Repair Station: Difference between revisions

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[[Image:NFRepairstation.jpg|thumb|right|Northern Faction Repair Station]]
[[Image:NFRepairstation.jpg|thumb|right|Northern Faction Repair Station]]
[[Image:nf_repair.gif|thumb|right|Northern Faction Repair Station: Height Comparison]]
[[Image:nf_repair.gif|thumb|right|Northern Faction Repair Station: Height Comparison]]
The repair station is a structure which repairs damage to any [[vehicles|vehicle's]] hull and armor that drive onto it at a rate of 33%(hull/armor)/second. It also restocks any depleted ammunition to it's maximum.
The repair station is a structure which repairs damage to any [[vehicles|vehicle's]] hull and armor that drive onto it at a rate of 33%(hull/armor)/second. It also restocks any depleted ammunition to its maximum.
{{Note|If the hull of a vehicle is damaged, it will first repair the hull and then move on to the armor.}}
{{Note|If the hull of a vehicle is damaged, it will first repair the hull and then move on to the armor.}}
=Stats=
=Stats=

Revision as of 19:27, 9 May 2007

Home > Repair Station

Brenodi Empire Repair Station
Brenodi Empire Repair Station: Height Comparison
Northern Faction Repair Station
Northern Faction Repair Station: Height Comparison

The repair station is a structure which repairs damage to any vehicle's hull and armor that drive onto it at a rate of 33%(hull/armor)/second. It also restocks any depleted ammunition to its maximum.

Note
If the hull of a vehicle is damaged, it will first repair the hull and then move on to the armor.

Stats

  • Cost : 250
  • Health : 200 (takes 1/4 damage) -> Actual Health is 800.
  • Time to construct : 40 seconds (1 engineer)