cvars involving resources

emp_sv_refinery_interval: Number of seconds between refinery resource generation. (Default = 1)
emp_sv_refinery_multiplier: Refinery output is multiplied by this (both teams). (Default = 1)
emp_sv_player_refinery_multiplier: Number of players that cause an increase in resources produced via refineries. (Default = 12)

For example: 12 means at 12 to 23 players, 1 is added to refinery output, 24 to 35, 2 is added to refinery output.

emp_sv_player_resource_interval: Number of players that cause an increase in resources produced via refineries. (Default = 12)

For example: 12 means at 12 to 23 players, 1 is added to refinery output, 24 to 35, 2 is added to refinery output.

emp_sv_resource_multiplier_nf: (Default = 5) Number of resources at map start is multiplied by this (Northern Faction).
emp_sv_resource_multiplier_be: (Default = 5) Number of resources at map start is multiplied by this (Brenodi Empire).

Cvars involving gameplay

emp_sv_respawn_penalty: Number of seconds to make players wait to respawn. (Default = 10)
emp_sv_spawn_protection: Amount of time (in seconds) that player is invulnerable after spawning. (Default = 3)
emp_sv_research_multiplier: Affects research speed, less than 1 is slower, greater than 1 is faster. (Default = 1)
emp_sv_research_complete: Set to 1 to have all research tree items unlocked. (Default = 0)
emp_sv_reinforcement_multiplier_nf: Number of reinforcements at map start is multiplied by this (Northern Faction). (Default = 1)
emp_sv_reinforcement_multiplier_be: Number of reinforcements at map start is multiplied by this (Brenodi Empire). (Default = 1)
emp_sv_kick_commander_percentage: Percentage of players on a team that must vote yes to kick the commander. (Default = 0.6)
emp_sv_kick_commander_time: Time commander kick vote lasts (In seconds). (Default = 120)
emp_sv_kick_commander_penalty: Time before a kicked commander can re-enter the command vehicle (In seconds). (Default = 300)
emp_sv_kick_commander_nf: Instantly kicks the Northern Faction commander.
emp_sv_kick_commander_be: Instantly kicks the Brenodi Empire commander.