Map:emp Slaughtered: Difference between revisions
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BlackRedDead (talk | contribs) (points of interest) |
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[[Image:Empslaughtered0117sc0.jpg|200px]] [[Image:empslaughtered0116mm6.jpg|200px]] [[Image:empslaughtered0120zi8.jpg|200px]] | [[Image:Empslaughtered0117sc0.jpg|200px]] [[Image:empslaughtered0116mm6.jpg|200px]] [[Image:empslaughtered0120zi8.jpg|200px]] | ||
== | == General Map Information == | ||
A mountainous map near an exotic beach, Slaughtered is an interesting map for vehicles and infantry alike. The BE team starts in A1, and the NF team starts in A5. Each team must race to expand their forces eastward while engaging the enemy at the map's equator. There are structures throughout the map which can be constructed by engineers to aid either side; large watch-towers, and a massive bridge in the center of the map which separates the two teams. Although the steep hills are insurmountable by vehicle and infantry alike, the multitude of twisting canyons allows for any number of strategies and maneuvers for the clever commander. | A mountainous map near an exotic beach, Slaughtered is an interesting map for vehicles and infantry alike. The BE team starts in A1, and the NF team starts in A5. Each team must race to expand their forces eastward while engaging the enemy at the map's equator. There are structures throughout the map which can be constructed by engineers to aid either side; large watch-towers, and a massive bridge in the center of the map which separates the two teams. Although the steep hills are insurmountable by vehicle and infantry alike, the multitude of twisting canyons allows for any number of strategies and maneuvers for the clever commander. | ||
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== Unit and Infantry Tactics == | == Unit and Infantry Tactics == | ||
== Points of Interest == | == Points of Interest == | ||
=The Bridge= | |||
The lake in the center of the map cannot be crossed by vehicles unless the bridge is constructed. After it is made, the bridge can also be destroyed. A clever team will use this to it's advantage by blowing the bridge when being heavily pressured by incoming tanks. | |||
=The Watch-Towers= | |||
These large constructable towers provide excellent cover for infantry units in a map where there is very little cover in general. They too can be destroyed with enough damage. Tricky Engineers can use them to hide surveillance or turrets. |
Revision as of 03:06, 27 June 2007
Home > Map:emp Slaughtered
Screenshots
General Map Information
A mountainous map near an exotic beach, Slaughtered is an interesting map for vehicles and infantry alike. The BE team starts in A1, and the NF team starts in A5. Each team must race to expand their forces eastward while engaging the enemy at the map's equator. There are structures throughout the map which can be constructed by engineers to aid either side; large watch-towers, and a massive bridge in the center of the map which separates the two teams. Although the steep hills are insurmountable by vehicle and infantry alike, the multitude of twisting canyons allows for any number of strategies and maneuvers for the clever commander.
Commander Tactics
Squad Level Tactics
Unit and Infantry Tactics
Points of Interest
The Bridge
The lake in the center of the map cannot be crossed by vehicles unless the bridge is constructed. After it is made, the bridge can also be destroyed. A clever team will use this to it's advantage by blowing the bridge when being heavily pressured by incoming tanks.
The Watch-Towers
These large constructable towers provide excellent cover for infantry units in a map where there is very little cover in general. They too can be destroyed with enough damage. Tricky Engineers can use them to hide surveillance or turrets.