| colspan="2" | The standard issue ranged rifle with iron sights for improved accuracy at range.
| colspan="2" | The standard issue ranged rifle with iron sights for improved accuracy at range.
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| colspan="2" | Story goes here.
| colspan="2" | Kren Industrial's L3 Assault Rifle is the flagship rifle of the Imperial Army. The successor to the L2, the L3 was developed during the uprising of the Northern Faction. Differences between the L2 and L3 include the new ironsight aiming system, which allows for greater accuracy at long range. Some soldiers have complained that the ironsights block all peripheral vision, but others believe they are a welcome addition.
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| width="100px" | Damage || 35
| width="100px" | Damage || 35
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| colspan="2" | The TUC3 variant of the L3 assault rifle is chambered for larger rounds and modified with a larger clip.
| colspan="2" | The TUC3 variant of the L3 assault rifle is chambered for larger rounds and modified with a larger clip.
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| colspan="2" |
| colspan="2" | TUC3 stands for Total Urban Combat, and of course, is the successor to the L2-TUC2 rifle of the Kolntus-Emin war.
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| width="100px" | Damage || 50
| width="100px" | Damage || 50
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| colspan="2" | Equipped with a very large clip, this machine gun is ideal for suppressive fire.
| colspan="2" | Equipped with a very large clip, this machine gun is ideal for suppressive fire.
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| colspan="2" | Story goes here.
| colspan="2" | "The Duke" got it's name from the sheer power of the .50 BMG rounds it uses.
Rifles are (semi-)automatic weapons that are designed for all-range combat. They have a high rate of fire and a high damage potential.
Brenodi Empire L3 Standard Issue RifleBrenodi Empire Standard Issue Rifle
Kren Industrial L3 Assault Rifle
The standard issue ranged rifle with iron sights for improved accuracy at range.
Kren Industrial's L3 Assault Rifle is the flagship rifle of the Imperial Army. The successor to the L2, the L3 was developed during the uprising of the Northern Faction. Differences between the L2 and L3 include the new ironsight aiming system, which allows for greater accuracy at long range. Some soldiers have complained that the ironsights block all peripheral vision, but others believe they are a welcome addition.
Tip: You can prime grenades. All grenades have a fuse of 6 seconds (except the concussion grenade, it has a fuse of 4 seconds). Just hold the grenade as long as you deem necessary. When released, the fuse will keep running, and the grenade will explode prematurely. Use this to your advantage to give the enemy no chance to escape. A grenade will always retain a minimum fuse of 2 seconds. You cannot blow yourself up when priming a grenade.
Equipment
Equipment are all hand-held objects that may prove useful to the playing class. They range from binoculars to anti-personnel/anti-tank mines.
Brenodi Empire Binoculars
Binoculars
Used to observe enemy activity and call in strikes.